package qt6 /* #include "gen_qstringconverter_base.h" #include */ import "C" import ( "runtime" "unsafe" ) type QStringConverterBase__Flag int const ( QStringConverterBase__Default QStringConverterBase__Flag = 0 QStringConverterBase__Stateless QStringConverterBase__Flag = 1 QStringConverterBase__ConvertInvalidToNull QStringConverterBase__Flag = 2 QStringConverterBase__WriteBom QStringConverterBase__Flag = 4 QStringConverterBase__ConvertInitialBom QStringConverterBase__Flag = 8 QStringConverterBase__UsesIcu QStringConverterBase__Flag = 16 ) type QStringConverter__Encoding int const ( QStringConverter__Utf8 QStringConverter__Encoding = 0 QStringConverter__Utf16 QStringConverter__Encoding = 1 QStringConverter__Utf16LE QStringConverter__Encoding = 2 QStringConverter__Utf16BE QStringConverter__Encoding = 3 QStringConverter__Utf32 QStringConverter__Encoding = 4 QStringConverter__Utf32LE QStringConverter__Encoding = 5 QStringConverter__Utf32BE QStringConverter__Encoding = 6 QStringConverter__Latin1 QStringConverter__Encoding = 7 QStringConverter__System QStringConverter__Encoding = 8 QStringConverter__LastEncoding QStringConverter__Encoding = 8 ) type QStringConverterBase struct { h *C.QStringConverterBase } func (this *QStringConverterBase) cPointer() *C.QStringConverterBase { if this == nil { return nil } return this.h } func (this *QStringConverterBase) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQStringConverterBase(h *C.QStringConverterBase) *QStringConverterBase { if h == nil { return nil } return &QStringConverterBase{h: h} } func UnsafeNewQStringConverterBase(h unsafe.Pointer) *QStringConverterBase { return newQStringConverterBase((*C.QStringConverterBase)(h)) } // NewQStringConverterBase constructs a new QStringConverterBase object. func NewQStringConverterBase(param1 *QStringConverterBase) *QStringConverterBase { ret := C.QStringConverterBase_new(param1.cPointer()) return newQStringConverterBase(ret) } // NewQStringConverterBase2 constructs a new QStringConverterBase object. func NewQStringConverterBase2() *QStringConverterBase { ret := C.QStringConverterBase_new2() return newQStringConverterBase(ret) } type QStringConverter struct { h *C.QStringConverter *QStringConverterBase } func (this *QStringConverter) cPointer() *C.QStringConverter { if this == nil { return nil } return this.h } func (this *QStringConverter) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQStringConverter(h *C.QStringConverter) *QStringConverter { if h == nil { return nil } return &QStringConverter{h: h, QStringConverterBase: UnsafeNewQStringConverterBase(unsafe.Pointer(h))} } func UnsafeNewQStringConverter(h unsafe.Pointer) *QStringConverter { return newQStringConverter((*C.QStringConverter)(h)) } func (this *QStringConverter) IsValid() bool { return (bool)(C.QStringConverter_IsValid(this.h)) } func (this *QStringConverter) ResetState() { C.QStringConverter_ResetState(this.h) } func (this *QStringConverter) HasError() bool { return (bool)(C.QStringConverter_HasError(this.h)) } func (this *QStringConverter) Name() string { _ret := C.QStringConverter_Name(this.h) return C.GoString(_ret) } func QStringConverter_NameForEncoding(e QStringConverter__Encoding) string { _ret := C.QStringConverter_NameForEncoding((C.int)(e)) return C.GoString(_ret) } type QStringConverterBase__State struct { h *C.QStringConverterBase__State } func (this *QStringConverterBase__State) cPointer() *C.QStringConverterBase__State { if this == nil { return nil } return this.h } func (this *QStringConverterBase__State) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQStringConverterBase__State(h *C.QStringConverterBase__State) *QStringConverterBase__State { if h == nil { return nil } return &QStringConverterBase__State{h: h} } func UnsafeNewQStringConverterBase__State(h unsafe.Pointer) *QStringConverterBase__State { return newQStringConverterBase__State((*C.QStringConverterBase__State)(h)) } // NewQStringConverterBase__State constructs a new QStringConverterBase::State object. func NewQStringConverterBase__State() *QStringConverterBase__State { ret := C.QStringConverterBase__State_new() return newQStringConverterBase__State(ret) } // NewQStringConverterBase__State2 constructs a new QStringConverterBase::State object. func NewQStringConverterBase__State2(f QStringConverterBase__Flag) *QStringConverterBase__State { ret := C.QStringConverterBase__State_new2((C.int)(f)) return newQStringConverterBase__State(ret) } func (this *QStringConverterBase__State) Clear() { C.QStringConverterBase__State_Clear(this.h) } func (this *QStringConverterBase__State) Reset() { C.QStringConverterBase__State_Reset(this.h) } // Delete this object from C++ memory. func (this *QStringConverterBase__State) Delete() { C.QStringConverterBase__State_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QStringConverterBase__State) GoGC() { runtime.SetFinalizer(this, func(this *QStringConverterBase__State) { this.Delete() runtime.KeepAlive(this.h) }) }