package qt /* #include "gen_qcursor.h" #include */ import "C" import ( "runtime" "unsafe" ) type QCursor struct { h *C.QCursor } func (this *QCursor) cPointer() *C.QCursor { if this == nil { return nil } return this.h } func newQCursor(h *C.QCursor) *QCursor { if h == nil { return nil } return &QCursor{h: h} } func newQCursor_U(h unsafe.Pointer) *QCursor { return newQCursor((*C.QCursor)(h)) } // NewQCursor constructs a new QCursor object. func NewQCursor() *QCursor { ret := C.QCursor_new() return newQCursor(ret) } // NewQCursor2 constructs a new QCursor object. func NewQCursor2(shape CursorShape) *QCursor { ret := C.QCursor_new2((C.uintptr_t)(shape)) return newQCursor(ret) } // NewQCursor3 constructs a new QCursor object. func NewQCursor3(bitmap *QBitmap, mask *QBitmap) *QCursor { ret := C.QCursor_new3(bitmap.cPointer(), mask.cPointer()) return newQCursor(ret) } // NewQCursor4 constructs a new QCursor object. func NewQCursor4(pixmap *QPixmap) *QCursor { ret := C.QCursor_new4(pixmap.cPointer()) return newQCursor(ret) } // NewQCursor5 constructs a new QCursor object. func NewQCursor5(cursor *QCursor) *QCursor { ret := C.QCursor_new5(cursor.cPointer()) return newQCursor(ret) } // NewQCursor6 constructs a new QCursor object. func NewQCursor6(bitmap *QBitmap, mask *QBitmap, hotX int) *QCursor { ret := C.QCursor_new6(bitmap.cPointer(), mask.cPointer(), (C.int)(hotX)) return newQCursor(ret) } // NewQCursor7 constructs a new QCursor object. func NewQCursor7(bitmap *QBitmap, mask *QBitmap, hotX int, hotY int) *QCursor { ret := C.QCursor_new7(bitmap.cPointer(), mask.cPointer(), (C.int)(hotX), (C.int)(hotY)) return newQCursor(ret) } // NewQCursor8 constructs a new QCursor object. func NewQCursor8(pixmap *QPixmap, hotX int) *QCursor { ret := C.QCursor_new8(pixmap.cPointer(), (C.int)(hotX)) return newQCursor(ret) } // NewQCursor9 constructs a new QCursor object. func NewQCursor9(pixmap *QPixmap, hotX int, hotY int) *QCursor { ret := C.QCursor_new9(pixmap.cPointer(), (C.int)(hotX), (C.int)(hotY)) return newQCursor(ret) } func (this *QCursor) OperatorAssign(cursor *QCursor) { C.QCursor_OperatorAssign(this.h, cursor.cPointer()) } func (this *QCursor) Swap(other *QCursor) { C.QCursor_Swap(this.h, other.cPointer()) } func (this *QCursor) Shape() CursorShape { return (CursorShape)(C.QCursor_Shape(this.h)) } func (this *QCursor) SetShape(newShape CursorShape) { C.QCursor_SetShape(this.h, (C.uintptr_t)(newShape)) } func (this *QCursor) Bitmap() *QBitmap { return newQBitmap_U(unsafe.Pointer(C.QCursor_Bitmap(this.h))) } func (this *QCursor) Mask() *QBitmap { return newQBitmap_U(unsafe.Pointer(C.QCursor_Mask(this.h))) } func (this *QCursor) BitmapWithQtReturnByValueConstant(param1 ReturnByValueConstant) *QBitmap { _ret := C.QCursor_BitmapWithQtReturnByValueConstant(this.h, (C.uintptr_t)(param1)) _goptr := newQBitmap(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QCursor) MaskWithQtReturnByValueConstant(param1 ReturnByValueConstant) *QBitmap { _ret := C.QCursor_MaskWithQtReturnByValueConstant(this.h, (C.uintptr_t)(param1)) _goptr := newQBitmap(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QCursor) Pixmap() *QPixmap { _ret := C.QCursor_Pixmap(this.h) _goptr := newQPixmap(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QCursor) HotSpot() *QPoint { _ret := C.QCursor_HotSpot(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func QCursor_Pos() *QPoint { _ret := C.QCursor_Pos() _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func QCursor_PosWithScreen(screen *QScreen) *QPoint { _ret := C.QCursor_PosWithScreen(screen.cPointer()) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func QCursor_SetPos(x int, y int) { C.QCursor_SetPos((C.int)(x), (C.int)(y)) } func QCursor_SetPos2(screen *QScreen, x int, y int) { C.QCursor_SetPos2(screen.cPointer(), (C.int)(x), (C.int)(y)) } func QCursor_SetPosWithQPoint(p *QPoint) { C.QCursor_SetPosWithQPoint(p.cPointer()) } func QCursor_SetPos3(screen *QScreen, p *QPoint) { C.QCursor_SetPos3(screen.cPointer(), p.cPointer()) } // Delete this object from C++ memory. func (this *QCursor) Delete() { C.QCursor_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QCursor) GoGC() { runtime.SetFinalizer(this, func(this *QCursor) { this.Delete() runtime.KeepAlive(this.h) }) }