package qt /* #include "gen_qgesture.h" #include */ import "C" import ( "runtime" "unsafe" ) type QGesture__GestureCancelPolicy int const ( QGesture__GestureCancelPolicy__CancelNone QGesture__GestureCancelPolicy = 0 QGesture__GestureCancelPolicy__CancelAllInContext QGesture__GestureCancelPolicy = 1 ) type QPinchGesture__ChangeFlag int const ( QPinchGesture__ChangeFlag__ScaleFactorChanged QPinchGesture__ChangeFlag = 1 QPinchGesture__ChangeFlag__RotationAngleChanged QPinchGesture__ChangeFlag = 2 QPinchGesture__ChangeFlag__CenterPointChanged QPinchGesture__ChangeFlag = 4 ) type QSwipeGesture__SwipeDirection int const ( QSwipeGesture__SwipeDirection__NoDirection QSwipeGesture__SwipeDirection = 0 QSwipeGesture__SwipeDirection__Left QSwipeGesture__SwipeDirection = 1 QSwipeGesture__SwipeDirection__Right QSwipeGesture__SwipeDirection = 2 QSwipeGesture__SwipeDirection__Up QSwipeGesture__SwipeDirection = 3 QSwipeGesture__SwipeDirection__Down QSwipeGesture__SwipeDirection = 4 ) type QGesture struct { h *C.QGesture *QObject } func (this *QGesture) cPointer() *C.QGesture { if this == nil { return nil } return this.h } func newQGesture(h *C.QGesture) *QGesture { if h == nil { return nil } return &QGesture{h: h, QObject: newQObject_U(unsafe.Pointer(h))} } func newQGesture_U(h unsafe.Pointer) *QGesture { return newQGesture((*C.QGesture)(h)) } // NewQGesture constructs a new QGesture object. func NewQGesture() *QGesture { ret := C.QGesture_new() return newQGesture(ret) } // NewQGesture2 constructs a new QGesture object. func NewQGesture2(parent *QObject) *QGesture { ret := C.QGesture_new2(parent.cPointer()) return newQGesture(ret) } func (this *QGesture) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QGesture_MetaObject(this.h))) } func QGesture_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QGesture_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGesture_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QGesture_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QGesture) GestureType() GestureType { return (GestureType)(C.QGesture_GestureType(this.h)) } func (this *QGesture) State() GestureState { return (GestureState)(C.QGesture_State(this.h)) } func (this *QGesture) HotSpot() *QPointF { _ret := C.QGesture_HotSpot(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QGesture) SetHotSpot(value *QPointF) { C.QGesture_SetHotSpot(this.h, value.cPointer()) } func (this *QGesture) HasHotSpot() bool { return (bool)(C.QGesture_HasHotSpot(this.h)) } func (this *QGesture) UnsetHotSpot() { C.QGesture_UnsetHotSpot(this.h) } func (this *QGesture) SetGestureCancelPolicy(policy QGesture__GestureCancelPolicy) { C.QGesture_SetGestureCancelPolicy(this.h, (C.uintptr_t)(policy)) } func (this *QGesture) GestureCancelPolicy() QGesture__GestureCancelPolicy { return (QGesture__GestureCancelPolicy)(C.QGesture_GestureCancelPolicy(this.h)) } func QGesture_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGesture_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGesture_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGesture_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGesture_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGesture_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGesture_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGesture_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QGesture) Delete() { C.QGesture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QGesture) GoGC() { runtime.SetFinalizer(this, func(this *QGesture) { this.Delete() runtime.KeepAlive(this.h) }) } type QPanGesture struct { h *C.QPanGesture *QGesture } func (this *QPanGesture) cPointer() *C.QPanGesture { if this == nil { return nil } return this.h } func newQPanGesture(h *C.QPanGesture) *QPanGesture { if h == nil { return nil } return &QPanGesture{h: h, QGesture: newQGesture_U(unsafe.Pointer(h))} } func newQPanGesture_U(h unsafe.Pointer) *QPanGesture { return newQPanGesture((*C.QPanGesture)(h)) } // NewQPanGesture constructs a new QPanGesture object. func NewQPanGesture() *QPanGesture { ret := C.QPanGesture_new() return newQPanGesture(ret) } // NewQPanGesture2 constructs a new QPanGesture object. func NewQPanGesture2(parent *QObject) *QPanGesture { ret := C.QPanGesture_new2(parent.cPointer()) return newQPanGesture(ret) } func (this *QPanGesture) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QPanGesture_MetaObject(this.h))) } func QPanGesture_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPanGesture_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPanGesture_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPanGesture_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QPanGesture) LastOffset() *QPointF { _ret := C.QPanGesture_LastOffset(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPanGesture) Offset() *QPointF { _ret := C.QPanGesture_Offset(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPanGesture) Delta() *QPointF { _ret := C.QPanGesture_Delta(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPanGesture) Acceleration() float64 { return (float64)(C.QPanGesture_Acceleration(this.h)) } func (this *QPanGesture) SetLastOffset(value *QPointF) { C.QPanGesture_SetLastOffset(this.h, value.cPointer()) } func (this *QPanGesture) SetOffset(value *QPointF) { C.QPanGesture_SetOffset(this.h, value.cPointer()) } func (this *QPanGesture) SetAcceleration(value float64) { C.QPanGesture_SetAcceleration(this.h, (C.double)(value)) } func QPanGesture_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPanGesture_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPanGesture_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPanGesture_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPanGesture_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPanGesture_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPanGesture_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPanGesture_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QPanGesture) Delete() { C.QPanGesture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPanGesture) GoGC() { runtime.SetFinalizer(this, func(this *QPanGesture) { this.Delete() runtime.KeepAlive(this.h) }) } type QPinchGesture struct { h *C.QPinchGesture *QGesture } func (this *QPinchGesture) cPointer() *C.QPinchGesture { if this == nil { return nil } return this.h } func newQPinchGesture(h *C.QPinchGesture) *QPinchGesture { if h == nil { return nil } return &QPinchGesture{h: h, QGesture: newQGesture_U(unsafe.Pointer(h))} } func newQPinchGesture_U(h unsafe.Pointer) *QPinchGesture { return newQPinchGesture((*C.QPinchGesture)(h)) } // NewQPinchGesture constructs a new QPinchGesture object. func NewQPinchGesture() *QPinchGesture { ret := C.QPinchGesture_new() return newQPinchGesture(ret) } // NewQPinchGesture2 constructs a new QPinchGesture object. func NewQPinchGesture2(parent *QObject) *QPinchGesture { ret := C.QPinchGesture_new2(parent.cPointer()) return newQPinchGesture(ret) } func (this *QPinchGesture) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QPinchGesture_MetaObject(this.h))) } func QPinchGesture_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPinchGesture_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPinchGesture_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPinchGesture_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QPinchGesture) TotalChangeFlags() int { return (int)(C.QPinchGesture_TotalChangeFlags(this.h)) } func (this *QPinchGesture) SetTotalChangeFlags(value int) { C.QPinchGesture_SetTotalChangeFlags(this.h, (C.int)(value)) } func (this *QPinchGesture) ChangeFlags() int { return (int)(C.QPinchGesture_ChangeFlags(this.h)) } func (this *QPinchGesture) SetChangeFlags(value int) { C.QPinchGesture_SetChangeFlags(this.h, (C.int)(value)) } func (this *QPinchGesture) StartCenterPoint() *QPointF { _ret := C.QPinchGesture_StartCenterPoint(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPinchGesture) LastCenterPoint() *QPointF { _ret := C.QPinchGesture_LastCenterPoint(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPinchGesture) CenterPoint() *QPointF { _ret := C.QPinchGesture_CenterPoint(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPinchGesture) SetStartCenterPoint(value *QPointF) { C.QPinchGesture_SetStartCenterPoint(this.h, value.cPointer()) } func (this *QPinchGesture) SetLastCenterPoint(value *QPointF) { C.QPinchGesture_SetLastCenterPoint(this.h, value.cPointer()) } func (this *QPinchGesture) SetCenterPoint(value *QPointF) { C.QPinchGesture_SetCenterPoint(this.h, value.cPointer()) } func (this *QPinchGesture) TotalScaleFactor() float64 { return (float64)(C.QPinchGesture_TotalScaleFactor(this.h)) } func (this *QPinchGesture) LastScaleFactor() float64 { return (float64)(C.QPinchGesture_LastScaleFactor(this.h)) } func (this *QPinchGesture) ScaleFactor() float64 { return (float64)(C.QPinchGesture_ScaleFactor(this.h)) } func (this *QPinchGesture) SetTotalScaleFactor(value float64) { C.QPinchGesture_SetTotalScaleFactor(this.h, (C.double)(value)) } func (this *QPinchGesture) SetLastScaleFactor(value float64) { C.QPinchGesture_SetLastScaleFactor(this.h, (C.double)(value)) } func (this *QPinchGesture) SetScaleFactor(value float64) { C.QPinchGesture_SetScaleFactor(this.h, (C.double)(value)) } func (this *QPinchGesture) TotalRotationAngle() float64 { return (float64)(C.QPinchGesture_TotalRotationAngle(this.h)) } func (this *QPinchGesture) LastRotationAngle() float64 { return (float64)(C.QPinchGesture_LastRotationAngle(this.h)) } func (this *QPinchGesture) RotationAngle() float64 { return (float64)(C.QPinchGesture_RotationAngle(this.h)) } func (this *QPinchGesture) SetTotalRotationAngle(value float64) { C.QPinchGesture_SetTotalRotationAngle(this.h, (C.double)(value)) } func (this *QPinchGesture) SetLastRotationAngle(value float64) { C.QPinchGesture_SetLastRotationAngle(this.h, (C.double)(value)) } func (this *QPinchGesture) SetRotationAngle(value float64) { C.QPinchGesture_SetRotationAngle(this.h, (C.double)(value)) } func QPinchGesture_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPinchGesture_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPinchGesture_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPinchGesture_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPinchGesture_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPinchGesture_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPinchGesture_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPinchGesture_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QPinchGesture) Delete() { C.QPinchGesture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPinchGesture) GoGC() { runtime.SetFinalizer(this, func(this *QPinchGesture) { this.Delete() runtime.KeepAlive(this.h) }) } type QSwipeGesture struct { h *C.QSwipeGesture *QGesture } func (this *QSwipeGesture) cPointer() *C.QSwipeGesture { if this == nil { return nil } return this.h } func newQSwipeGesture(h *C.QSwipeGesture) *QSwipeGesture { if h == nil { return nil } return &QSwipeGesture{h: h, QGesture: newQGesture_U(unsafe.Pointer(h))} } func newQSwipeGesture_U(h unsafe.Pointer) *QSwipeGesture { return newQSwipeGesture((*C.QSwipeGesture)(h)) } // NewQSwipeGesture constructs a new QSwipeGesture object. func NewQSwipeGesture() *QSwipeGesture { ret := C.QSwipeGesture_new() return newQSwipeGesture(ret) } // NewQSwipeGesture2 constructs a new QSwipeGesture object. func NewQSwipeGesture2(parent *QObject) *QSwipeGesture { ret := C.QSwipeGesture_new2(parent.cPointer()) return newQSwipeGesture(ret) } func (this *QSwipeGesture) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QSwipeGesture_MetaObject(this.h))) } func QSwipeGesture_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QSwipeGesture_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QSwipeGesture_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QSwipeGesture_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QSwipeGesture) HorizontalDirection() QSwipeGesture__SwipeDirection { return (QSwipeGesture__SwipeDirection)(C.QSwipeGesture_HorizontalDirection(this.h)) } func (this *QSwipeGesture) VerticalDirection() QSwipeGesture__SwipeDirection { return (QSwipeGesture__SwipeDirection)(C.QSwipeGesture_VerticalDirection(this.h)) } func (this *QSwipeGesture) SwipeAngle() float64 { return (float64)(C.QSwipeGesture_SwipeAngle(this.h)) } func (this *QSwipeGesture) SetSwipeAngle(value float64) { C.QSwipeGesture_SetSwipeAngle(this.h, (C.double)(value)) } func QSwipeGesture_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QSwipeGesture_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QSwipeGesture_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QSwipeGesture_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QSwipeGesture_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QSwipeGesture_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QSwipeGesture_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QSwipeGesture_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QSwipeGesture) Delete() { C.QSwipeGesture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSwipeGesture) GoGC() { runtime.SetFinalizer(this, func(this *QSwipeGesture) { this.Delete() runtime.KeepAlive(this.h) }) } type QTapGesture struct { h *C.QTapGesture *QGesture } func (this *QTapGesture) cPointer() *C.QTapGesture { if this == nil { return nil } return this.h } func newQTapGesture(h *C.QTapGesture) *QTapGesture { if h == nil { return nil } return &QTapGesture{h: h, QGesture: newQGesture_U(unsafe.Pointer(h))} } func newQTapGesture_U(h unsafe.Pointer) *QTapGesture { return newQTapGesture((*C.QTapGesture)(h)) } // NewQTapGesture constructs a new QTapGesture object. func NewQTapGesture() *QTapGesture { ret := C.QTapGesture_new() return newQTapGesture(ret) } // NewQTapGesture2 constructs a new QTapGesture object. func NewQTapGesture2(parent *QObject) *QTapGesture { ret := C.QTapGesture_new2(parent.cPointer()) return newQTapGesture(ret) } func (this *QTapGesture) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QTapGesture_MetaObject(this.h))) } func QTapGesture_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QTapGesture_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapGesture_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QTapGesture_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QTapGesture) Position() *QPointF { _ret := C.QTapGesture_Position(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTapGesture) SetPosition(pos *QPointF) { C.QTapGesture_SetPosition(this.h, pos.cPointer()) } func QTapGesture_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapGesture_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapGesture_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapGesture_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapGesture_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapGesture_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapGesture_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapGesture_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QTapGesture) Delete() { C.QTapGesture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTapGesture) GoGC() { runtime.SetFinalizer(this, func(this *QTapGesture) { this.Delete() runtime.KeepAlive(this.h) }) } type QTapAndHoldGesture struct { h *C.QTapAndHoldGesture *QGesture } func (this *QTapAndHoldGesture) cPointer() *C.QTapAndHoldGesture { if this == nil { return nil } return this.h } func newQTapAndHoldGesture(h *C.QTapAndHoldGesture) *QTapAndHoldGesture { if h == nil { return nil } return &QTapAndHoldGesture{h: h, QGesture: newQGesture_U(unsafe.Pointer(h))} } func newQTapAndHoldGesture_U(h unsafe.Pointer) *QTapAndHoldGesture { return newQTapAndHoldGesture((*C.QTapAndHoldGesture)(h)) } // NewQTapAndHoldGesture constructs a new QTapAndHoldGesture object. func NewQTapAndHoldGesture() *QTapAndHoldGesture { ret := C.QTapAndHoldGesture_new() return newQTapAndHoldGesture(ret) } // NewQTapAndHoldGesture2 constructs a new QTapAndHoldGesture object. func NewQTapAndHoldGesture2(parent *QObject) *QTapAndHoldGesture { ret := C.QTapAndHoldGesture_new2(parent.cPointer()) return newQTapAndHoldGesture(ret) } func (this *QTapAndHoldGesture) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QTapAndHoldGesture_MetaObject(this.h))) } func QTapAndHoldGesture_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QTapAndHoldGesture_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapAndHoldGesture_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QTapAndHoldGesture_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QTapAndHoldGesture) Position() *QPointF { _ret := C.QTapAndHoldGesture_Position(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTapAndHoldGesture) SetPosition(pos *QPointF) { C.QTapAndHoldGesture_SetPosition(this.h, pos.cPointer()) } func QTapAndHoldGesture_SetTimeout(msecs int) { C.QTapAndHoldGesture_SetTimeout((C.int)(msecs)) } func QTapAndHoldGesture_Timeout() int { return (int)(C.QTapAndHoldGesture_Timeout()) } func QTapAndHoldGesture_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapAndHoldGesture_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapAndHoldGesture_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapAndHoldGesture_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapAndHoldGesture_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapAndHoldGesture_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QTapAndHoldGesture_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QTapAndHoldGesture_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QTapAndHoldGesture) Delete() { C.QTapAndHoldGesture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTapAndHoldGesture) GoGC() { runtime.SetFinalizer(this, func(this *QTapAndHoldGesture) { this.Delete() runtime.KeepAlive(this.h) }) } type QGestureEvent struct { h *C.QGestureEvent *QEvent } func (this *QGestureEvent) cPointer() *C.QGestureEvent { if this == nil { return nil } return this.h } func newQGestureEvent(h *C.QGestureEvent) *QGestureEvent { if h == nil { return nil } return &QGestureEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQGestureEvent_U(h unsafe.Pointer) *QGestureEvent { return newQGestureEvent((*C.QGestureEvent)(h)) } // NewQGestureEvent constructs a new QGestureEvent object. func NewQGestureEvent(gestures []*QGesture) *QGestureEvent { // For the C ABI, malloc a C array of raw pointers gestures_CArray := (*[0xffff]*C.QGesture)(C.malloc(C.size_t(8 * len(gestures)))) defer C.free(unsafe.Pointer(gestures_CArray)) for i := range gestures { gestures_CArray[i] = gestures[i].cPointer() } gestures_ma := &C.struct_miqt_array{len: C.size_t(len(gestures)), data: unsafe.Pointer(gestures_CArray)} defer runtime.KeepAlive(unsafe.Pointer(gestures_ma)) ret := C.QGestureEvent_new(gestures_ma) return newQGestureEvent(ret) } // NewQGestureEvent2 constructs a new QGestureEvent object. func NewQGestureEvent2(param1 *QGestureEvent) *QGestureEvent { ret := C.QGestureEvent_new2(param1.cPointer()) return newQGestureEvent(ret) } func (this *QGestureEvent) Gestures() []*QGesture { var _ma *C.struct_miqt_array = C.QGestureEvent_Gestures(this.h) _ret := make([]*QGesture, int(_ma.len)) _outCast := (*[0xffff]*C.QGesture)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQGesture_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QGestureEvent) Gesture(typeVal GestureType) *QGesture { return newQGesture_U(unsafe.Pointer(C.QGestureEvent_Gesture(this.h, (C.uintptr_t)(typeVal)))) } func (this *QGestureEvent) ActiveGestures() []*QGesture { var _ma *C.struct_miqt_array = C.QGestureEvent_ActiveGestures(this.h) _ret := make([]*QGesture, int(_ma.len)) _outCast := (*[0xffff]*C.QGesture)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQGesture_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QGestureEvent) CanceledGestures() []*QGesture { var _ma *C.struct_miqt_array = C.QGestureEvent_CanceledGestures(this.h) _ret := make([]*QGesture, int(_ma.len)) _outCast := (*[0xffff]*C.QGesture)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQGesture_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QGestureEvent) SetAccepted(param1 *QGesture, param2 bool) { C.QGestureEvent_SetAccepted(this.h, param1.cPointer(), (C.bool)(param2)) } func (this *QGestureEvent) Accept(param1 *QGesture) { C.QGestureEvent_Accept(this.h, param1.cPointer()) } func (this *QGestureEvent) Ignore(param1 *QGesture) { C.QGestureEvent_Ignore(this.h, param1.cPointer()) } func (this *QGestureEvent) IsAccepted(param1 *QGesture) bool { return (bool)(C.QGestureEvent_IsAccepted(this.h, param1.cPointer())) } func (this *QGestureEvent) SetAccepted2(param1 GestureType, param2 bool) { C.QGestureEvent_SetAccepted2(this.h, (C.uintptr_t)(param1), (C.bool)(param2)) } func (this *QGestureEvent) AcceptWithQtGestureType(param1 GestureType) { C.QGestureEvent_AcceptWithQtGestureType(this.h, (C.uintptr_t)(param1)) } func (this *QGestureEvent) IgnoreWithQtGestureType(param1 GestureType) { C.QGestureEvent_IgnoreWithQtGestureType(this.h, (C.uintptr_t)(param1)) } func (this *QGestureEvent) IsAcceptedWithQtGestureType(param1 GestureType) bool { return (bool)(C.QGestureEvent_IsAcceptedWithQtGestureType(this.h, (C.uintptr_t)(param1))) } func (this *QGestureEvent) SetWidget(widget *QWidget) { C.QGestureEvent_SetWidget(this.h, widget.cPointer()) } func (this *QGestureEvent) Widget() *QWidget { return newQWidget_U(unsafe.Pointer(C.QGestureEvent_Widget(this.h))) } func (this *QGestureEvent) MapToGraphicsScene(gesturePoint *QPointF) *QPointF { _ret := C.QGestureEvent_MapToGraphicsScene(this.h, gesturePoint.cPointer()) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QGestureEvent) Delete() { C.QGestureEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QGestureEvent) GoGC() { runtime.SetFinalizer(this, func(this *QGestureEvent) { this.Delete() runtime.KeepAlive(this.h) }) }