package qt /* #include "gen_qpauseanimation.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPauseAnimation struct { h *C.QPauseAnimation *QAbstractAnimation } func (this *QPauseAnimation) cPointer() *C.QPauseAnimation { if this == nil { return nil } return this.h } func newQPauseAnimation(h *C.QPauseAnimation) *QPauseAnimation { if h == nil { return nil } return &QPauseAnimation{h: h, QAbstractAnimation: newQAbstractAnimation_U(unsafe.Pointer(h))} } func newQPauseAnimation_U(h unsafe.Pointer) *QPauseAnimation { return newQPauseAnimation((*C.QPauseAnimation)(h)) } // NewQPauseAnimation constructs a new QPauseAnimation object. func NewQPauseAnimation() *QPauseAnimation { ret := C.QPauseAnimation_new() return newQPauseAnimation(ret) } // NewQPauseAnimation2 constructs a new QPauseAnimation object. func NewQPauseAnimation2(msecs int) *QPauseAnimation { ret := C.QPauseAnimation_new2((C.int)(msecs)) return newQPauseAnimation(ret) } // NewQPauseAnimation3 constructs a new QPauseAnimation object. func NewQPauseAnimation3(parent *QObject) *QPauseAnimation { ret := C.QPauseAnimation_new3(parent.cPointer()) return newQPauseAnimation(ret) } // NewQPauseAnimation4 constructs a new QPauseAnimation object. func NewQPauseAnimation4(msecs int, parent *QObject) *QPauseAnimation { ret := C.QPauseAnimation_new4((C.int)(msecs), parent.cPointer()) return newQPauseAnimation(ret) } func (this *QPauseAnimation) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QPauseAnimation_MetaObject(this.h))) } func QPauseAnimation_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPauseAnimation_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPauseAnimation_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPauseAnimation_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QPauseAnimation) Duration() int { return (int)(C.QPauseAnimation_Duration(this.h)) } func (this *QPauseAnimation) SetDuration(msecs int) { C.QPauseAnimation_SetDuration(this.h, (C.int)(msecs)) } func QPauseAnimation_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPauseAnimation_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPauseAnimation_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPauseAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPauseAnimation_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPauseAnimation_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPauseAnimation_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPauseAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QPauseAnimation) Delete() { C.QPauseAnimation_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPauseAnimation) GoGC() { runtime.SetFinalizer(this, func(this *QPauseAnimation) { this.Delete() runtime.KeepAlive(this.h) }) }