package qt /* #include "gen_qtouchdevice.h" #include */ import "C" import ( "runtime" "unsafe" ) type QTouchDevice__DeviceType int const ( QTouchDevice__DeviceType__TouchScreen QTouchDevice__DeviceType = 0 QTouchDevice__DeviceType__TouchPad QTouchDevice__DeviceType = 1 ) type QTouchDevice__CapabilityFlag int const ( QTouchDevice__CapabilityFlag__Position QTouchDevice__CapabilityFlag = 1 QTouchDevice__CapabilityFlag__Area QTouchDevice__CapabilityFlag = 2 QTouchDevice__CapabilityFlag__Pressure QTouchDevice__CapabilityFlag = 4 QTouchDevice__CapabilityFlag__Velocity QTouchDevice__CapabilityFlag = 8 QTouchDevice__CapabilityFlag__RawPositions QTouchDevice__CapabilityFlag = 16 QTouchDevice__CapabilityFlag__NormalizedPosition QTouchDevice__CapabilityFlag = 32 QTouchDevice__CapabilityFlag__MouseEmulation QTouchDevice__CapabilityFlag = 64 ) type QTouchDevice struct { h *C.QTouchDevice } func (this *QTouchDevice) cPointer() *C.QTouchDevice { if this == nil { return nil } return this.h } func newQTouchDevice(h *C.QTouchDevice) *QTouchDevice { if h == nil { return nil } return &QTouchDevice{h: h} } func newQTouchDevice_U(h unsafe.Pointer) *QTouchDevice { return newQTouchDevice((*C.QTouchDevice)(h)) } // NewQTouchDevice constructs a new QTouchDevice object. func NewQTouchDevice() *QTouchDevice { ret := C.QTouchDevice_new() return newQTouchDevice(ret) } func QTouchDevice_Devices() []*QTouchDevice { var _ma *C.struct_miqt_array = C.QTouchDevice_Devices() _ret := make([]*QTouchDevice, int(_ma.len)) _outCast := (*[0xffff]*C.QTouchDevice)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQTouchDevice_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QTouchDevice) Name() string { var _ms *C.struct_miqt_string = C.QTouchDevice_Name(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QTouchDevice) Type() QTouchDevice__DeviceType { return (QTouchDevice__DeviceType)(C.QTouchDevice_Type(this.h)) } func (this *QTouchDevice) Capabilities() int { return (int)(C.QTouchDevice_Capabilities(this.h)) } func (this *QTouchDevice) MaximumTouchPoints() int { return (int)(C.QTouchDevice_MaximumTouchPoints(this.h)) } func (this *QTouchDevice) SetName(name string) { name_ms := miqt_strdupg(name) defer C.free(name_ms) C.QTouchDevice_SetName(this.h, (*C.struct_miqt_string)(name_ms)) } func (this *QTouchDevice) SetType(devType QTouchDevice__DeviceType) { C.QTouchDevice_SetType(this.h, (C.uintptr_t)(devType)) } func (this *QTouchDevice) SetCapabilities(caps int) { C.QTouchDevice_SetCapabilities(this.h, (C.int)(caps)) } func (this *QTouchDevice) SetMaximumTouchPoints(max int) { C.QTouchDevice_SetMaximumTouchPoints(this.h, (C.int)(max)) } // Delete this object from C++ memory. func (this *QTouchDevice) Delete() { C.QTouchDevice_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTouchDevice) GoGC() { runtime.SetFinalizer(this, func(this *QTouchDevice) { this.Delete() runtime.KeepAlive(this.h) }) }