package qt /* #include "gen_qabstractanimation.h" #include */ import "C" import ( "runtime/cgo" "unsafe" ) type QAbstractAnimation__Direction int const ( QAbstractAnimation__Direction__Forward QAbstractAnimation__Direction = 0 QAbstractAnimation__Direction__Backward QAbstractAnimation__Direction = 1 ) type QAbstractAnimation__State int const ( QAbstractAnimation__State__Stopped QAbstractAnimation__State = 0 QAbstractAnimation__State__Paused QAbstractAnimation__State = 1 QAbstractAnimation__State__Running QAbstractAnimation__State = 2 ) type QAbstractAnimation__DeletionPolicy int const ( QAbstractAnimation__DeletionPolicy__KeepWhenStopped QAbstractAnimation__DeletionPolicy = 0 QAbstractAnimation__DeletionPolicy__DeleteWhenStopped QAbstractAnimation__DeletionPolicy = 1 ) type QAbstractAnimation struct { h *C.QAbstractAnimation *QObject } func (this *QAbstractAnimation) cPointer() *C.QAbstractAnimation { if this == nil { return nil } return this.h } func newQAbstractAnimation(h *C.QAbstractAnimation) *QAbstractAnimation { if h == nil { return nil } return &QAbstractAnimation{h: h, QObject: newQObject_U(unsafe.Pointer(h))} } func newQAbstractAnimation_U(h unsafe.Pointer) *QAbstractAnimation { return newQAbstractAnimation((*C.QAbstractAnimation)(h)) } func (this *QAbstractAnimation) MetaObject() *QMetaObject { ret := C.QAbstractAnimation_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(ret)) } func QAbstractAnimation_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAbstractAnimation_Tr(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAbstractAnimation_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAbstractAnimation_TrUtf8(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAbstractAnimation) State() QAbstractAnimation__State { ret := C.QAbstractAnimation_State(this.h) return (QAbstractAnimation__State)(ret) } func (this *QAbstractAnimation) Group() *QAnimationGroup { ret := C.QAbstractAnimation_Group(this.h) return newQAnimationGroup_U(unsafe.Pointer(ret)) } func (this *QAbstractAnimation) Direction() QAbstractAnimation__Direction { ret := C.QAbstractAnimation_Direction(this.h) return (QAbstractAnimation__Direction)(ret) } func (this *QAbstractAnimation) SetDirection(direction QAbstractAnimation__Direction) { C.QAbstractAnimation_SetDirection(this.h, (C.uintptr_t)(direction)) } func (this *QAbstractAnimation) CurrentTime() int { ret := C.QAbstractAnimation_CurrentTime(this.h) return (int)(ret) } func (this *QAbstractAnimation) CurrentLoopTime() int { ret := C.QAbstractAnimation_CurrentLoopTime(this.h) return (int)(ret) } func (this *QAbstractAnimation) LoopCount() int { ret := C.QAbstractAnimation_LoopCount(this.h) return (int)(ret) } func (this *QAbstractAnimation) SetLoopCount(loopCount int) { C.QAbstractAnimation_SetLoopCount(this.h, (C.int)(loopCount)) } func (this *QAbstractAnimation) CurrentLoop() int { ret := C.QAbstractAnimation_CurrentLoop(this.h) return (int)(ret) } func (this *QAbstractAnimation) Duration() int { ret := C.QAbstractAnimation_Duration(this.h) return (int)(ret) } func (this *QAbstractAnimation) TotalDuration() int { ret := C.QAbstractAnimation_TotalDuration(this.h) return (int)(ret) } func (this *QAbstractAnimation) Finished() { C.QAbstractAnimation_Finished(this.h) } func (this *QAbstractAnimation) OnFinished(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAbstractAnimation_connect_Finished(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAbstractAnimation) StateChanged(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) { C.QAbstractAnimation_StateChanged(this.h, (C.uintptr_t)(newState), (C.uintptr_t)(oldState)) } func (this *QAbstractAnimation) OnStateChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAbstractAnimation_connect_StateChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAbstractAnimation) CurrentLoopChanged(currentLoop int) { C.QAbstractAnimation_CurrentLoopChanged(this.h, (C.int)(currentLoop)) } func (this *QAbstractAnimation) OnCurrentLoopChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAbstractAnimation_connect_CurrentLoopChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAbstractAnimation) DirectionChanged(param1 QAbstractAnimation__Direction) { C.QAbstractAnimation_DirectionChanged(this.h, (C.uintptr_t)(param1)) } func (this *QAbstractAnimation) OnDirectionChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAbstractAnimation_connect_DirectionChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAbstractAnimation) Start() { C.QAbstractAnimation_Start(this.h) } func (this *QAbstractAnimation) Pause() { C.QAbstractAnimation_Pause(this.h) } func (this *QAbstractAnimation) Resume() { C.QAbstractAnimation_Resume(this.h) } func (this *QAbstractAnimation) SetPaused(paused bool) { C.QAbstractAnimation_SetPaused(this.h, (C.bool)(paused)) } func (this *QAbstractAnimation) Stop() { C.QAbstractAnimation_Stop(this.h) } func (this *QAbstractAnimation) SetCurrentTime(msecs int) { C.QAbstractAnimation_SetCurrentTime(this.h, (C.int)(msecs)) } func QAbstractAnimation_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAbstractAnimation_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAbstractAnimation_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAbstractAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAbstractAnimation_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAbstractAnimation_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAbstractAnimation_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAbstractAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAbstractAnimation) Start1(policy QAbstractAnimation__DeletionPolicy) { C.QAbstractAnimation_Start1(this.h, (C.uintptr_t)(policy)) } func (this *QAbstractAnimation) Delete() { C.QAbstractAnimation_Delete(this.h) } type QAnimationDriver struct { h *C.QAnimationDriver *QObject } func (this *QAnimationDriver) cPointer() *C.QAnimationDriver { if this == nil { return nil } return this.h } func newQAnimationDriver(h *C.QAnimationDriver) *QAnimationDriver { if h == nil { return nil } return &QAnimationDriver{h: h, QObject: newQObject_U(unsafe.Pointer(h))} } func newQAnimationDriver_U(h unsafe.Pointer) *QAnimationDriver { return newQAnimationDriver((*C.QAnimationDriver)(h)) } // NewQAnimationDriver constructs a new QAnimationDriver object. func NewQAnimationDriver() *QAnimationDriver { ret := C.QAnimationDriver_new() return newQAnimationDriver(ret) } // NewQAnimationDriver2 constructs a new QAnimationDriver object. func NewQAnimationDriver2(parent *QObject) *QAnimationDriver { ret := C.QAnimationDriver_new2(parent.cPointer()) return newQAnimationDriver(ret) } func (this *QAnimationDriver) MetaObject() *QMetaObject { ret := C.QAnimationDriver_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(ret)) } func QAnimationDriver_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAnimationDriver_Tr(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAnimationDriver_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAnimationDriver_TrUtf8(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAnimationDriver) Advance() { C.QAnimationDriver_Advance(this.h) } func (this *QAnimationDriver) Install() { C.QAnimationDriver_Install(this.h) } func (this *QAnimationDriver) Uninstall() { C.QAnimationDriver_Uninstall(this.h) } func (this *QAnimationDriver) IsRunning() bool { ret := C.QAnimationDriver_IsRunning(this.h) return (bool)(ret) } func (this *QAnimationDriver) Elapsed() int64 { ret := C.QAnimationDriver_Elapsed(this.h) return (int64)(ret) } func (this *QAnimationDriver) SetStartTime(startTime int64) { C.QAnimationDriver_SetStartTime(this.h, (C.longlong)(startTime)) } func (this *QAnimationDriver) StartTime() int64 { ret := C.QAnimationDriver_StartTime(this.h) return (int64)(ret) } func (this *QAnimationDriver) Started() { C.QAnimationDriver_Started(this.h) } func (this *QAnimationDriver) OnStarted(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAnimationDriver_connect_Started(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAnimationDriver) Stopped() { C.QAnimationDriver_Stopped(this.h) } func (this *QAnimationDriver) OnStopped(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAnimationDriver_connect_Stopped(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func QAnimationDriver_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAnimationDriver_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAnimationDriver_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAnimationDriver_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAnimationDriver_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAnimationDriver_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAnimationDriver_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAnimationDriver_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAnimationDriver) Delete() { C.QAnimationDriver_Delete(this.h) }