package qt /* #include "gen_qaccessiblewidget.h" #include */ import "C" import ( "runtime" "unsafe" ) type QAccessibleWidget struct { h *C.QAccessibleWidget *QAccessibleObject *QAccessibleActionInterface } func (this *QAccessibleWidget) cPointer() *C.QAccessibleWidget { if this == nil { return nil } return this.h } func newQAccessibleWidget(h *C.QAccessibleWidget) *QAccessibleWidget { if h == nil { return nil } return &QAccessibleWidget{h: h, QAccessibleObject: newQAccessibleObject_U(unsafe.Pointer(h)), QAccessibleActionInterface: newQAccessibleActionInterface_U(unsafe.Pointer(h))} } func newQAccessibleWidget_U(h unsafe.Pointer) *QAccessibleWidget { return newQAccessibleWidget((*C.QAccessibleWidget)(h)) } // NewQAccessibleWidget constructs a new QAccessibleWidget object. func NewQAccessibleWidget(o *QWidget) *QAccessibleWidget { ret := C.QAccessibleWidget_new(o.cPointer()) return newQAccessibleWidget(ret) } // NewQAccessibleWidget2 constructs a new QAccessibleWidget object. func NewQAccessibleWidget2(o *QWidget, r QAccessible__Role) *QAccessibleWidget { ret := C.QAccessibleWidget_new2(o.cPointer(), (C.uintptr_t)(r)) return newQAccessibleWidget(ret) } // NewQAccessibleWidget3 constructs a new QAccessibleWidget object. func NewQAccessibleWidget3(o *QWidget, r QAccessible__Role, name string) *QAccessibleWidget { name_Cstring := C.CString(name) defer C.free(unsafe.Pointer(name_Cstring)) ret := C.QAccessibleWidget_new3(o.cPointer(), (C.uintptr_t)(r), name_Cstring, C.size_t(len(name))) return newQAccessibleWidget(ret) } func (this *QAccessibleWidget) IsValid() bool { ret := C.QAccessibleWidget_IsValid(this.h) return (bool)(ret) } func (this *QAccessibleWidget) Window() *QWindow { ret := C.QAccessibleWidget_Window(this.h) return newQWindow_U(unsafe.Pointer(ret)) } func (this *QAccessibleWidget) ChildCount() int { ret := C.QAccessibleWidget_ChildCount(this.h) return (int)(ret) } func (this *QAccessibleWidget) IndexOfChild(child *QAccessibleInterface) int { ret := C.QAccessibleWidget_IndexOfChild(this.h, child.cPointer()) return (int)(ret) } func (this *QAccessibleWidget) FocusChild() *QAccessibleInterface { ret := C.QAccessibleWidget_FocusChild(this.h) return newQAccessibleInterface_U(unsafe.Pointer(ret)) } func (this *QAccessibleWidget) Rect() *QRect { ret := C.QAccessibleWidget_Rect(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQRect(ret) runtime.SetFinalizer(ret1, func(ret2 *QRect) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAccessibleWidget) Parent() *QAccessibleInterface { ret := C.QAccessibleWidget_Parent(this.h) return newQAccessibleInterface_U(unsafe.Pointer(ret)) } func (this *QAccessibleWidget) Child(index int) *QAccessibleInterface { ret := C.QAccessibleWidget_Child(this.h, (C.int)(index)) return newQAccessibleInterface_U(unsafe.Pointer(ret)) } func (this *QAccessibleWidget) Text(t QAccessible__Text) string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QAccessibleWidget_Text(this.h, (C.uintptr_t)(t), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAccessibleWidget) Role() QAccessible__Role { ret := C.QAccessibleWidget_Role(this.h) return (QAccessible__Role)(ret) } func (this *QAccessibleWidget) State() *QAccessible__State { ret := C.QAccessibleWidget_State(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQAccessible__State(ret) runtime.SetFinalizer(ret1, func(ret2 *QAccessible__State) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAccessibleWidget) ForegroundColor() *QColor { ret := C.QAccessibleWidget_ForegroundColor(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQColor(ret) runtime.SetFinalizer(ret1, func(ret2 *QColor) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAccessibleWidget) BackgroundColor() *QColor { ret := C.QAccessibleWidget_BackgroundColor(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQColor(ret) runtime.SetFinalizer(ret1, func(ret2 *QColor) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAccessibleWidget) ActionNames() []string { var _out **C.char = nil var _out_Lengths *C.int = nil var _out_len C.size_t = 0 C.QAccessibleWidget_ActionNames(this.h, &_out, &_out_Lengths, &_out_len) ret := make([]string, int(_out_len)) _outCast := (*[0xffff]*C.char)(unsafe.Pointer(_out)) // hey ya _out_LengthsCast := (*[0xffff]C.int)(unsafe.Pointer(_out_Lengths)) for i := 0; i < int(_out_len); i++ { ret[i] = C.GoStringN(_outCast[i], _out_LengthsCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func (this *QAccessibleWidget) DoAction(actionName string) { actionName_Cstring := C.CString(actionName) defer C.free(unsafe.Pointer(actionName_Cstring)) C.QAccessibleWidget_DoAction(this.h, actionName_Cstring, C.size_t(len(actionName))) } func (this *QAccessibleWidget) KeyBindingsForAction(actionName string) []string { actionName_Cstring := C.CString(actionName) defer C.free(unsafe.Pointer(actionName_Cstring)) var _out **C.char = nil var _out_Lengths *C.int = nil var _out_len C.size_t = 0 C.QAccessibleWidget_KeyBindingsForAction(this.h, actionName_Cstring, C.size_t(len(actionName)), &_out, &_out_Lengths, &_out_len) ret := make([]string, int(_out_len)) _outCast := (*[0xffff]*C.char)(unsafe.Pointer(_out)) // hey ya _out_LengthsCast := (*[0xffff]C.int)(unsafe.Pointer(_out_Lengths)) for i := 0; i < int(_out_len); i++ { ret[i] = C.GoStringN(_outCast[i], _out_LengthsCast[i]) } C.free(unsafe.Pointer(_out)) return ret }