package qt /* #include "gen_qaction.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QAction__MenuRole int const ( QAction__MenuRole__NoRole QAction__MenuRole = 0 QAction__MenuRole__TextHeuristicRole QAction__MenuRole = 1 QAction__MenuRole__ApplicationSpecificRole QAction__MenuRole = 2 QAction__MenuRole__AboutQtRole QAction__MenuRole = 3 QAction__MenuRole__AboutRole QAction__MenuRole = 4 QAction__MenuRole__PreferencesRole QAction__MenuRole = 5 QAction__MenuRole__QuitRole QAction__MenuRole = 6 ) type QAction__Priority int const ( QAction__Priority__LowPriority QAction__Priority = 0 QAction__Priority__NormalPriority QAction__Priority = 128 QAction__Priority__HighPriority QAction__Priority = 256 ) type QAction__ActionEvent int const ( QAction__ActionEvent__Trigger QAction__ActionEvent = 0 QAction__ActionEvent__Hover QAction__ActionEvent = 1 ) type QAction struct { h *C.QAction *QObject } func (this *QAction) cPointer() *C.QAction { if this == nil { return nil } return this.h } func newQAction(h *C.QAction) *QAction { if h == nil { return nil } return &QAction{h: h, QObject: newQObject_U(unsafe.Pointer(h))} } func newQAction_U(h unsafe.Pointer) *QAction { return newQAction((*C.QAction)(h)) } // NewQAction constructs a new QAction object. func NewQAction() *QAction { ret := C.QAction_new() return newQAction(ret) } // NewQAction2 constructs a new QAction object. func NewQAction2(text string) *QAction { text_Cstring := C.CString(text) defer C.free(unsafe.Pointer(text_Cstring)) ret := C.QAction_new2(text_Cstring, C.size_t(len(text))) return newQAction(ret) } // NewQAction3 constructs a new QAction object. func NewQAction3(icon *QIcon, text string) *QAction { text_Cstring := C.CString(text) defer C.free(unsafe.Pointer(text_Cstring)) ret := C.QAction_new3(icon.cPointer(), text_Cstring, C.size_t(len(text))) return newQAction(ret) } // NewQAction4 constructs a new QAction object. func NewQAction4(parent *QObject) *QAction { ret := C.QAction_new4(parent.cPointer()) return newQAction(ret) } // NewQAction5 constructs a new QAction object. func NewQAction5(text string, parent *QObject) *QAction { text_Cstring := C.CString(text) defer C.free(unsafe.Pointer(text_Cstring)) ret := C.QAction_new5(text_Cstring, C.size_t(len(text)), parent.cPointer()) return newQAction(ret) } // NewQAction6 constructs a new QAction object. func NewQAction6(icon *QIcon, text string, parent *QObject) *QAction { text_Cstring := C.CString(text) defer C.free(unsafe.Pointer(text_Cstring)) ret := C.QAction_new6(icon.cPointer(), text_Cstring, C.size_t(len(text)), parent.cPointer()) return newQAction(ret) } func (this *QAction) MetaObject() *QMetaObject { ret := C.QAction_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(ret)) } func QAction_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_Tr(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAction_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_TrUtf8(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetActionGroup(group *QActionGroup) { C.QAction_SetActionGroup(this.h, group.cPointer()) } func (this *QAction) ActionGroup() *QActionGroup { ret := C.QAction_ActionGroup(this.h) return newQActionGroup_U(unsafe.Pointer(ret)) } func (this *QAction) SetIcon(icon *QIcon) { C.QAction_SetIcon(this.h, icon.cPointer()) } func (this *QAction) Icon() *QIcon { ret := C.QAction_Icon(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQIcon(ret) runtime.SetFinalizer(ret1, func(ret2 *QIcon) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAction) SetText(text string) { text_Cstring := C.CString(text) defer C.free(unsafe.Pointer(text_Cstring)) C.QAction_SetText(this.h, text_Cstring, C.size_t(len(text))) } func (this *QAction) Text() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_Text(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetIconText(text string) { text_Cstring := C.CString(text) defer C.free(unsafe.Pointer(text_Cstring)) C.QAction_SetIconText(this.h, text_Cstring, C.size_t(len(text))) } func (this *QAction) IconText() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_IconText(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetToolTip(tip string) { tip_Cstring := C.CString(tip) defer C.free(unsafe.Pointer(tip_Cstring)) C.QAction_SetToolTip(this.h, tip_Cstring, C.size_t(len(tip))) } func (this *QAction) ToolTip() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_ToolTip(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetStatusTip(statusTip string) { statusTip_Cstring := C.CString(statusTip) defer C.free(unsafe.Pointer(statusTip_Cstring)) C.QAction_SetStatusTip(this.h, statusTip_Cstring, C.size_t(len(statusTip))) } func (this *QAction) StatusTip() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_StatusTip(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetWhatsThis(what string) { what_Cstring := C.CString(what) defer C.free(unsafe.Pointer(what_Cstring)) C.QAction_SetWhatsThis(this.h, what_Cstring, C.size_t(len(what))) } func (this *QAction) WhatsThis() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_WhatsThis(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetPriority(priority QAction__Priority) { C.QAction_SetPriority(this.h, (C.uintptr_t)(priority)) } func (this *QAction) Priority() QAction__Priority { ret := C.QAction_Priority(this.h) return (QAction__Priority)(ret) } func (this *QAction) Menu() *QMenu { ret := C.QAction_Menu(this.h) return newQMenu_U(unsafe.Pointer(ret)) } func (this *QAction) SetMenu(menu *QMenu) { C.QAction_SetMenu(this.h, menu.cPointer()) } func (this *QAction) SetSeparator(b bool) { C.QAction_SetSeparator(this.h, (C.bool)(b)) } func (this *QAction) IsSeparator() bool { ret := C.QAction_IsSeparator(this.h) return (bool)(ret) } func (this *QAction) SetShortcut(shortcut *QKeySequence) { C.QAction_SetShortcut(this.h, shortcut.cPointer()) } func (this *QAction) Shortcut() *QKeySequence { ret := C.QAction_Shortcut(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQKeySequence(ret) runtime.SetFinalizer(ret1, func(ret2 *QKeySequence) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAction) SetShortcuts(shortcuts []QKeySequence) { // For the C ABI, malloc a C array of raw pointers shortcuts_CArray := (*[0xffff]*C.QKeySequence)(C.malloc(C.size_t(8 * len(shortcuts)))) defer C.free(unsafe.Pointer(shortcuts_CArray)) for i := range shortcuts { shortcuts_CArray[i] = shortcuts[i].cPointer() } C.QAction_SetShortcuts(this.h, &shortcuts_CArray[0], C.size_t(len(shortcuts))) } func (this *QAction) SetShortcutsWithShortcuts(shortcuts QKeySequence__StandardKey) { C.QAction_SetShortcutsWithShortcuts(this.h, (C.uintptr_t)(shortcuts)) } func (this *QAction) Shortcuts() []QKeySequence { var _out **C.QKeySequence = nil var _out_len C.size_t = 0 C.QAction_Shortcuts(this.h, &_out, &_out_len) ret := make([]QKeySequence, int(_out_len)) _outCast := (*[0xffff]*C.QKeySequence)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = *newQKeySequence(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) SetShortcutContext(context ShortcutContext) { C.QAction_SetShortcutContext(this.h, (C.uintptr_t)(context)) } func (this *QAction) ShortcutContext() ShortcutContext { ret := C.QAction_ShortcutContext(this.h) return (ShortcutContext)(ret) } func (this *QAction) SetAutoRepeat(autoRepeat bool) { C.QAction_SetAutoRepeat(this.h, (C.bool)(autoRepeat)) } func (this *QAction) AutoRepeat() bool { ret := C.QAction_AutoRepeat(this.h) return (bool)(ret) } func (this *QAction) SetFont(font *QFont) { C.QAction_SetFont(this.h, font.cPointer()) } func (this *QAction) Font() *QFont { ret := C.QAction_Font(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQFont(ret) runtime.SetFinalizer(ret1, func(ret2 *QFont) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAction) SetCheckable(checkable bool) { C.QAction_SetCheckable(this.h, (C.bool)(checkable)) } func (this *QAction) IsCheckable() bool { ret := C.QAction_IsCheckable(this.h) return (bool)(ret) } func (this *QAction) Data() *QVariant { ret := C.QAction_Data(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQVariant(ret) runtime.SetFinalizer(ret1, func(ret2 *QVariant) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QAction) SetData(varVal *QVariant) { C.QAction_SetData(this.h, varVal.cPointer()) } func (this *QAction) IsChecked() bool { ret := C.QAction_IsChecked(this.h) return (bool)(ret) } func (this *QAction) IsEnabled() bool { ret := C.QAction_IsEnabled(this.h) return (bool)(ret) } func (this *QAction) IsVisible() bool { ret := C.QAction_IsVisible(this.h) return (bool)(ret) } func (this *QAction) Activate(event QAction__ActionEvent) { C.QAction_Activate(this.h, (C.uintptr_t)(event)) } func (this *QAction) ShowStatusText() bool { ret := C.QAction_ShowStatusText(this.h) return (bool)(ret) } func (this *QAction) SetMenuRole(menuRole QAction__MenuRole) { C.QAction_SetMenuRole(this.h, (C.uintptr_t)(menuRole)) } func (this *QAction) MenuRole() QAction__MenuRole { ret := C.QAction_MenuRole(this.h) return (QAction__MenuRole)(ret) } func (this *QAction) SetIconVisibleInMenu(visible bool) { C.QAction_SetIconVisibleInMenu(this.h, (C.bool)(visible)) } func (this *QAction) IsIconVisibleInMenu() bool { ret := C.QAction_IsIconVisibleInMenu(this.h) return (bool)(ret) } func (this *QAction) SetShortcutVisibleInContextMenu(show bool) { C.QAction_SetShortcutVisibleInContextMenu(this.h, (C.bool)(show)) } func (this *QAction) IsShortcutVisibleInContextMenu() bool { ret := C.QAction_IsShortcutVisibleInContextMenu(this.h) return (bool)(ret) } func (this *QAction) ParentWidget() *QWidget { ret := C.QAction_ParentWidget(this.h) return newQWidget_U(unsafe.Pointer(ret)) } func (this *QAction) AssociatedWidgets() []*QWidget { var _out **C.QWidget = nil var _out_len C.size_t = 0 C.QAction_AssociatedWidgets(this.h, &_out, &_out_len) ret := make([]*QWidget, int(_out_len)) _outCast := (*[0xffff]*C.QWidget)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = newQWidget(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) AssociatedGraphicsWidgets() []*QGraphicsWidget { var _out **C.QGraphicsWidget = nil var _out_len C.size_t = 0 C.QAction_AssociatedGraphicsWidgets(this.h, &_out, &_out_len) ret := make([]*QGraphicsWidget, int(_out_len)) _outCast := (*[0xffff]*C.QGraphicsWidget)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = newQGraphicsWidget(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) Trigger() { C.QAction_Trigger(this.h) } func (this *QAction) Hover() { C.QAction_Hover(this.h) } func (this *QAction) SetChecked(checked bool) { C.QAction_SetChecked(this.h, (C.bool)(checked)) } func (this *QAction) Toggle() { C.QAction_Toggle(this.h) } func (this *QAction) SetEnabled(enabled bool) { C.QAction_SetEnabled(this.h, (C.bool)(enabled)) } func (this *QAction) SetDisabled(b bool) { C.QAction_SetDisabled(this.h, (C.bool)(b)) } func (this *QAction) SetVisible(visible bool) { C.QAction_SetVisible(this.h, (C.bool)(visible)) } func (this *QAction) Changed() { C.QAction_Changed(this.h) } func (this *QAction) OnChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAction_connect_Changed(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAction) Triggered() { C.QAction_Triggered(this.h) } func (this *QAction) Hovered() { C.QAction_Hovered(this.h) } func (this *QAction) OnHovered(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAction_connect_Hovered(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAction) Toggled(param1 bool) { C.QAction_Toggled(this.h, (C.bool)(param1)) } func (this *QAction) OnToggled(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAction_connect_Toggled(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func QAction_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAction_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAction_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QAction_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QAction_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QAction) ShowStatusText1(widget *QWidget) bool { ret := C.QAction_ShowStatusText1(this.h, widget.cPointer()) return (bool)(ret) } func (this *QAction) Triggered1(checked bool) { C.QAction_Triggered1(this.h, (C.bool)(checked)) } func (this *QAction) OnTriggered1(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QAction_connect_Triggered1(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QAction) Delete() { C.QAction_Delete(this.h) }