package qt /* #include "gen_qanimationgroup.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QAnimationGroup struct { h *C.QAnimationGroup isSubclass bool *QAbstractAnimation } func (this *QAnimationGroup) cPointer() *C.QAnimationGroup { if this == nil { return nil } return this.h } func (this *QAnimationGroup) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQAnimationGroup constructs the type using only CGO pointers. func newQAnimationGroup(h *C.QAnimationGroup, h_QAbstractAnimation *C.QAbstractAnimation, h_QObject *C.QObject) *QAnimationGroup { if h == nil { return nil } return &QAnimationGroup{h: h, QAbstractAnimation: newQAbstractAnimation(h_QAbstractAnimation, h_QObject)} } // UnsafeNewQAnimationGroup constructs the type using only unsafe pointers. func UnsafeNewQAnimationGroup(h unsafe.Pointer, h_QAbstractAnimation unsafe.Pointer, h_QObject unsafe.Pointer) *QAnimationGroup { if h == nil { return nil } return &QAnimationGroup{h: (*C.QAnimationGroup)(h), QAbstractAnimation: UnsafeNewQAbstractAnimation(h_QAbstractAnimation, h_QObject)} } // NewQAnimationGroup constructs a new QAnimationGroup object. func NewQAnimationGroup() *QAnimationGroup { var outptr_QAnimationGroup *C.QAnimationGroup = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QAnimationGroup_new(&outptr_QAnimationGroup, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQAnimationGroup(outptr_QAnimationGroup, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } // NewQAnimationGroup2 constructs a new QAnimationGroup object. func NewQAnimationGroup2(parent *QObject) *QAnimationGroup { var outptr_QAnimationGroup *C.QAnimationGroup = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QAnimationGroup_new2(parent.cPointer(), &outptr_QAnimationGroup, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQAnimationGroup(outptr_QAnimationGroup, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } func (this *QAnimationGroup) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QAnimationGroup_MetaObject(this.h))) } func (this *QAnimationGroup) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QAnimationGroup_Metacast(this.h, param1_Cstring)) } func QAnimationGroup_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QAnimationGroup_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAnimationGroup_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QAnimationGroup_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QAnimationGroup) AnimationAt(index int) *QAbstractAnimation { return UnsafeNewQAbstractAnimation(unsafe.Pointer(C.QAnimationGroup_AnimationAt(this.h, (C.int)(index))), nil) } func (this *QAnimationGroup) AnimationCount() int { return (int)(C.QAnimationGroup_AnimationCount(this.h)) } func (this *QAnimationGroup) IndexOfAnimation(animation *QAbstractAnimation) int { return (int)(C.QAnimationGroup_IndexOfAnimation(this.h, animation.cPointer())) } func (this *QAnimationGroup) AddAnimation(animation *QAbstractAnimation) { C.QAnimationGroup_AddAnimation(this.h, animation.cPointer()) } func (this *QAnimationGroup) InsertAnimation(index int, animation *QAbstractAnimation) { C.QAnimationGroup_InsertAnimation(this.h, (C.int)(index), animation.cPointer()) } func (this *QAnimationGroup) RemoveAnimation(animation *QAbstractAnimation) { C.QAnimationGroup_RemoveAnimation(this.h, animation.cPointer()) } func (this *QAnimationGroup) TakeAnimation(index int) *QAbstractAnimation { return UnsafeNewQAbstractAnimation(unsafe.Pointer(C.QAnimationGroup_TakeAnimation(this.h, (C.int)(index))), nil) } func (this *QAnimationGroup) Clear() { C.QAnimationGroup_Clear(this.h) } func QAnimationGroup_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAnimationGroup_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAnimationGroup_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAnimationGroup_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAnimationGroup_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAnimationGroup_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAnimationGroup_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QAnimationGroup) callVirtualBase_Event(event *QEvent) bool { return (bool)(C.QAnimationGroup_virtualbase_Event(unsafe.Pointer(this.h), event.cPointer())) } func (this *QAnimationGroup) OnEvent(slot func(super func(event *QEvent) bool, event *QEvent) bool) { C.QAnimationGroup_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QAnimationGroup_Event func miqt_exec_callback_QAnimationGroup_Event(self *C.QAnimationGroup, cb C.intptr_t, event *C.QEvent) C.bool { gofunc, ok := cgo.Handle(cb).Value().(func(super func(event *QEvent) bool, event *QEvent) bool) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQEvent(unsafe.Pointer(event)) virtualReturn := gofunc((&QAnimationGroup{h: self}).callVirtualBase_Event, slotval1) return (C.bool)(virtualReturn) } func (this *QAnimationGroup) OnDuration(slot func() int) { C.QAnimationGroup_override_virtual_Duration(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QAnimationGroup_Duration func miqt_exec_callback_QAnimationGroup_Duration(self *C.QAnimationGroup, cb C.intptr_t) C.int { gofunc, ok := cgo.Handle(cb).Value().(func() int) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } virtualReturn := gofunc() return (C.int)(virtualReturn) } func (this *QAnimationGroup) OnUpdateCurrentTime(slot func(currentTime int)) { C.QAnimationGroup_override_virtual_UpdateCurrentTime(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QAnimationGroup_UpdateCurrentTime func miqt_exec_callback_QAnimationGroup_UpdateCurrentTime(self *C.QAnimationGroup, cb C.intptr_t, currentTime C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(currentTime int)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (int)(currentTime) gofunc(slotval1) } func (this *QAnimationGroup) callVirtualBase_UpdateState(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) { C.QAnimationGroup_virtualbase_UpdateState(unsafe.Pointer(this.h), (C.int)(newState), (C.int)(oldState)) } func (this *QAnimationGroup) OnUpdateState(slot func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) { C.QAnimationGroup_override_virtual_UpdateState(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QAnimationGroup_UpdateState func miqt_exec_callback_QAnimationGroup_UpdateState(self *C.QAnimationGroup, cb C.intptr_t, newState C.int, oldState C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__State)(newState) slotval2 := (QAbstractAnimation__State)(oldState) gofunc((&QAnimationGroup{h: self}).callVirtualBase_UpdateState, slotval1, slotval2) } func (this *QAnimationGroup) callVirtualBase_UpdateDirection(direction QAbstractAnimation__Direction) { C.QAnimationGroup_virtualbase_UpdateDirection(unsafe.Pointer(this.h), (C.int)(direction)) } func (this *QAnimationGroup) OnUpdateDirection(slot func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) { C.QAnimationGroup_override_virtual_UpdateDirection(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QAnimationGroup_UpdateDirection func miqt_exec_callback_QAnimationGroup_UpdateDirection(self *C.QAnimationGroup, cb C.intptr_t, direction C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__Direction)(direction) gofunc((&QAnimationGroup{h: self}).callVirtualBase_UpdateDirection, slotval1) } // Delete this object from C++ memory. func (this *QAnimationGroup) Delete() { C.QAnimationGroup_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QAnimationGroup) GoGC() { runtime.SetFinalizer(this, func(this *QAnimationGroup) { this.Delete() runtime.KeepAlive(this.h) }) }