package qt /* #include "gen_qwaitcondition.h" #include */ import "C" import ( "runtime" "unsafe" ) type QWaitCondition struct { h *C.QWaitCondition isSubclass bool } func (this *QWaitCondition) cPointer() *C.QWaitCondition { if this == nil { return nil } return this.h } func (this *QWaitCondition) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQWaitCondition constructs the type using only CGO pointers. func newQWaitCondition(h *C.QWaitCondition) *QWaitCondition { if h == nil { return nil } return &QWaitCondition{h: h} } // UnsafeNewQWaitCondition constructs the type using only unsafe pointers. func UnsafeNewQWaitCondition(h unsafe.Pointer) *QWaitCondition { if h == nil { return nil } return &QWaitCondition{h: (*C.QWaitCondition)(h)} } // NewQWaitCondition constructs a new QWaitCondition object. func NewQWaitCondition() *QWaitCondition { var outptr_QWaitCondition *C.QWaitCondition = nil C.QWaitCondition_new(&outptr_QWaitCondition) ret := newQWaitCondition(outptr_QWaitCondition) ret.isSubclass = true return ret } func (this *QWaitCondition) Wait(lockedMutex *QMutex) bool { return (bool)(C.QWaitCondition_Wait(this.h, lockedMutex.cPointer())) } func (this *QWaitCondition) Wait2(lockedMutex *QMutex, time uint64) bool { return (bool)(C.QWaitCondition_Wait2(this.h, lockedMutex.cPointer(), (C.ulong)(time))) } func (this *QWaitCondition) WaitWithLockedReadWriteLock(lockedReadWriteLock *QReadWriteLock) bool { return (bool)(C.QWaitCondition_WaitWithLockedReadWriteLock(this.h, lockedReadWriteLock.cPointer())) } func (this *QWaitCondition) Wait3(lockedReadWriteLock *QReadWriteLock, time uint64) bool { return (bool)(C.QWaitCondition_Wait3(this.h, lockedReadWriteLock.cPointer(), (C.ulong)(time))) } func (this *QWaitCondition) WakeOne() { C.QWaitCondition_WakeOne(this.h) } func (this *QWaitCondition) WakeAll() { C.QWaitCondition_WakeAll(this.h) } func (this *QWaitCondition) NotifyOne() { C.QWaitCondition_NotifyOne(this.h) } func (this *QWaitCondition) NotifyAll() { C.QWaitCondition_NotifyAll(this.h) } func (this *QWaitCondition) Wait22(lockedMutex *QMutex, deadline QDeadlineTimer) bool { return (bool)(C.QWaitCondition_Wait22(this.h, lockedMutex.cPointer(), deadline.cPointer())) } func (this *QWaitCondition) Wait23(lockedReadWriteLock *QReadWriteLock, deadline QDeadlineTimer) bool { return (bool)(C.QWaitCondition_Wait23(this.h, lockedReadWriteLock.cPointer(), deadline.cPointer())) } // Delete this object from C++ memory. func (this *QWaitCondition) Delete() { C.QWaitCondition_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWaitCondition) GoGC() { runtime.SetFinalizer(this, func(this *QWaitCondition) { this.Delete() runtime.KeepAlive(this.h) }) }