#include #include #include #include #include #include "qcursor.h" #include "gen_qcursor.h" #include "_cgo_export.h" QCursor* QCursor_new() { return new QCursor(); } QCursor* QCursor_new2(int shape) { return new QCursor(static_cast(shape)); } QCursor* QCursor_new3(QBitmap* bitmap, QBitmap* mask) { return new QCursor(*bitmap, *mask); } QCursor* QCursor_new4(QPixmap* pixmap) { return new QCursor(*pixmap); } QCursor* QCursor_new5(QCursor* cursor) { return new QCursor(*cursor); } QCursor* QCursor_new6(QBitmap* bitmap, QBitmap* mask, int hotX) { return new QCursor(*bitmap, *mask, static_cast(hotX)); } QCursor* QCursor_new7(QBitmap* bitmap, QBitmap* mask, int hotX, int hotY) { return new QCursor(*bitmap, *mask, static_cast(hotX), static_cast(hotY)); } QCursor* QCursor_new8(QPixmap* pixmap, int hotX) { return new QCursor(*pixmap, static_cast(hotX)); } QCursor* QCursor_new9(QPixmap* pixmap, int hotX, int hotY) { return new QCursor(*pixmap, static_cast(hotX), static_cast(hotY)); } void QCursor_OperatorAssign(QCursor* self, QCursor* cursor) { self->operator=(*cursor); } void QCursor_Swap(QCursor* self, QCursor* other) { self->swap(*other); } int QCursor_Shape(const QCursor* self) { Qt::CursorShape _ret = self->shape(); return static_cast(_ret); } void QCursor_SetShape(QCursor* self, int newShape) { self->setShape(static_cast(newShape)); } QBitmap* QCursor_Bitmap(const QCursor* self) { return (QBitmap*) self->bitmap(); } QBitmap* QCursor_Mask(const QCursor* self) { return (QBitmap*) self->mask(); } QBitmap* QCursor_BitmapWithQtReturnByValueConstant(const QCursor* self, int param1) { return new QBitmap(self->bitmap(static_cast(param1))); } QBitmap* QCursor_MaskWithQtReturnByValueConstant(const QCursor* self, int param1) { return new QBitmap(self->mask(static_cast(param1))); } QPixmap* QCursor_Pixmap(const QCursor* self) { return new QPixmap(self->pixmap()); } QPoint* QCursor_HotSpot(const QCursor* self) { return new QPoint(self->hotSpot()); } QPoint* QCursor_Pos() { return new QPoint(QCursor::pos()); } QPoint* QCursor_PosWithScreen(QScreen* screen) { return new QPoint(QCursor::pos(screen)); } void QCursor_SetPos(int x, int y) { QCursor::setPos(static_cast(x), static_cast(y)); } void QCursor_SetPos2(QScreen* screen, int x, int y) { QCursor::setPos(screen, static_cast(x), static_cast(y)); } void QCursor_SetPosWithQPoint(QPoint* p) { QCursor::setPos(*p); } void QCursor_SetPos3(QScreen* screen, QPoint* p) { QCursor::setPos(screen, *p); } void QCursor_Delete(QCursor* self) { delete self; }