package qt /* #include "gen_qpaintdevice.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPaintDevice__PaintDeviceMetric int const ( QPaintDevice__PdmWidth QPaintDevice__PaintDeviceMetric = 1 QPaintDevice__PdmHeight QPaintDevice__PaintDeviceMetric = 2 QPaintDevice__PdmWidthMM QPaintDevice__PaintDeviceMetric = 3 QPaintDevice__PdmHeightMM QPaintDevice__PaintDeviceMetric = 4 QPaintDevice__PdmNumColors QPaintDevice__PaintDeviceMetric = 5 QPaintDevice__PdmDepth QPaintDevice__PaintDeviceMetric = 6 QPaintDevice__PdmDpiX QPaintDevice__PaintDeviceMetric = 7 QPaintDevice__PdmDpiY QPaintDevice__PaintDeviceMetric = 8 QPaintDevice__PdmPhysicalDpiX QPaintDevice__PaintDeviceMetric = 9 QPaintDevice__PdmPhysicalDpiY QPaintDevice__PaintDeviceMetric = 10 QPaintDevice__PdmDevicePixelRatio QPaintDevice__PaintDeviceMetric = 11 QPaintDevice__PdmDevicePixelRatioScaled QPaintDevice__PaintDeviceMetric = 12 ) type QPaintDevice struct { h *C.QPaintDevice } func (this *QPaintDevice) cPointer() *C.QPaintDevice { if this == nil { return nil } return this.h } func newQPaintDevice(h *C.QPaintDevice) *QPaintDevice { if h == nil { return nil } return &QPaintDevice{h: h} } func newQPaintDevice_U(h unsafe.Pointer) *QPaintDevice { return newQPaintDevice((*C.QPaintDevice)(h)) } func (this *QPaintDevice) DevType() int { return (int)(C.QPaintDevice_DevType(this.h)) } func (this *QPaintDevice) PaintingActive() bool { return (bool)(C.QPaintDevice_PaintingActive(this.h)) } func (this *QPaintDevice) PaintEngine() *QPaintEngine { return newQPaintEngine_U(unsafe.Pointer(C.QPaintDevice_PaintEngine(this.h))) } func (this *QPaintDevice) Width() int { return (int)(C.QPaintDevice_Width(this.h)) } func (this *QPaintDevice) Height() int { return (int)(C.QPaintDevice_Height(this.h)) } func (this *QPaintDevice) WidthMM() int { return (int)(C.QPaintDevice_WidthMM(this.h)) } func (this *QPaintDevice) HeightMM() int { return (int)(C.QPaintDevice_HeightMM(this.h)) } func (this *QPaintDevice) LogicalDpiX() int { return (int)(C.QPaintDevice_LogicalDpiX(this.h)) } func (this *QPaintDevice) LogicalDpiY() int { return (int)(C.QPaintDevice_LogicalDpiY(this.h)) } func (this *QPaintDevice) PhysicalDpiX() int { return (int)(C.QPaintDevice_PhysicalDpiX(this.h)) } func (this *QPaintDevice) PhysicalDpiY() int { return (int)(C.QPaintDevice_PhysicalDpiY(this.h)) } func (this *QPaintDevice) DevicePixelRatio() int { return (int)(C.QPaintDevice_DevicePixelRatio(this.h)) } func (this *QPaintDevice) DevicePixelRatioF() float64 { return (float64)(C.QPaintDevice_DevicePixelRatioF(this.h)) } func (this *QPaintDevice) ColorCount() int { return (int)(C.QPaintDevice_ColorCount(this.h)) } func (this *QPaintDevice) Depth() int { return (int)(C.QPaintDevice_Depth(this.h)) } func QPaintDevice_DevicePixelRatioFScale() float64 { return (float64)(C.QPaintDevice_DevicePixelRatioFScale()) } // Delete this object from C++ memory. func (this *QPaintDevice) Delete() { C.QPaintDevice_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintDevice) GoGC() { runtime.SetFinalizer(this, func(this *QPaintDevice) { this.Delete() runtime.KeepAlive(this.h) }) }