package qt6 /* #include "gen_qtestsupport_widgets.h" #include */ import "C" import ( "runtime" "unsafe" ) type QTest__QTouchEventWidgetSequence struct { h *C.QTest__QTouchEventWidgetSequence *QTest__QTouchEventSequence } func (this *QTest__QTouchEventWidgetSequence) cPointer() *C.QTest__QTouchEventWidgetSequence { if this == nil { return nil } return this.h } func (this *QTest__QTouchEventWidgetSequence) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQTest__QTouchEventWidgetSequence(h *C.QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence { if h == nil { return nil } return &QTest__QTouchEventWidgetSequence{h: h, QTest__QTouchEventSequence: UnsafeNewQTest__QTouchEventSequence(unsafe.Pointer(h))} } func UnsafeNewQTest__QTouchEventWidgetSequence(h unsafe.Pointer) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence((*C.QTest__QTouchEventWidgetSequence)(h)) } // NewQTest__QTouchEventWidgetSequence constructs a new QTest::QTouchEventWidgetSequence object. func NewQTest__QTouchEventWidgetSequence(param1 *QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence { ret := C.QTest__QTouchEventWidgetSequence_new(param1.cPointer()) return newQTest__QTouchEventWidgetSequence(ret) } func (this *QTest__QTouchEventWidgetSequence) Press(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Press(this.h, (C.int)(touchId), pt.cPointer()))) } func (this *QTest__QTouchEventWidgetSequence) Move(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Move(this.h, (C.int)(touchId), pt.cPointer()))) } func (this *QTest__QTouchEventWidgetSequence) Release(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Release(this.h, (C.int)(touchId), pt.cPointer()))) } func (this *QTest__QTouchEventWidgetSequence) Stationary(touchId int) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Stationary(this.h, (C.int)(touchId)))) } func (this *QTest__QTouchEventWidgetSequence) Commit() bool { return (bool)(C.QTest__QTouchEventWidgetSequence_Commit(this.h)) } func (this *QTest__QTouchEventWidgetSequence) Press3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Press3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer()))) } func (this *QTest__QTouchEventWidgetSequence) Move3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Move3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer()))) } func (this *QTest__QTouchEventWidgetSequence) Release3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence { return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Release3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer()))) } func (this *QTest__QTouchEventWidgetSequence) Commit1(processEvents bool) bool { return (bool)(C.QTest__QTouchEventWidgetSequence_Commit1(this.h, (C.bool)(processEvents))) } // Delete this object from C++ memory. func (this *QTest__QTouchEventWidgetSequence) Delete() { C.QTest__QTouchEventWidgetSequence_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTest__QTouchEventWidgetSequence) GoGC() { runtime.SetFinalizer(this, func(this *QTest__QTouchEventWidgetSequence) { this.Delete() runtime.KeepAlive(this.h) }) }