package qml /* #include "gen_qqmlscriptstring.h" #include */ import "C" import ( "runtime" "unsafe" ) type QQmlScriptString struct { h *C.QQmlScriptString } func (this *QQmlScriptString) cPointer() *C.QQmlScriptString { if this == nil { return nil } return this.h } func (this *QQmlScriptString) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQQmlScriptString constructs the type using only CGO pointers. func newQQmlScriptString(h *C.QQmlScriptString) *QQmlScriptString { if h == nil { return nil } return &QQmlScriptString{h: h} } // UnsafeNewQQmlScriptString constructs the type using only unsafe pointers. func UnsafeNewQQmlScriptString(h unsafe.Pointer) *QQmlScriptString { return newQQmlScriptString((*C.QQmlScriptString)(h)) } // NewQQmlScriptString constructs a new QQmlScriptString object. func NewQQmlScriptString() *QQmlScriptString { return newQQmlScriptString(C.QQmlScriptString_new()) } // NewQQmlScriptString2 constructs a new QQmlScriptString object. func NewQQmlScriptString2(param1 *QQmlScriptString) *QQmlScriptString { return newQQmlScriptString(C.QQmlScriptString_new2(param1.cPointer())) } func (this *QQmlScriptString) OperatorAssign(param1 *QQmlScriptString) { C.QQmlScriptString_operatorAssign(this.h, param1.cPointer()) } func (this *QQmlScriptString) OperatorEqual(param1 *QQmlScriptString) bool { return (bool)(C.QQmlScriptString_operatorEqual(this.h, param1.cPointer())) } func (this *QQmlScriptString) OperatorNotEqual(param1 *QQmlScriptString) bool { return (bool)(C.QQmlScriptString_operatorNotEqual(this.h, param1.cPointer())) } func (this *QQmlScriptString) IsEmpty() bool { return (bool)(C.QQmlScriptString_isEmpty(this.h)) } func (this *QQmlScriptString) IsUndefinedLiteral() bool { return (bool)(C.QQmlScriptString_isUndefinedLiteral(this.h)) } func (this *QQmlScriptString) IsNullLiteral() bool { return (bool)(C.QQmlScriptString_isNullLiteral(this.h)) } func (this *QQmlScriptString) StringLiteral() string { var _ms C.struct_miqt_string = C.QQmlScriptString_stringLiteral(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QQmlScriptString) NumberLiteral(ok *bool) float64 { return (float64)(C.QQmlScriptString_numberLiteral(this.h, (*C.bool)(unsafe.Pointer(ok)))) } func (this *QQmlScriptString) BooleanLiteral(ok *bool) bool { return (bool)(C.QQmlScriptString_booleanLiteral(this.h, (*C.bool)(unsafe.Pointer(ok)))) } // Delete this object from C++ memory. func (this *QQmlScriptString) Delete() { C.QQmlScriptString_delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QQmlScriptString) GoGC() { runtime.SetFinalizer(this, func(this *QQmlScriptString) { this.Delete() runtime.KeepAlive(this.h) }) }