package script /* #include "gen_qscriptclasspropertyiterator.h" #include */ import "C" import ( "runtime" "unsafe" ) type QScriptClassPropertyIterator struct { h *C.QScriptClassPropertyIterator isSubclass bool } func (this *QScriptClassPropertyIterator) cPointer() *C.QScriptClassPropertyIterator { if this == nil { return nil } return this.h } func (this *QScriptClassPropertyIterator) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScriptClassPropertyIterator constructs the type using only CGO pointers. func newQScriptClassPropertyIterator(h *C.QScriptClassPropertyIterator) *QScriptClassPropertyIterator { if h == nil { return nil } return &QScriptClassPropertyIterator{h: h} } // UnsafeNewQScriptClassPropertyIterator constructs the type using only unsafe pointers. func UnsafeNewQScriptClassPropertyIterator(h unsafe.Pointer) *QScriptClassPropertyIterator { return newQScriptClassPropertyIterator((*C.QScriptClassPropertyIterator)(h)) } func (this *QScriptClassPropertyIterator) Object() *QScriptValue { _goptr := newQScriptValue(C.QScriptClassPropertyIterator_Object(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScriptClassPropertyIterator) HasNext() bool { return (bool)(C.QScriptClassPropertyIterator_HasNext(this.h)) } func (this *QScriptClassPropertyIterator) Next() { C.QScriptClassPropertyIterator_Next(this.h) } func (this *QScriptClassPropertyIterator) HasPrevious() bool { return (bool)(C.QScriptClassPropertyIterator_HasPrevious(this.h)) } func (this *QScriptClassPropertyIterator) Previous() { C.QScriptClassPropertyIterator_Previous(this.h) } func (this *QScriptClassPropertyIterator) ToFront() { C.QScriptClassPropertyIterator_ToFront(this.h) } func (this *QScriptClassPropertyIterator) ToBack() { C.QScriptClassPropertyIterator_ToBack(this.h) } func (this *QScriptClassPropertyIterator) Name() *QScriptString { _goptr := newQScriptString(C.QScriptClassPropertyIterator_Name(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScriptClassPropertyIterator) Id() uint { return (uint)(C.QScriptClassPropertyIterator_Id(this.h)) } func (this *QScriptClassPropertyIterator) Flags() QScriptValue__PropertyFlag { return (QScriptValue__PropertyFlag)(C.QScriptClassPropertyIterator_Flags(this.h)) } // Delete this object from C++ memory. func (this *QScriptClassPropertyIterator) Delete() { C.QScriptClassPropertyIterator_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScriptClassPropertyIterator) GoGC() { runtime.SetFinalizer(this, func(this *QScriptClassPropertyIterator) { this.Delete() runtime.KeepAlive(this.h) }) }