package qt6 /* #include "gen_qtestsupport_gui.h" #include */ import "C" import ( "runtime" "unsafe" ) type QTest__QTouchEventSequence struct { h *C.QTest__QTouchEventSequence isSubclass bool } func (this *QTest__QTouchEventSequence) cPointer() *C.QTest__QTouchEventSequence { if this == nil { return nil } return this.h } func (this *QTest__QTouchEventSequence) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQTest__QTouchEventSequence constructs the type using only CGO pointers. func newQTest__QTouchEventSequence(h *C.QTest__QTouchEventSequence) *QTest__QTouchEventSequence { if h == nil { return nil } return &QTest__QTouchEventSequence{h: h} } // UnsafeNewQTest__QTouchEventSequence constructs the type using only unsafe pointers. func UnsafeNewQTest__QTouchEventSequence(h unsafe.Pointer) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence((*C.QTest__QTouchEventSequence)(h)) } func (this *QTest__QTouchEventSequence) Press(touchId int, pt *QPoint) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Press(this.h, (C.int)(touchId), pt.cPointer())) } func (this *QTest__QTouchEventSequence) Move(touchId int, pt *QPoint) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Move(this.h, (C.int)(touchId), pt.cPointer())) } func (this *QTest__QTouchEventSequence) Release(touchId int, pt *QPoint) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Release(this.h, (C.int)(touchId), pt.cPointer())) } func (this *QTest__QTouchEventSequence) Stationary(touchId int) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Stationary(this.h, (C.int)(touchId))) } func (this *QTest__QTouchEventSequence) Commit(processEvents bool) bool { return (bool)(C.QTest__QTouchEventSequence_Commit(this.h, (C.bool)(processEvents))) } func (this *QTest__QTouchEventSequence) Press3(touchId int, pt *QPoint, window *QWindow) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Press3(this.h, (C.int)(touchId), pt.cPointer(), window.cPointer())) } func (this *QTest__QTouchEventSequence) Move3(touchId int, pt *QPoint, window *QWindow) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Move3(this.h, (C.int)(touchId), pt.cPointer(), window.cPointer())) } func (this *QTest__QTouchEventSequence) Release3(touchId int, pt *QPoint, window *QWindow) *QTest__QTouchEventSequence { return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Release3(this.h, (C.int)(touchId), pt.cPointer(), window.cPointer())) } // Delete this object from C++ memory. func (this *QTest__QTouchEventSequence) Delete() { C.QTest__QTouchEventSequence_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTest__QTouchEventSequence) GoGC() { runtime.SetFinalizer(this, func(this *QTest__QTouchEventSequence) { this.Delete() runtime.KeepAlive(this.h) }) }