package qt6 /* #include "gen_qactiongroup.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QActionGroup__ExclusionPolicy int const ( QActionGroup__None QActionGroup__ExclusionPolicy = 0 QActionGroup__Exclusive QActionGroup__ExclusionPolicy = 1 QActionGroup__ExclusiveOptional QActionGroup__ExclusionPolicy = 2 ) type QActionGroup struct { h *C.QActionGroup *QObject } func (this *QActionGroup) cPointer() *C.QActionGroup { if this == nil { return nil } return this.h } func (this *QActionGroup) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQActionGroup(h *C.QActionGroup) *QActionGroup { if h == nil { return nil } return &QActionGroup{h: h, QObject: UnsafeNewQObject(unsafe.Pointer(h))} } func UnsafeNewQActionGroup(h unsafe.Pointer) *QActionGroup { return newQActionGroup((*C.QActionGroup)(h)) } // NewQActionGroup constructs a new QActionGroup object. func NewQActionGroup(parent *QObject) *QActionGroup { ret := C.QActionGroup_new(parent.cPointer()) return newQActionGroup(ret) } func (this *QActionGroup) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QActionGroup_MetaObject(this.h))) } func (this *QActionGroup) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QActionGroup_Metacast(this.h, param1_Cstring)) } func QActionGroup_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QActionGroup_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QActionGroup) AddAction(a *QAction) *QAction { return UnsafeNewQAction(unsafe.Pointer(C.QActionGroup_AddAction(this.h, a.cPointer()))) } func (this *QActionGroup) AddActionWithText(text string) *QAction { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) return UnsafeNewQAction(unsafe.Pointer(C.QActionGroup_AddActionWithText(this.h, text_ms))) } func (this *QActionGroup) AddAction2(icon *QIcon, text string) *QAction { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) return UnsafeNewQAction(unsafe.Pointer(C.QActionGroup_AddAction2(this.h, icon.cPointer(), text_ms))) } func (this *QActionGroup) RemoveAction(a *QAction) { C.QActionGroup_RemoveAction(this.h, a.cPointer()) } func (this *QActionGroup) Actions() []*QAction { var _ma *C.struct_miqt_array = C.QActionGroup_Actions(this.h) _ret := make([]*QAction, int(_ma.len)) _outCast := (*[0xffff]*C.QAction)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = UnsafeNewQAction(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QActionGroup) CheckedAction() *QAction { return UnsafeNewQAction(unsafe.Pointer(C.QActionGroup_CheckedAction(this.h))) } func (this *QActionGroup) IsExclusive() bool { return (bool)(C.QActionGroup_IsExclusive(this.h)) } func (this *QActionGroup) IsEnabled() bool { return (bool)(C.QActionGroup_IsEnabled(this.h)) } func (this *QActionGroup) IsVisible() bool { return (bool)(C.QActionGroup_IsVisible(this.h)) } func (this *QActionGroup) ExclusionPolicy() QActionGroup__ExclusionPolicy { return (QActionGroup__ExclusionPolicy)(C.QActionGroup_ExclusionPolicy(this.h)) } func (this *QActionGroup) SetEnabled(enabled bool) { C.QActionGroup_SetEnabled(this.h, (C.bool)(enabled)) } func (this *QActionGroup) SetDisabled(b bool) { C.QActionGroup_SetDisabled(this.h, (C.bool)(b)) } func (this *QActionGroup) SetVisible(visible bool) { C.QActionGroup_SetVisible(this.h, (C.bool)(visible)) } func (this *QActionGroup) SetExclusive(exclusive bool) { C.QActionGroup_SetExclusive(this.h, (C.bool)(exclusive)) } func (this *QActionGroup) SetExclusionPolicy(policy QActionGroup__ExclusionPolicy) { C.QActionGroup_SetExclusionPolicy(this.h, (C.int)(policy)) } func (this *QActionGroup) Triggered(param1 *QAction) { C.QActionGroup_Triggered(this.h, param1.cPointer()) } func (this *QActionGroup) OnTriggered(slot func(param1 *QAction)) { C.QActionGroup_connect_Triggered(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QActionGroup_Triggered func miqt_exec_callback_QActionGroup_Triggered(cb C.intptr_t, param1 *C.QAction) { gofunc, ok := cgo.Handle(cb).Value().(func(param1 *QAction)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQAction(unsafe.Pointer(param1)) gofunc(slotval1) } func (this *QActionGroup) Hovered(param1 *QAction) { C.QActionGroup_Hovered(this.h, param1.cPointer()) } func (this *QActionGroup) OnHovered(slot func(param1 *QAction)) { C.QActionGroup_connect_Hovered(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QActionGroup_Hovered func miqt_exec_callback_QActionGroup_Hovered(cb C.intptr_t, param1 *C.QAction) { gofunc, ok := cgo.Handle(cb).Value().(func(param1 *QAction)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQAction(unsafe.Pointer(param1)) gofunc(slotval1) } func QActionGroup_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QActionGroup_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QActionGroup_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QActionGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QActionGroup) Delete() { C.QActionGroup_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QActionGroup) GoGC() { runtime.SetFinalizer(this, func(this *QActionGroup) { this.Delete() runtime.KeepAlive(this.h) }) }