package qt6 /* #include "gen_qrunnable.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QRunnable struct { h *C.QRunnable isSubclass bool } func (this *QRunnable) cPointer() *C.QRunnable { if this == nil { return nil } return this.h } func (this *QRunnable) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQRunnable constructs the type using only CGO pointers. func newQRunnable(h *C.QRunnable) *QRunnable { if h == nil { return nil } return &QRunnable{h: h} } // UnsafeNewQRunnable constructs the type using only unsafe pointers. func UnsafeNewQRunnable(h unsafe.Pointer) *QRunnable { if h == nil { return nil } return &QRunnable{h: (*C.QRunnable)(h)} } // NewQRunnable constructs a new QRunnable object. func NewQRunnable() *QRunnable { var outptr_QRunnable *C.QRunnable = nil C.QRunnable_new(&outptr_QRunnable) ret := newQRunnable(outptr_QRunnable) ret.isSubclass = true return ret } func (this *QRunnable) Run() { C.QRunnable_Run(this.h) } func (this *QRunnable) AutoDelete() bool { return (bool)(C.QRunnable_AutoDelete(this.h)) } func (this *QRunnable) SetAutoDelete(autoDelete bool) { C.QRunnable_SetAutoDelete(this.h, (C.bool)(autoDelete)) } func (this *QRunnable) OnRun(slot func()) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QRunnable_override_virtual_Run(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QRunnable_Run func miqt_exec_callback_QRunnable_Run(self *C.QRunnable, cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } // Delete this object from C++ memory. func (this *QRunnable) Delete() { C.QRunnable_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QRunnable) GoGC() { runtime.SetFinalizer(this, func(this *QRunnable) { this.Delete() runtime.KeepAlive(this.h) }) }