package qt6 /* #include "gen_qthreadstorage.h" #include */ import "C" import ( "runtime" "unsafe" ) type QThreadStorageData struct { h *C.QThreadStorageData } func (this *QThreadStorageData) cPointer() *C.QThreadStorageData { if this == nil { return nil } return this.h } func (this *QThreadStorageData) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQThreadStorageData(h *C.QThreadStorageData) *QThreadStorageData { if h == nil { return nil } return &QThreadStorageData{h: h} } func UnsafeNewQThreadStorageData(h unsafe.Pointer) *QThreadStorageData { return newQThreadStorageData((*C.QThreadStorageData)(h)) } // NewQThreadStorageData constructs a new QThreadStorageData object. func NewQThreadStorageData(param1 *QThreadStorageData) *QThreadStorageData { ret := C.QThreadStorageData_new(param1.cPointer()) return newQThreadStorageData(ret) } // Delete this object from C++ memory. func (this *QThreadStorageData) Delete() { C.QThreadStorageData_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QThreadStorageData) GoGC() { runtime.SetFinalizer(this, func(this *QThreadStorageData) { this.Delete() runtime.KeepAlive(this.h) }) }