package qt /* #include "gen_qsequentialanimationgroup.h" #include */ import "C" import ( "runtime/cgo" "unsafe" ) type QSequentialAnimationGroup struct { h *C.QSequentialAnimationGroup *QAnimationGroup } func (this *QSequentialAnimationGroup) cPointer() *C.QSequentialAnimationGroup { if this == nil { return nil } return this.h } func newQSequentialAnimationGroup(h *C.QSequentialAnimationGroup) *QSequentialAnimationGroup { if h == nil { return nil } return &QSequentialAnimationGroup{h: h, QAnimationGroup: newQAnimationGroup_U(unsafe.Pointer(h))} } func newQSequentialAnimationGroup_U(h unsafe.Pointer) *QSequentialAnimationGroup { return newQSequentialAnimationGroup((*C.QSequentialAnimationGroup)(h)) } // NewQSequentialAnimationGroup constructs a new QSequentialAnimationGroup object. func NewQSequentialAnimationGroup() *QSequentialAnimationGroup { ret := C.QSequentialAnimationGroup_new() return newQSequentialAnimationGroup(ret) } // NewQSequentialAnimationGroup2 constructs a new QSequentialAnimationGroup object. func NewQSequentialAnimationGroup2(parent *QObject) *QSequentialAnimationGroup { ret := C.QSequentialAnimationGroup_new2(parent.cPointer()) return newQSequentialAnimationGroup(ret) } func (this *QSequentialAnimationGroup) MetaObject() *QMetaObject { ret := C.QSequentialAnimationGroup_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(ret)) } func QSequentialAnimationGroup_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QSequentialAnimationGroup_Tr(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QSequentialAnimationGroup_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QSequentialAnimationGroup_TrUtf8(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QSequentialAnimationGroup) AddPause(msecs int) *QPauseAnimation { ret := C.QSequentialAnimationGroup_AddPause(this.h, (C.int)(msecs)) return newQPauseAnimation_U(unsafe.Pointer(ret)) } func (this *QSequentialAnimationGroup) InsertPause(index int, msecs int) *QPauseAnimation { ret := C.QSequentialAnimationGroup_InsertPause(this.h, (C.int)(index), (C.int)(msecs)) return newQPauseAnimation_U(unsafe.Pointer(ret)) } func (this *QSequentialAnimationGroup) CurrentAnimation() *QAbstractAnimation { ret := C.QSequentialAnimationGroup_CurrentAnimation(this.h) return newQAbstractAnimation_U(unsafe.Pointer(ret)) } func (this *QSequentialAnimationGroup) Duration() int { ret := C.QSequentialAnimationGroup_Duration(this.h) return (int)(ret) } func (this *QSequentialAnimationGroup) CurrentAnimationChanged(current *QAbstractAnimation) { C.QSequentialAnimationGroup_CurrentAnimationChanged(this.h, current.cPointer()) } func (this *QSequentialAnimationGroup) OnCurrentAnimationChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QSequentialAnimationGroup_connect_CurrentAnimationChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func QSequentialAnimationGroup_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QSequentialAnimationGroup_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QSequentialAnimationGroup_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QSequentialAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QSequentialAnimationGroup_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QSequentialAnimationGroup_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QSequentialAnimationGroup_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QSequentialAnimationGroup_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QSequentialAnimationGroup) Delete() { C.QSequentialAnimationGroup_Delete(this.h) }