package qt /* #include "gen_qaccessibleobject.h" #include */ import "C" import ( "runtime" "unsafe" ) type QAccessibleObject struct { h *C.QAccessibleObject *QAccessibleInterface } func (this *QAccessibleObject) cPointer() *C.QAccessibleObject { if this == nil { return nil } return this.h } func newQAccessibleObject(h *C.QAccessibleObject) *QAccessibleObject { if h == nil { return nil } return &QAccessibleObject{h: h, QAccessibleInterface: newQAccessibleInterface_U(unsafe.Pointer(h))} } func newQAccessibleObject_U(h unsafe.Pointer) *QAccessibleObject { return newQAccessibleObject((*C.QAccessibleObject)(h)) } func (this *QAccessibleObject) IsValid() bool { return (bool)(C.QAccessibleObject_IsValid(this.h)) } func (this *QAccessibleObject) Object() *QObject { return newQObject_U(unsafe.Pointer(C.QAccessibleObject_Object(this.h))) } func (this *QAccessibleObject) Rect() *QRect { _ret := C.QAccessibleObject_Rect(this.h) _goptr := newQRect(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QAccessibleObject) SetText(t QAccessible__Text, text string) { text_ms := miqt_strdupg(text) defer C.free(text_ms) C.QAccessibleObject_SetText(this.h, (C.int)(t), (*C.struct_miqt_string)(text_ms)) } func (this *QAccessibleObject) ChildAt(x int, y int) *QAccessibleInterface { return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleObject_ChildAt(this.h, (C.int)(x), (C.int)(y)))) } type QAccessibleApplication struct { h *C.QAccessibleApplication *QAccessibleObject } func (this *QAccessibleApplication) cPointer() *C.QAccessibleApplication { if this == nil { return nil } return this.h } func newQAccessibleApplication(h *C.QAccessibleApplication) *QAccessibleApplication { if h == nil { return nil } return &QAccessibleApplication{h: h, QAccessibleObject: newQAccessibleObject_U(unsafe.Pointer(h))} } func newQAccessibleApplication_U(h unsafe.Pointer) *QAccessibleApplication { return newQAccessibleApplication((*C.QAccessibleApplication)(h)) } // NewQAccessibleApplication constructs a new QAccessibleApplication object. func NewQAccessibleApplication() *QAccessibleApplication { ret := C.QAccessibleApplication_new() return newQAccessibleApplication(ret) } func (this *QAccessibleApplication) Window() *QWindow { return newQWindow_U(unsafe.Pointer(C.QAccessibleApplication_Window(this.h))) } func (this *QAccessibleApplication) ChildCount() int { return (int)(C.QAccessibleApplication_ChildCount(this.h)) } func (this *QAccessibleApplication) IndexOfChild(param1 *QAccessibleInterface) int { return (int)(C.QAccessibleApplication_IndexOfChild(this.h, param1.cPointer())) } func (this *QAccessibleApplication) FocusChild() *QAccessibleInterface { return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleApplication_FocusChild(this.h))) } func (this *QAccessibleApplication) Parent() *QAccessibleInterface { return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleApplication_Parent(this.h))) } func (this *QAccessibleApplication) Child(index int) *QAccessibleInterface { return newQAccessibleInterface_U(unsafe.Pointer(C.QAccessibleApplication_Child(this.h, (C.int)(index)))) } func (this *QAccessibleApplication) Text(t QAccessible__Text) string { var _ms *C.struct_miqt_string = C.QAccessibleApplication_Text(this.h, (C.int)(t)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QAccessibleApplication) Role() QAccessible__Role { return (QAccessible__Role)(C.QAccessibleApplication_Role(this.h)) } func (this *QAccessibleApplication) State() *QAccessible__State { _ret := C.QAccessibleApplication_State(this.h) _goptr := newQAccessible__State(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QAccessibleApplication) Delete() { C.QAccessibleApplication_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QAccessibleApplication) GoGC() { runtime.SetFinalizer(this, func(this *QAccessibleApplication) { this.Delete() runtime.KeepAlive(this.h) }) }