package qt6 /* #include "gen_qpauseanimation.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QPauseAnimation struct { h *C.QPauseAnimation isSubclass bool *QAbstractAnimation } func (this *QPauseAnimation) cPointer() *C.QPauseAnimation { if this == nil { return nil } return this.h } func (this *QPauseAnimation) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPauseAnimation constructs the type using only CGO pointers. func newQPauseAnimation(h *C.QPauseAnimation, h_QAbstractAnimation *C.QAbstractAnimation, h_QObject *C.QObject) *QPauseAnimation { if h == nil { return nil } return &QPauseAnimation{h: h, QAbstractAnimation: newQAbstractAnimation(h_QAbstractAnimation, h_QObject)} } // UnsafeNewQPauseAnimation constructs the type using only unsafe pointers. func UnsafeNewQPauseAnimation(h unsafe.Pointer, h_QAbstractAnimation unsafe.Pointer, h_QObject unsafe.Pointer) *QPauseAnimation { if h == nil { return nil } return &QPauseAnimation{h: (*C.QPauseAnimation)(h), QAbstractAnimation: UnsafeNewQAbstractAnimation(h_QAbstractAnimation, h_QObject)} } // NewQPauseAnimation constructs a new QPauseAnimation object. func NewQPauseAnimation() *QPauseAnimation { var outptr_QPauseAnimation *C.QPauseAnimation = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QPauseAnimation_new(&outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } // NewQPauseAnimation2 constructs a new QPauseAnimation object. func NewQPauseAnimation2(msecs int) *QPauseAnimation { var outptr_QPauseAnimation *C.QPauseAnimation = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QPauseAnimation_new2((C.int)(msecs), &outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } // NewQPauseAnimation3 constructs a new QPauseAnimation object. func NewQPauseAnimation3(parent *QObject) *QPauseAnimation { var outptr_QPauseAnimation *C.QPauseAnimation = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QPauseAnimation_new3(parent.cPointer(), &outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } // NewQPauseAnimation4 constructs a new QPauseAnimation object. func NewQPauseAnimation4(msecs int, parent *QObject) *QPauseAnimation { var outptr_QPauseAnimation *C.QPauseAnimation = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QPauseAnimation_new4((C.int)(msecs), parent.cPointer(), &outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } func (this *QPauseAnimation) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QPauseAnimation_MetaObject(this.h))) } func (this *QPauseAnimation) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QPauseAnimation_Metacast(this.h, param1_Cstring)) } func QPauseAnimation_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QPauseAnimation_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QPauseAnimation) Duration() int { return (int)(C.QPauseAnimation_Duration(this.h)) } func (this *QPauseAnimation) SetDuration(msecs int) { C.QPauseAnimation_SetDuration(this.h, (C.int)(msecs)) } func QPauseAnimation_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QPauseAnimation_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QPauseAnimation_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QPauseAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QPauseAnimation) callVirtualBase_Duration() int { return (int)(C.QPauseAnimation_virtualbase_Duration(unsafe.Pointer(this.h))) } func (this *QPauseAnimation) OnDuration(slot func(super func() int) int) { C.QPauseAnimation_override_virtual_Duration(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QPauseAnimation_Duration func miqt_exec_callback_QPauseAnimation_Duration(self *C.QPauseAnimation, cb C.intptr_t) C.int { gofunc, ok := cgo.Handle(cb).Value().(func(super func() int) int) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } virtualReturn := gofunc((&QPauseAnimation{h: self}).callVirtualBase_Duration) return (C.int)(virtualReturn) } func (this *QPauseAnimation) callVirtualBase_Event(e *QEvent) bool { return (bool)(C.QPauseAnimation_virtualbase_Event(unsafe.Pointer(this.h), e.cPointer())) } func (this *QPauseAnimation) OnEvent(slot func(super func(e *QEvent) bool, e *QEvent) bool) { C.QPauseAnimation_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QPauseAnimation_Event func miqt_exec_callback_QPauseAnimation_Event(self *C.QPauseAnimation, cb C.intptr_t, e *C.QEvent) C.bool { gofunc, ok := cgo.Handle(cb).Value().(func(super func(e *QEvent) bool, e *QEvent) bool) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQEvent(unsafe.Pointer(e)) virtualReturn := gofunc((&QPauseAnimation{h: self}).callVirtualBase_Event, slotval1) return (C.bool)(virtualReturn) } func (this *QPauseAnimation) callVirtualBase_UpdateCurrentTime(param1 int) { C.QPauseAnimation_virtualbase_UpdateCurrentTime(unsafe.Pointer(this.h), (C.int)(param1)) } func (this *QPauseAnimation) OnUpdateCurrentTime(slot func(super func(param1 int), param1 int)) { C.QPauseAnimation_override_virtual_UpdateCurrentTime(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QPauseAnimation_UpdateCurrentTime func miqt_exec_callback_QPauseAnimation_UpdateCurrentTime(self *C.QPauseAnimation, cb C.intptr_t, param1 C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(param1 int), param1 int)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (int)(param1) gofunc((&QPauseAnimation{h: self}).callVirtualBase_UpdateCurrentTime, slotval1) } func (this *QPauseAnimation) callVirtualBase_UpdateState(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) { C.QPauseAnimation_virtualbase_UpdateState(unsafe.Pointer(this.h), (C.int)(newState), (C.int)(oldState)) } func (this *QPauseAnimation) OnUpdateState(slot func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) { C.QPauseAnimation_override_virtual_UpdateState(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QPauseAnimation_UpdateState func miqt_exec_callback_QPauseAnimation_UpdateState(self *C.QPauseAnimation, cb C.intptr_t, newState C.int, oldState C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__State)(newState) slotval2 := (QAbstractAnimation__State)(oldState) gofunc((&QPauseAnimation{h: self}).callVirtualBase_UpdateState, slotval1, slotval2) } func (this *QPauseAnimation) callVirtualBase_UpdateDirection(direction QAbstractAnimation__Direction) { C.QPauseAnimation_virtualbase_UpdateDirection(unsafe.Pointer(this.h), (C.int)(direction)) } func (this *QPauseAnimation) OnUpdateDirection(slot func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) { C.QPauseAnimation_override_virtual_UpdateDirection(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QPauseAnimation_UpdateDirection func miqt_exec_callback_QPauseAnimation_UpdateDirection(self *C.QPauseAnimation, cb C.intptr_t, direction C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__Direction)(direction) gofunc((&QPauseAnimation{h: self}).callVirtualBase_UpdateDirection, slotval1) } // Delete this object from C++ memory. func (this *QPauseAnimation) Delete() { C.QPauseAnimation_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPauseAnimation) GoGC() { runtime.SetFinalizer(this, func(this *QPauseAnimation) { this.Delete() runtime.KeepAlive(this.h) }) }