#include #include #include #include #include #include #include #include "gen_qeventpoint.h" #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus } /* extern C */ #endif QEventPoint* QEventPoint_new() { return new QEventPoint(); } QEventPoint* QEventPoint_new2(int pointId, uint8_t state, QPointF* scenePosition, QPointF* globalPosition) { return new QEventPoint(static_cast(pointId), static_cast(state), *scenePosition, *globalPosition); } QEventPoint* QEventPoint_new3(QEventPoint* other) { return new QEventPoint(*other); } QEventPoint* QEventPoint_new4(int id) { return new QEventPoint(static_cast(id)); } QEventPoint* QEventPoint_new5(int id, QPointingDevice* device) { return new QEventPoint(static_cast(id), device); } void QEventPoint_operatorAssign(QEventPoint* self, QEventPoint* other) { self->operator=(*other); } bool QEventPoint_operatorEqual(const QEventPoint* self, QEventPoint* other) { return (*self == *other); } bool QEventPoint_operatorNotEqual(const QEventPoint* self, QEventPoint* other) { return (*self != *other); } void QEventPoint_swap(QEventPoint* self, QEventPoint* other) { self->swap(*other); } QPointF* QEventPoint_position(const QEventPoint* self) { return new QPointF(self->position()); } QPointF* QEventPoint_pressPosition(const QEventPoint* self) { return new QPointF(self->pressPosition()); } QPointF* QEventPoint_grabPosition(const QEventPoint* self) { return new QPointF(self->grabPosition()); } QPointF* QEventPoint_lastPosition(const QEventPoint* self) { return new QPointF(self->lastPosition()); } QPointF* QEventPoint_scenePosition(const QEventPoint* self) { return new QPointF(self->scenePosition()); } QPointF* QEventPoint_scenePressPosition(const QEventPoint* self) { return new QPointF(self->scenePressPosition()); } QPointF* QEventPoint_sceneGrabPosition(const QEventPoint* self) { return new QPointF(self->sceneGrabPosition()); } QPointF* QEventPoint_sceneLastPosition(const QEventPoint* self) { return new QPointF(self->sceneLastPosition()); } QPointF* QEventPoint_globalPosition(const QEventPoint* self) { return new QPointF(self->globalPosition()); } QPointF* QEventPoint_globalPressPosition(const QEventPoint* self) { return new QPointF(self->globalPressPosition()); } QPointF* QEventPoint_globalGrabPosition(const QEventPoint* self) { return new QPointF(self->globalGrabPosition()); } QPointF* QEventPoint_globalLastPosition(const QEventPoint* self) { return new QPointF(self->globalLastPosition()); } QPointF* QEventPoint_normalizedPosition(const QEventPoint* self) { return new QPointF(self->normalizedPosition()); } QPointF* QEventPoint_pos(const QEventPoint* self) { return new QPointF(self->pos()); } QPointF* QEventPoint_startPos(const QEventPoint* self) { return new QPointF(self->startPos()); } QPointF* QEventPoint_scenePos(const QEventPoint* self) { return new QPointF(self->scenePos()); } QPointF* QEventPoint_startScenePos(const QEventPoint* self) { return new QPointF(self->startScenePos()); } QPointF* QEventPoint_screenPos(const QEventPoint* self) { return new QPointF(self->screenPos()); } QPointF* QEventPoint_startScreenPos(const QEventPoint* self) { return new QPointF(self->startScreenPos()); } QPointF* QEventPoint_startNormalizedPos(const QEventPoint* self) { return new QPointF(self->startNormalizedPos()); } QPointF* QEventPoint_normalizedPos(const QEventPoint* self) { return new QPointF(self->normalizedPos()); } QPointF* QEventPoint_lastPos(const QEventPoint* self) { return new QPointF(self->lastPos()); } QPointF* QEventPoint_lastScenePos(const QEventPoint* self) { return new QPointF(self->lastScenePos()); } QPointF* QEventPoint_lastScreenPos(const QEventPoint* self) { return new QPointF(self->lastScreenPos()); } QPointF* QEventPoint_lastNormalizedPos(const QEventPoint* self) { return new QPointF(self->lastNormalizedPos()); } QVector2D* QEventPoint_velocity(const QEventPoint* self) { return new QVector2D(self->velocity()); } uint8_t QEventPoint_state(const QEventPoint* self) { QEventPoint::State _ret = self->state(); return static_cast(_ret); } QPointingDevice* QEventPoint_device(const QEventPoint* self) { return (QPointingDevice*) self->device(); } int QEventPoint_id(const QEventPoint* self) { return self->id(); } QPointingDeviceUniqueId* QEventPoint_uniqueId(const QEventPoint* self) { return new QPointingDeviceUniqueId(self->uniqueId()); } unsigned long QEventPoint_timestamp(const QEventPoint* self) { ulong _ret = self->timestamp(); return static_cast(_ret); } unsigned long QEventPoint_lastTimestamp(const QEventPoint* self) { ulong _ret = self->lastTimestamp(); return static_cast(_ret); } unsigned long QEventPoint_pressTimestamp(const QEventPoint* self) { ulong _ret = self->pressTimestamp(); return static_cast(_ret); } double QEventPoint_timeHeld(const QEventPoint* self) { qreal _ret = self->timeHeld(); return static_cast(_ret); } double QEventPoint_pressure(const QEventPoint* self) { qreal _ret = self->pressure(); return static_cast(_ret); } double QEventPoint_rotation(const QEventPoint* self) { qreal _ret = self->rotation(); return static_cast(_ret); } QSizeF* QEventPoint_ellipseDiameters(const QEventPoint* self) { return new QSizeF(self->ellipseDiameters()); } bool QEventPoint_isAccepted(const QEventPoint* self) { return self->isAccepted(); } void QEventPoint_setAccepted(QEventPoint* self) { self->setAccepted(); } void QEventPoint_setAccepted1(QEventPoint* self, bool accepted) { self->setAccepted(accepted); } void QEventPoint_delete(QEventPoint* self) { delete self; }