package qt6 /* #include "gen_qsemaphore.h" #include */ import "C" import ( "runtime" "unsafe" ) type QSemaphore struct { h *C.QSemaphore } func (this *QSemaphore) cPointer() *C.QSemaphore { if this == nil { return nil } return this.h } func (this *QSemaphore) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQSemaphore constructs the type using only CGO pointers. func newQSemaphore(h *C.QSemaphore) *QSemaphore { if h == nil { return nil } return &QSemaphore{h: h} } // UnsafeNewQSemaphore constructs the type using only unsafe pointers. func UnsafeNewQSemaphore(h unsafe.Pointer) *QSemaphore { return newQSemaphore((*C.QSemaphore)(h)) } // NewQSemaphore constructs a new QSemaphore object. func NewQSemaphore() *QSemaphore { return newQSemaphore(C.QSemaphore_new()) } // NewQSemaphore2 constructs a new QSemaphore object. func NewQSemaphore2(n int) *QSemaphore { return newQSemaphore(C.QSemaphore_new2((C.int)(n))) } func (this *QSemaphore) Acquire() { C.QSemaphore_acquire(this.h) } func (this *QSemaphore) TryAcquire() bool { return (bool)(C.QSemaphore_tryAcquire(this.h)) } func (this *QSemaphore) TryAcquire2(n int, timeout int) bool { return (bool)(C.QSemaphore_tryAcquire2(this.h, (C.int)(n), (C.int)(timeout))) } func (this *QSemaphore) Release() { C.QSemaphore_release(this.h) } func (this *QSemaphore) Available() int { return (int)(C.QSemaphore_available(this.h)) } func (this *QSemaphore) TryAcquire3() bool { return (bool)(C.QSemaphore_tryAcquire3(this.h)) } func (this *QSemaphore) Acquire1(n int) { C.QSemaphore_acquire1(this.h, (C.int)(n)) } func (this *QSemaphore) TryAcquire1(n int) bool { return (bool)(C.QSemaphore_tryAcquire1(this.h, (C.int)(n))) } func (this *QSemaphore) Release1(n int) { C.QSemaphore_release1(this.h, (C.int)(n)) } // Delete this object from C++ memory. func (this *QSemaphore) Delete() { C.QSemaphore_delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSemaphore) GoGC() { runtime.SetFinalizer(this, func(this *QSemaphore) { this.Delete() runtime.KeepAlive(this.h) }) } type QSemaphoreReleaser struct { h *C.QSemaphoreReleaser } func (this *QSemaphoreReleaser) cPointer() *C.QSemaphoreReleaser { if this == nil { return nil } return this.h } func (this *QSemaphoreReleaser) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQSemaphoreReleaser constructs the type using only CGO pointers. func newQSemaphoreReleaser(h *C.QSemaphoreReleaser) *QSemaphoreReleaser { if h == nil { return nil } return &QSemaphoreReleaser{h: h} } // UnsafeNewQSemaphoreReleaser constructs the type using only unsafe pointers. func UnsafeNewQSemaphoreReleaser(h unsafe.Pointer) *QSemaphoreReleaser { return newQSemaphoreReleaser((*C.QSemaphoreReleaser)(h)) } // NewQSemaphoreReleaser constructs a new QSemaphoreReleaser object. func NewQSemaphoreReleaser() *QSemaphoreReleaser { return newQSemaphoreReleaser(C.QSemaphoreReleaser_new()) } // NewQSemaphoreReleaser2 constructs a new QSemaphoreReleaser object. func NewQSemaphoreReleaser2(sem *QSemaphore) *QSemaphoreReleaser { return newQSemaphoreReleaser(C.QSemaphoreReleaser_new2(sem.cPointer())) } // NewQSemaphoreReleaser3 constructs a new QSemaphoreReleaser object. func NewQSemaphoreReleaser3(sem *QSemaphore) *QSemaphoreReleaser { return newQSemaphoreReleaser(C.QSemaphoreReleaser_new3(sem.cPointer())) } // NewQSemaphoreReleaser4 constructs a new QSemaphoreReleaser object. func NewQSemaphoreReleaser4(sem *QSemaphore, n int) *QSemaphoreReleaser { return newQSemaphoreReleaser(C.QSemaphoreReleaser_new4(sem.cPointer(), (C.int)(n))) } // NewQSemaphoreReleaser5 constructs a new QSemaphoreReleaser object. func NewQSemaphoreReleaser5(sem *QSemaphore, n int) *QSemaphoreReleaser { return newQSemaphoreReleaser(C.QSemaphoreReleaser_new5(sem.cPointer(), (C.int)(n))) } func (this *QSemaphoreReleaser) Swap(other *QSemaphoreReleaser) { C.QSemaphoreReleaser_swap(this.h, other.cPointer()) } func (this *QSemaphoreReleaser) Semaphore() *QSemaphore { return newQSemaphore(C.QSemaphoreReleaser_semaphore(this.h)) } func (this *QSemaphoreReleaser) Cancel() *QSemaphore { return newQSemaphore(C.QSemaphoreReleaser_cancel(this.h)) } // Delete this object from C++ memory. func (this *QSemaphoreReleaser) Delete() { C.QSemaphoreReleaser_delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSemaphoreReleaser) GoGC() { runtime.SetFinalizer(this, func(this *QSemaphoreReleaser) { this.Delete() runtime.KeepAlive(this.h) }) }