package qt6 /* #include "gen_qtestsupport_widgets.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QTest__QTouchEventWidgetSequence struct { h *C.QTest__QTouchEventWidgetSequence *QTest__QTouchEventSequence } func (this *QTest__QTouchEventWidgetSequence) cPointer() *C.QTest__QTouchEventWidgetSequence { if this == nil { return nil } return this.h } func (this *QTest__QTouchEventWidgetSequence) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQTest__QTouchEventWidgetSequence constructs the type using only CGO pointers. func newQTest__QTouchEventWidgetSequence(h *C.QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence { if h == nil { return nil } var outptr_QTest__QTouchEventSequence *C.QTest__QTouchEventSequence = nil C.QTest__QTouchEventWidgetSequence_virtbase(h, &outptr_QTest__QTouchEventSequence) return &QTest__QTouchEventWidgetSequence{h: h, QTest__QTouchEventSequence: newQTest__QTouchEventSequence(outptr_QTest__QTouchEventSequence)} } // UnsafeNewQTest__QTouchEventWidgetSequence constructs the type using only unsafe pointers. func UnsafeNewQTest__QTouchEventWidgetSequence(h unsafe.Pointer) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence((*C.QTest__QTouchEventWidgetSequence)(h)) } // NewQTest__QTouchEventWidgetSequence constructs a new QTest::QTouchEventWidgetSequence object. func NewQTest__QTouchEventWidgetSequence(param1 *QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_new(param1.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) Press(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_press(this.h, (C.int)(touchId), pt.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) Move(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_move(this.h, (C.int)(touchId), pt.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) Release(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_release(this.h, (C.int)(touchId), pt.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) Stationary(touchId int) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_stationary(this.h, (C.int)(touchId))) } func (this *QTest__QTouchEventWidgetSequence) Commit(processEvents bool) bool { return (bool)(C.QTest__QTouchEventWidgetSequence_commit(this.h, (C.bool)(processEvents))) } func (this *QTest__QTouchEventWidgetSequence) Press3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_press3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) Move3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_move3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) Release3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_release3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())) } func (this *QTest__QTouchEventWidgetSequence) callVirtualBase_Stationary(touchId int) *QTest__QTouchEventWidgetSequence { return newQTest__QTouchEventWidgetSequence(C.QTest__QTouchEventWidgetSequence_virtualbase_stationary(unsafe.Pointer(this.h), (C.int)(touchId))) } func (this *QTest__QTouchEventWidgetSequence) Onstationary(slot func(super func(touchId int) *QTest__QTouchEventWidgetSequence, touchId int) *QTest__QTouchEventWidgetSequence) { ok := C.QTest__QTouchEventWidgetSequence_override_virtual_stationary(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) if !ok { panic("miqt: can only override virtual methods for directly constructed types") } } //export miqt_exec_callback_QTest__QTouchEventWidgetSequence_stationary func miqt_exec_callback_QTest__QTouchEventWidgetSequence_stationary(self *C.QTest__QTouchEventWidgetSequence, cb C.intptr_t, touchId C.int) *C.QTest__QTouchEventWidgetSequence { gofunc, ok := cgo.Handle(cb).Value().(func(super func(touchId int) *QTest__QTouchEventWidgetSequence, touchId int) *QTest__QTouchEventWidgetSequence) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (int)(touchId) virtualReturn := gofunc((&QTest__QTouchEventWidgetSequence{h: self}).callVirtualBase_Stationary, slotval1) return virtualReturn.cPointer() } func (this *QTest__QTouchEventWidgetSequence) callVirtualBase_Commit(processEvents bool) bool { return (bool)(C.QTest__QTouchEventWidgetSequence_virtualbase_commit(unsafe.Pointer(this.h), (C.bool)(processEvents))) } func (this *QTest__QTouchEventWidgetSequence) Oncommit(slot func(super func(processEvents bool) bool, processEvents bool) bool) { ok := C.QTest__QTouchEventWidgetSequence_override_virtual_commit(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) if !ok { panic("miqt: can only override virtual methods for directly constructed types") } } //export miqt_exec_callback_QTest__QTouchEventWidgetSequence_commit func miqt_exec_callback_QTest__QTouchEventWidgetSequence_commit(self *C.QTest__QTouchEventWidgetSequence, cb C.intptr_t, processEvents C.bool) C.bool { gofunc, ok := cgo.Handle(cb).Value().(func(super func(processEvents bool) bool, processEvents bool) bool) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (bool)(processEvents) virtualReturn := gofunc((&QTest__QTouchEventWidgetSequence{h: self}).callVirtualBase_Commit, slotval1) return (C.bool)(virtualReturn) } // Delete this object from C++ memory. func (this *QTest__QTouchEventWidgetSequence) Delete() { C.QTest__QTouchEventWidgetSequence_delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTest__QTouchEventWidgetSequence) GoGC() { runtime.SetFinalizer(this, func(this *QTest__QTouchEventWidgetSequence) { this.Delete() runtime.KeepAlive(this.h) }) }