#pragma once #ifndef MIQT_QT6_GEN_QVECTORND_H #define MIQT_QT6_GEN_QVECTORND_H #include #include #include #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #include "../libmiqt/libmiqt.h" #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus class QMatrix4x4; class QPoint; class QPointF; class QRect; class QVariant; class QVector2D; class QVector3D; class QVector4D; #else typedef struct QMatrix4x4 QMatrix4x4; typedef struct QPoint QPoint; typedef struct QPointF QPointF; typedef struct QRect QRect; typedef struct QVariant QVariant; typedef struct QVector2D QVector2D; typedef struct QVector3D QVector3D; typedef struct QVector4D QVector4D; #endif QVector2D* QVector2D_new(); QVector2D* QVector2D_new2(int param1); QVector2D* QVector2D_new3(float xpos, float ypos); QVector2D* QVector2D_new4(QPoint* point); QVector2D* QVector2D_new5(QPointF* point); QVector2D* QVector2D_new6(QVector3D* vector); QVector2D* QVector2D_new7(QVector4D* vector); QVector2D* QVector2D_new8(QVector2D* param1); bool QVector2D_isNull(const QVector2D* self); float QVector2D_x(const QVector2D* self); float QVector2D_y(const QVector2D* self); void QVector2D_setX(QVector2D* self, float x); void QVector2D_setY(QVector2D* self, float y); float QVector2D_operatorSubscript(const QVector2D* self, int i); float QVector2D_length(const QVector2D* self); float QVector2D_lengthSquared(const QVector2D* self); QVector2D* QVector2D_normalized(const QVector2D* self); void QVector2D_normalize(QVector2D* self); float QVector2D_distanceToPoint(const QVector2D* self, QVector2D* point); float QVector2D_distanceToLine(const QVector2D* self, QVector2D* point, QVector2D* direction); QVector2D* QVector2D_operatorPlusAssign(QVector2D* self, QVector2D* vector); QVector2D* QVector2D_operatorMinusAssign(QVector2D* self, QVector2D* vector); QVector2D* QVector2D_operatorMultiplyAssign(QVector2D* self, float factor); QVector2D* QVector2D_operatorMultiplyAssignWithVector(QVector2D* self, QVector2D* vector); QVector2D* QVector2D_operatorDivideAssign(QVector2D* self, float divisor); QVector2D* QVector2D_operatorDivideAssignWithVector(QVector2D* self, QVector2D* vector); float QVector2D_dotProduct(QVector2D* v1, QVector2D* v2); QVector3D* QVector2D_toVector3D(const QVector2D* self); QVector4D* QVector2D_toVector4D(const QVector2D* self); QPoint* QVector2D_toPoint(const QVector2D* self); QPointF* QVector2D_toPointF(const QVector2D* self); QVariant* QVector2D_ToQVariant(const QVector2D* self); void QVector2D_delete(QVector2D* self); QVector3D* QVector3D_new(); QVector3D* QVector3D_new2(int param1); QVector3D* QVector3D_new3(float xpos, float ypos, float zpos); QVector3D* QVector3D_new4(QPoint* point); QVector3D* QVector3D_new5(QPointF* point); QVector3D* QVector3D_new6(QVector2D* vector); QVector3D* QVector3D_new7(QVector2D* vector, float zpos); QVector3D* QVector3D_new8(QVector4D* vector); QVector3D* QVector3D_new9(QVector3D* param1); bool QVector3D_isNull(const QVector3D* self); float QVector3D_x(const QVector3D* self); float QVector3D_y(const QVector3D* self); float QVector3D_z(const QVector3D* self); void QVector3D_setX(QVector3D* self, float x); void QVector3D_setY(QVector3D* self, float y); void QVector3D_setZ(QVector3D* self, float z); float QVector3D_operatorSubscript(const QVector3D* self, int i); float QVector3D_length(const QVector3D* self); float QVector3D_lengthSquared(const QVector3D* self); QVector3D* QVector3D_normalized(const QVector3D* self); void QVector3D_normalize(QVector3D* self); QVector3D* QVector3D_operatorPlusAssign(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_operatorMinusAssign(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_operatorMultiplyAssign(QVector3D* self, float factor); QVector3D* QVector3D_operatorMultiplyAssignWithVector(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_operatorDivideAssign(QVector3D* self, float divisor); QVector3D* QVector3D_operatorDivideAssignWithVector(QVector3D* self, QVector3D* vector); float QVector3D_dotProduct(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_crossProduct(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_normal(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_normal2(QVector3D* v1, QVector3D* v2, QVector3D* v3); QVector3D* QVector3D_project(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport); QVector3D* QVector3D_unproject(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport); float QVector3D_distanceToPoint(const QVector3D* self, QVector3D* point); float QVector3D_distanceToPlane(const QVector3D* self, QVector3D* plane, QVector3D* normal); float QVector3D_distanceToPlane2(const QVector3D* self, QVector3D* plane1, QVector3D* plane2, QVector3D* plane3); float QVector3D_distanceToLine(const QVector3D* self, QVector3D* point, QVector3D* direction); QVector2D* QVector3D_toVector2D(const QVector3D* self); QVector4D* QVector3D_toVector4D(const QVector3D* self); QPoint* QVector3D_toPoint(const QVector3D* self); QPointF* QVector3D_toPointF(const QVector3D* self); QVariant* QVector3D_ToQVariant(const QVector3D* self); void QVector3D_delete(QVector3D* self); QVector4D* QVector4D_new(); QVector4D* QVector4D_new2(int param1); QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos); QVector4D* QVector4D_new4(QPoint* point); QVector4D* QVector4D_new5(QPointF* point); QVector4D* QVector4D_new6(QVector2D* vector); QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos); QVector4D* QVector4D_new8(QVector3D* vector); QVector4D* QVector4D_new9(QVector3D* vector, float wpos); QVector4D* QVector4D_new10(QVector4D* param1); bool QVector4D_isNull(const QVector4D* self); float QVector4D_x(const QVector4D* self); float QVector4D_y(const QVector4D* self); float QVector4D_z(const QVector4D* self); float QVector4D_w(const QVector4D* self); void QVector4D_setX(QVector4D* self, float x); void QVector4D_setY(QVector4D* self, float y); void QVector4D_setZ(QVector4D* self, float z); void QVector4D_setW(QVector4D* self, float w); float QVector4D_operatorSubscript(const QVector4D* self, int i); float QVector4D_length(const QVector4D* self); float QVector4D_lengthSquared(const QVector4D* self); QVector4D* QVector4D_normalized(const QVector4D* self); void QVector4D_normalize(QVector4D* self); QVector4D* QVector4D_operatorPlusAssign(QVector4D* self, QVector4D* vector); QVector4D* QVector4D_operatorMinusAssign(QVector4D* self, QVector4D* vector); QVector4D* QVector4D_operatorMultiplyAssign(QVector4D* self, float factor); QVector4D* QVector4D_operatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector); QVector4D* QVector4D_operatorDivideAssign(QVector4D* self, float divisor); QVector4D* QVector4D_operatorDivideAssignWithVector(QVector4D* self, QVector4D* vector); float QVector4D_dotProduct(QVector4D* v1, QVector4D* v2); QVector2D* QVector4D_toVector2D(const QVector4D* self); QVector2D* QVector4D_toVector2DAffine(const QVector4D* self); QVector3D* QVector4D_toVector3D(const QVector4D* self); QVector3D* QVector4D_toVector3DAffine(const QVector4D* self); QPoint* QVector4D_toPoint(const QVector4D* self); QPointF* QVector4D_toPointF(const QVector4D* self); QVariant* QVector4D_ToQVariant(const QVector4D* self); void QVector4D_delete(QVector4D* self); #ifdef __cplusplus } /* extern C */ #endif #endif