package qt6 /* #include "gen_qtimeline.h" #include */ import "C" import ( "runtime" "unsafe" ) type QTimeLine__State int const ( QTimeLine__NotRunning QTimeLine__State = 0 QTimeLine__Paused QTimeLine__State = 1 QTimeLine__Running QTimeLine__State = 2 ) type QTimeLine__Direction int const ( QTimeLine__Forward QTimeLine__Direction = 0 QTimeLine__Backward QTimeLine__Direction = 1 ) type QTimeLine struct { h *C.QTimeLine *QObject } func (this *QTimeLine) cPointer() *C.QTimeLine { if this == nil { return nil } return this.h } func (this *QTimeLine) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQTimeLine(h *C.QTimeLine) *QTimeLine { if h == nil { return nil } return &QTimeLine{h: h, QObject: UnsafeNewQObject(unsafe.Pointer(h))} } func UnsafeNewQTimeLine(h unsafe.Pointer) *QTimeLine { return newQTimeLine((*C.QTimeLine)(h)) } // NewQTimeLine constructs a new QTimeLine object. func NewQTimeLine() *QTimeLine { ret := C.QTimeLine_new() return newQTimeLine(ret) } // NewQTimeLine2 constructs a new QTimeLine object. func NewQTimeLine2(duration int) *QTimeLine { ret := C.QTimeLine_new2((C.int)(duration)) return newQTimeLine(ret) } // NewQTimeLine3 constructs a new QTimeLine object. func NewQTimeLine3(duration int, parent *QObject) *QTimeLine { ret := C.QTimeLine_new3((C.int)(duration), parent.cPointer()) return newQTimeLine(ret) } func (this *QTimeLine) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QTimeLine_MetaObject(this.h))) } func (this *QTimeLine) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QTimeLine_Metacast(this.h, param1_Cstring)) } func QTimeLine_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QTimeLine_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QTimeLine) State() QTimeLine__State { return (QTimeLine__State)(C.QTimeLine_State(this.h)) } func (this *QTimeLine) LoopCount() int { return (int)(C.QTimeLine_LoopCount(this.h)) } func (this *QTimeLine) SetLoopCount(count int) { C.QTimeLine_SetLoopCount(this.h, (C.int)(count)) } func (this *QTimeLine) Direction() QTimeLine__Direction { return (QTimeLine__Direction)(C.QTimeLine_Direction(this.h)) } func (this *QTimeLine) SetDirection(direction QTimeLine__Direction) { C.QTimeLine_SetDirection(this.h, (C.int)(direction)) } func (this *QTimeLine) Duration() int { return (int)(C.QTimeLine_Duration(this.h)) } func (this *QTimeLine) SetDuration(duration int) { C.QTimeLine_SetDuration(this.h, (C.int)(duration)) } func (this *QTimeLine) StartFrame() int { return (int)(C.QTimeLine_StartFrame(this.h)) } func (this *QTimeLine) SetStartFrame(frame int) { C.QTimeLine_SetStartFrame(this.h, (C.int)(frame)) } func (this *QTimeLine) EndFrame() int { return (int)(C.QTimeLine_EndFrame(this.h)) } func (this *QTimeLine) SetEndFrame(frame int) { C.QTimeLine_SetEndFrame(this.h, (C.int)(frame)) } func (this *QTimeLine) SetFrameRange(startFrame int, endFrame int) { C.QTimeLine_SetFrameRange(this.h, (C.int)(startFrame), (C.int)(endFrame)) } func (this *QTimeLine) UpdateInterval() int { return (int)(C.QTimeLine_UpdateInterval(this.h)) } func (this *QTimeLine) SetUpdateInterval(interval int) { C.QTimeLine_SetUpdateInterval(this.h, (C.int)(interval)) } func (this *QTimeLine) EasingCurve() *QEasingCurve { _ret := C.QTimeLine_EasingCurve(this.h) _goptr := newQEasingCurve(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTimeLine) SetEasingCurve(curve *QEasingCurve) { C.QTimeLine_SetEasingCurve(this.h, curve.cPointer()) } func (this *QTimeLine) CurrentTime() int { return (int)(C.QTimeLine_CurrentTime(this.h)) } func (this *QTimeLine) CurrentFrame() int { return (int)(C.QTimeLine_CurrentFrame(this.h)) } func (this *QTimeLine) CurrentValue() float64 { return (float64)(C.QTimeLine_CurrentValue(this.h)) } func (this *QTimeLine) FrameForTime(msec int) int { return (int)(C.QTimeLine_FrameForTime(this.h, (C.int)(msec))) } func (this *QTimeLine) ValueForTime(msec int) float64 { return (float64)(C.QTimeLine_ValueForTime(this.h, (C.int)(msec))) } func (this *QTimeLine) Start() { C.QTimeLine_Start(this.h) } func (this *QTimeLine) Resume() { C.QTimeLine_Resume(this.h) } func (this *QTimeLine) Stop() { C.QTimeLine_Stop(this.h) } func (this *QTimeLine) SetPaused(paused bool) { C.QTimeLine_SetPaused(this.h, (C.bool)(paused)) } func (this *QTimeLine) SetCurrentTime(msec int) { C.QTimeLine_SetCurrentTime(this.h, (C.int)(msec)) } func (this *QTimeLine) ToggleDirection() { C.QTimeLine_ToggleDirection(this.h) } func QTimeLine_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QTimeLine_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QTimeLine_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QTimeLine_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QTimeLine) Delete() { C.QTimeLine_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTimeLine) GoGC() { runtime.SetFinalizer(this, func(this *QTimeLine) { this.Delete() runtime.KeepAlive(this.h) }) }