package qt6 /* #include "gen_qlockfile.h" #include */ import "C" import ( "runtime" "unsafe" ) type QLockFile__LockError int const ( QLockFile__NoError QLockFile__LockError = 0 QLockFile__LockFailedError QLockFile__LockError = 1 QLockFile__PermissionError QLockFile__LockError = 2 QLockFile__UnknownError QLockFile__LockError = 3 ) type QLockFile struct { h *C.QLockFile } func (this *QLockFile) cPointer() *C.QLockFile { if this == nil { return nil } return this.h } func (this *QLockFile) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQLockFile(h *C.QLockFile) *QLockFile { if h == nil { return nil } return &QLockFile{h: h} } func UnsafeNewQLockFile(h unsafe.Pointer) *QLockFile { return newQLockFile((*C.QLockFile)(h)) } // NewQLockFile constructs a new QLockFile object. func NewQLockFile(fileName string) *QLockFile { fileName_ms := C.struct_miqt_string{} fileName_ms.data = C.CString(fileName) fileName_ms.len = C.size_t(len(fileName)) defer C.free(unsafe.Pointer(fileName_ms.data)) ret := C.QLockFile_new(fileName_ms) return newQLockFile(ret) } func (this *QLockFile) FileName() string { var _ms C.struct_miqt_string = C.QLockFile_FileName(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLockFile) Lock() bool { return (bool)(C.QLockFile_Lock(this.h)) } func (this *QLockFile) TryLock() bool { return (bool)(C.QLockFile_TryLock(this.h)) } func (this *QLockFile) Unlock() { C.QLockFile_Unlock(this.h) } func (this *QLockFile) SetStaleLockTime(staleLockTime int) { C.QLockFile_SetStaleLockTime(this.h, (C.int)(staleLockTime)) } func (this *QLockFile) StaleLockTime() int { return (int)(C.QLockFile_StaleLockTime(this.h)) } func (this *QLockFile) IsLocked() bool { return (bool)(C.QLockFile_IsLocked(this.h)) } func (this *QLockFile) RemoveStaleLockFile() bool { return (bool)(C.QLockFile_RemoveStaleLockFile(this.h)) } func (this *QLockFile) Error() QLockFile__LockError { return (QLockFile__LockError)(C.QLockFile_Error(this.h)) } func (this *QLockFile) TryLock1(timeout int) bool { return (bool)(C.QLockFile_TryLock1(this.h, (C.int)(timeout))) } // Delete this object from C++ memory. func (this *QLockFile) Delete() { C.QLockFile_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QLockFile) GoGC() { runtime.SetFinalizer(this, func(this *QLockFile) { this.Delete() runtime.KeepAlive(this.h) }) }