miqt/qt/gen_qdrawutil.go

93 lines
2.5 KiB
Go

package qt
/*
#include "gen_qdrawutil.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QDrawBorderPixmap__DrawingHint int
const (
QDrawBorderPixmap__OpaqueTopLeft QDrawBorderPixmap__DrawingHint = 1
QDrawBorderPixmap__OpaqueTop QDrawBorderPixmap__DrawingHint = 2
QDrawBorderPixmap__OpaqueTopRight QDrawBorderPixmap__DrawingHint = 4
QDrawBorderPixmap__OpaqueLeft QDrawBorderPixmap__DrawingHint = 8
QDrawBorderPixmap__OpaqueCenter QDrawBorderPixmap__DrawingHint = 16
QDrawBorderPixmap__OpaqueRight QDrawBorderPixmap__DrawingHint = 32
QDrawBorderPixmap__OpaqueBottomLeft QDrawBorderPixmap__DrawingHint = 64
QDrawBorderPixmap__OpaqueBottom QDrawBorderPixmap__DrawingHint = 128
QDrawBorderPixmap__OpaqueBottomRight QDrawBorderPixmap__DrawingHint = 256
QDrawBorderPixmap__OpaqueCorners QDrawBorderPixmap__DrawingHint = 325
QDrawBorderPixmap__OpaqueEdges QDrawBorderPixmap__DrawingHint = 170
QDrawBorderPixmap__OpaqueFrame QDrawBorderPixmap__DrawingHint = 495
QDrawBorderPixmap__OpaqueAll QDrawBorderPixmap__DrawingHint = 511
)
type QTileRules struct {
h *C.QTileRules
}
func (this *QTileRules) cPointer() *C.QTileRules {
if this == nil {
return nil
}
return this.h
}
func newQTileRules(h *C.QTileRules) *QTileRules {
if h == nil {
return nil
}
return &QTileRules{h: h}
}
func newQTileRules_U(h unsafe.Pointer) *QTileRules {
return newQTileRules((*C.QTileRules)(h))
}
// NewQTileRules constructs a new QTileRules object.
func NewQTileRules(horizontalRule TileRule, verticalRule TileRule) *QTileRules {
ret := C.QTileRules_new((C.int)(horizontalRule), (C.int)(verticalRule))
return newQTileRules(ret)
}
// NewQTileRules2 constructs a new QTileRules object.
func NewQTileRules2() *QTileRules {
ret := C.QTileRules_new2()
return newQTileRules(ret)
}
// NewQTileRules3 constructs a new QTileRules object.
func NewQTileRules3(param1 *QTileRules) *QTileRules {
ret := C.QTileRules_new3(param1.cPointer())
return newQTileRules(ret)
}
// NewQTileRules4 constructs a new QTileRules object.
func NewQTileRules4(rule TileRule) *QTileRules {
ret := C.QTileRules_new4((C.int)(rule))
return newQTileRules(ret)
}
// Delete this object from C++ memory.
func (this *QTileRules) Delete() {
C.QTileRules_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTileRules) GoGC() {
runtime.SetFinalizer(this, func(this *QTileRules) {
this.Delete()
runtime.KeepAlive(this.h)
})
}