miqt/qt/multimedia/gen_qaudiobuffer.go

162 lines
4.1 KiB
Go

package multimedia
/*
#include "gen_qaudiobuffer.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QAudioBuffer struct {
h *C.QAudioBuffer
isSubclass bool
}
func (this *QAudioBuffer) cPointer() *C.QAudioBuffer {
if this == nil {
return nil
}
return this.h
}
func (this *QAudioBuffer) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQAudioBuffer constructs the type using only CGO pointers.
func newQAudioBuffer(h *C.QAudioBuffer) *QAudioBuffer {
if h == nil {
return nil
}
return &QAudioBuffer{h: h}
}
// UnsafeNewQAudioBuffer constructs the type using only unsafe pointers.
func UnsafeNewQAudioBuffer(h unsafe.Pointer) *QAudioBuffer {
return newQAudioBuffer((*C.QAudioBuffer)(h))
}
// NewQAudioBuffer constructs a new QAudioBuffer object.
func NewQAudioBuffer() *QAudioBuffer {
ret := newQAudioBuffer(C.QAudioBuffer_new())
ret.isSubclass = true
return ret
}
// NewQAudioBuffer2 constructs a new QAudioBuffer object.
func NewQAudioBuffer2(other *QAudioBuffer) *QAudioBuffer {
ret := newQAudioBuffer(C.QAudioBuffer_new2(other.cPointer()))
ret.isSubclass = true
return ret
}
// NewQAudioBuffer3 constructs a new QAudioBuffer object.
func NewQAudioBuffer3(data []byte, format *QAudioFormat) *QAudioBuffer {
data_alias := C.struct_miqt_string{}
data_alias.data = (*C.char)(unsafe.Pointer(&data[0]))
data_alias.len = C.size_t(len(data))
ret := newQAudioBuffer(C.QAudioBuffer_new3(data_alias, format.cPointer()))
ret.isSubclass = true
return ret
}
// NewQAudioBuffer4 constructs a new QAudioBuffer object.
func NewQAudioBuffer4(numFrames int, format *QAudioFormat) *QAudioBuffer {
ret := newQAudioBuffer(C.QAudioBuffer_new4((C.int)(numFrames), format.cPointer()))
ret.isSubclass = true
return ret
}
// NewQAudioBuffer5 constructs a new QAudioBuffer object.
func NewQAudioBuffer5(data []byte, format *QAudioFormat, startTime int64) *QAudioBuffer {
data_alias := C.struct_miqt_string{}
data_alias.data = (*C.char)(unsafe.Pointer(&data[0]))
data_alias.len = C.size_t(len(data))
ret := newQAudioBuffer(C.QAudioBuffer_new5(data_alias, format.cPointer(), (C.longlong)(startTime)))
ret.isSubclass = true
return ret
}
// NewQAudioBuffer6 constructs a new QAudioBuffer object.
func NewQAudioBuffer6(numFrames int, format *QAudioFormat, startTime int64) *QAudioBuffer {
ret := newQAudioBuffer(C.QAudioBuffer_new6((C.int)(numFrames), format.cPointer(), (C.longlong)(startTime)))
ret.isSubclass = true
return ret
}
func (this *QAudioBuffer) OperatorAssign(other *QAudioBuffer) {
C.QAudioBuffer_OperatorAssign(this.h, other.cPointer())
}
func (this *QAudioBuffer) IsValid() bool {
return (bool)(C.QAudioBuffer_IsValid(this.h))
}
func (this *QAudioBuffer) Format() *QAudioFormat {
_goptr := newQAudioFormat(C.QAudioBuffer_Format(this.h))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QAudioBuffer) FrameCount() int {
return (int)(C.QAudioBuffer_FrameCount(this.h))
}
func (this *QAudioBuffer) SampleCount() int {
return (int)(C.QAudioBuffer_SampleCount(this.h))
}
func (this *QAudioBuffer) ByteCount() int {
return (int)(C.QAudioBuffer_ByteCount(this.h))
}
func (this *QAudioBuffer) Duration() int64 {
return (int64)(C.QAudioBuffer_Duration(this.h))
}
func (this *QAudioBuffer) StartTime() int64 {
return (int64)(C.QAudioBuffer_StartTime(this.h))
}
func (this *QAudioBuffer) ConstData() unsafe.Pointer {
return (unsafe.Pointer)(C.QAudioBuffer_ConstData(this.h))
}
func (this *QAudioBuffer) Data() unsafe.Pointer {
return (unsafe.Pointer)(C.QAudioBuffer_Data(this.h))
}
func (this *QAudioBuffer) Data2() unsafe.Pointer {
return (unsafe.Pointer)(C.QAudioBuffer_Data2(this.h))
}
// Delete this object from C++ memory.
func (this *QAudioBuffer) Delete() {
C.QAudioBuffer_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAudioBuffer) GoGC() {
runtime.SetFinalizer(this, func(this *QAudioBuffer) {
this.Delete()
runtime.KeepAlive(this.h)
})
}