miqt/qt/multimedia/gen_qaudiorolecontrol.go

178 lines
5.2 KiB
Go

package multimedia
/*
#include "gen_qaudiorolecontrol.h"
#include <stdlib.h>
*/
import "C"
import (
"github.com/mappu/miqt/qt"
"runtime"
"runtime/cgo"
"unsafe"
)
type QAudioRoleControl struct {
h *C.QAudioRoleControl
isSubclass bool
*QMediaControl
}
func (this *QAudioRoleControl) cPointer() *C.QAudioRoleControl {
if this == nil {
return nil
}
return this.h
}
func (this *QAudioRoleControl) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQAudioRoleControl constructs the type using only CGO pointers.
func newQAudioRoleControl(h *C.QAudioRoleControl) *QAudioRoleControl {
if h == nil {
return nil
}
var outptr_QMediaControl *C.QMediaControl = nil
C.QAudioRoleControl_virtbase(h, &outptr_QMediaControl)
return &QAudioRoleControl{h: h,
QMediaControl: newQMediaControl(outptr_QMediaControl)}
}
// UnsafeNewQAudioRoleControl constructs the type using only unsafe pointers.
func UnsafeNewQAudioRoleControl(h unsafe.Pointer) *QAudioRoleControl {
return newQAudioRoleControl((*C.QAudioRoleControl)(h))
}
func (this *QAudioRoleControl) MetaObject() *qt.QMetaObject {
return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QAudioRoleControl_MetaObject(this.h)))
}
func (this *QAudioRoleControl) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QAudioRoleControl_Metacast(this.h, param1_Cstring))
}
func QAudioRoleControl_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QAudioRoleControl_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioRoleControl_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QAudioRoleControl_TrUtf8(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioRoleControl) AudioRole() QAudio__Role {
return (QAudio__Role)(C.QAudioRoleControl_AudioRole(this.h))
}
func (this *QAudioRoleControl) SetAudioRole(role QAudio__Role) {
C.QAudioRoleControl_SetAudioRole(this.h, (C.int)(role))
}
func (this *QAudioRoleControl) SupportedAudioRoles() []QAudio__Role {
var _ma C.struct_miqt_array = C.QAudioRoleControl_SupportedAudioRoles(this.h)
_ret := make([]QAudio__Role, int(_ma.len))
_outCast := (*[0xffff]C.int)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_ret[i] = (QAudio__Role)(_outCast[i])
}
return _ret
}
func (this *QAudioRoleControl) AudioRoleChanged(role QAudio__Role) {
C.QAudioRoleControl_AudioRoleChanged(this.h, (C.int)(role))
}
func (this *QAudioRoleControl) OnAudioRoleChanged(slot func(role QAudio__Role)) {
C.QAudioRoleControl_connect_AudioRoleChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAudioRoleControl_AudioRoleChanged
func miqt_exec_callback_QAudioRoleControl_AudioRoleChanged(cb C.intptr_t, role C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(role QAudio__Role))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAudio__Role)(role)
gofunc(slotval1)
}
func QAudioRoleControl_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioRoleControl_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioRoleControl_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioRoleControl_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioRoleControl_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioRoleControl_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioRoleControl_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioRoleControl_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
// Delete this object from C++ memory.
func (this *QAudioRoleControl) Delete() {
C.QAudioRoleControl_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAudioRoleControl) GoGC() {
runtime.SetFinalizer(this, func(this *QAudioRoleControl) {
this.Delete()
runtime.KeepAlive(this.h)
})
}