mirror of
https://github.com/mappu/miqt.git
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195 lines
6.2 KiB
Go
195 lines
6.2 KiB
Go
package multimedia
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/*
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#include "gen_qcustomaudiorolecontrol.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"github.com/mappu/miqt/qt"
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QCustomAudioRoleControl struct {
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h *C.QCustomAudioRoleControl
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isSubclass bool
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*QMediaControl
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}
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func (this *QCustomAudioRoleControl) cPointer() *C.QCustomAudioRoleControl {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QCustomAudioRoleControl) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQCustomAudioRoleControl constructs the type using only CGO pointers.
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func newQCustomAudioRoleControl(h *C.QCustomAudioRoleControl) *QCustomAudioRoleControl {
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if h == nil {
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return nil
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}
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var outptr_QMediaControl *C.QMediaControl = nil
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C.QCustomAudioRoleControl_virtbase(h, &outptr_QMediaControl)
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return &QCustomAudioRoleControl{h: h,
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QMediaControl: newQMediaControl(outptr_QMediaControl)}
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}
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// UnsafeNewQCustomAudioRoleControl constructs the type using only unsafe pointers.
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func UnsafeNewQCustomAudioRoleControl(h unsafe.Pointer) *QCustomAudioRoleControl {
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return newQCustomAudioRoleControl((*C.QCustomAudioRoleControl)(h))
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}
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func (this *QCustomAudioRoleControl) MetaObject() *qt.QMetaObject {
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return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QCustomAudioRoleControl_MetaObject(this.h)))
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}
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func (this *QCustomAudioRoleControl) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return (unsafe.Pointer)(C.QCustomAudioRoleControl_Metacast(this.h, param1_Cstring))
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}
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func QCustomAudioRoleControl_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_Tr(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QCustomAudioRoleControl_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_TrUtf8(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QCustomAudioRoleControl) CustomAudioRole() string {
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_CustomAudioRole(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QCustomAudioRoleControl) SetCustomAudioRole(role string) {
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role_ms := C.struct_miqt_string{}
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role_ms.data = C.CString(role)
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role_ms.len = C.size_t(len(role))
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defer C.free(unsafe.Pointer(role_ms.data))
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C.QCustomAudioRoleControl_SetCustomAudioRole(this.h, role_ms)
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}
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func (this *QCustomAudioRoleControl) SupportedCustomAudioRoles() []string {
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var _ma C.struct_miqt_array = C.QCustomAudioRoleControl_SupportedCustomAudioRoles(this.h)
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_ret := make([]string, int(_ma.len))
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_outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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var _lv_ms C.struct_miqt_string = _outCast[i]
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_lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len)))
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C.free(unsafe.Pointer(_lv_ms.data))
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_ret[i] = _lv_ret
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}
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return _ret
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}
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func (this *QCustomAudioRoleControl) CustomAudioRoleChanged(role string) {
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role_ms := C.struct_miqt_string{}
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role_ms.data = C.CString(role)
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role_ms.len = C.size_t(len(role))
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defer C.free(unsafe.Pointer(role_ms.data))
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C.QCustomAudioRoleControl_CustomAudioRoleChanged(this.h, role_ms)
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}
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func (this *QCustomAudioRoleControl) OnCustomAudioRoleChanged(slot func(role string)) {
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C.QCustomAudioRoleControl_connect_CustomAudioRoleChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QCustomAudioRoleControl_CustomAudioRoleChanged
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func miqt_exec_callback_QCustomAudioRoleControl_CustomAudioRoleChanged(cb C.intptr_t, role C.struct_miqt_string) {
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gofunc, ok := cgo.Handle(cb).Value().(func(role string))
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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var role_ms C.struct_miqt_string = role
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role_ret := C.GoStringN(role_ms.data, C.int(int64(role_ms.len)))
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C.free(unsafe.Pointer(role_ms.data))
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slotval1 := role_ret
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gofunc(slotval1)
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}
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func QCustomAudioRoleControl_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QCustomAudioRoleControl_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QCustomAudioRoleControl_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QCustomAudioRoleControl_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QCustomAudioRoleControl) Delete() {
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C.QCustomAudioRoleControl_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QCustomAudioRoleControl) GoGC() {
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runtime.SetFinalizer(this, func(this *QCustomAudioRoleControl) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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