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94 lines
2.1 KiB
Go
94 lines
2.1 KiB
Go
package script
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/*
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#include "gen_qscriptable.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QScriptable struct {
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h *C.QScriptable
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isSubclass bool
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}
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func (this *QScriptable) cPointer() *C.QScriptable {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QScriptable) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQScriptable constructs the type using only CGO pointers.
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func newQScriptable(h *C.QScriptable) *QScriptable {
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if h == nil {
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return nil
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}
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return &QScriptable{h: h}
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}
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// UnsafeNewQScriptable constructs the type using only unsafe pointers.
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func UnsafeNewQScriptable(h unsafe.Pointer) *QScriptable {
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return newQScriptable((*C.QScriptable)(h))
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}
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// NewQScriptable constructs a new QScriptable object.
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func NewQScriptable() *QScriptable {
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ret := newQScriptable(C.QScriptable_new())
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ret.isSubclass = true
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return ret
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}
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func (this *QScriptable) Engine() *QScriptEngine {
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return newQScriptEngine(C.QScriptable_Engine(this.h))
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}
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func (this *QScriptable) Context() *QScriptContext {
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return newQScriptContext(C.QScriptable_Context(this.h))
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}
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func (this *QScriptable) ThisObject() *QScriptValue {
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_goptr := newQScriptValue(C.QScriptable_ThisObject(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QScriptable) ArgumentCount() int {
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return (int)(C.QScriptable_ArgumentCount(this.h))
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}
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func (this *QScriptable) Argument(index int) *QScriptValue {
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_goptr := newQScriptValue(C.QScriptable_Argument(this.h, (C.int)(index)))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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// Delete this object from C++ memory.
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func (this *QScriptable) Delete() {
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C.QScriptable_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QScriptable) GoGC() {
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runtime.SetFinalizer(this, func(this *QScriptable) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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