mirror of
https://github.com/mappu/miqt.git
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129 lines
2.8 KiB
Go
129 lines
2.8 KiB
Go
package qt6
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/*
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#include "gen_qbindingstorage.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QBindingStatus struct {
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h *C.QBindingStatus
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isSubclass bool
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}
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func (this *QBindingStatus) cPointer() *C.QBindingStatus {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QBindingStatus) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQBindingStatus constructs the type using only CGO pointers.
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func newQBindingStatus(h *C.QBindingStatus) *QBindingStatus {
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if h == nil {
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return nil
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}
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return &QBindingStatus{h: h}
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}
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// UnsafeNewQBindingStatus constructs the type using only unsafe pointers.
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func UnsafeNewQBindingStatus(h unsafe.Pointer) *QBindingStatus {
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return newQBindingStatus((*C.QBindingStatus)(h))
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}
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// Delete this object from C++ memory.
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func (this *QBindingStatus) Delete() {
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C.QBindingStatus_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QBindingStatus) GoGC() {
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runtime.SetFinalizer(this, func(this *QBindingStatus) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QBindingStorage struct {
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h *C.QBindingStorage
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isSubclass bool
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}
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func (this *QBindingStorage) cPointer() *C.QBindingStorage {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QBindingStorage) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQBindingStorage constructs the type using only CGO pointers.
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func newQBindingStorage(h *C.QBindingStorage) *QBindingStorage {
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if h == nil {
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return nil
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}
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return &QBindingStorage{h: h}
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}
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// UnsafeNewQBindingStorage constructs the type using only unsafe pointers.
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func UnsafeNewQBindingStorage(h unsafe.Pointer) *QBindingStorage {
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return newQBindingStorage((*C.QBindingStorage)(h))
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}
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// NewQBindingStorage constructs a new QBindingStorage object.
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func NewQBindingStorage() *QBindingStorage {
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ret := newQBindingStorage(C.QBindingStorage_new())
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ret.isSubclass = true
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return ret
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}
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func (this *QBindingStorage) IsEmpty() bool {
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return (bool)(C.QBindingStorage_IsEmpty(this.h))
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}
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func (this *QBindingStorage) IsValid() bool {
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return (bool)(C.QBindingStorage_IsValid(this.h))
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}
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func (this *QBindingStorage) RegisterDependency(data *QUntypedPropertyData) {
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C.QBindingStorage_RegisterDependency(this.h, data.cPointer())
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}
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// Delete this object from C++ memory.
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func (this *QBindingStorage) Delete() {
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C.QBindingStorage_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QBindingStorage) GoGC() {
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runtime.SetFinalizer(this, func(this *QBindingStorage) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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