mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 00:48:38 +00:00
744 lines
21 KiB
Go
744 lines
21 KiB
Go
package qt6
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/*
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#include "gen_qvectornd.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QVector2D struct {
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h *C.QVector2D
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isSubclass bool
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}
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func (this *QVector2D) cPointer() *C.QVector2D {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QVector2D) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQVector2D constructs the type using only CGO pointers.
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func newQVector2D(h *C.QVector2D) *QVector2D {
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if h == nil {
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return nil
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}
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return &QVector2D{h: h}
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}
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// UnsafeNewQVector2D constructs the type using only unsafe pointers.
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func UnsafeNewQVector2D(h unsafe.Pointer) *QVector2D {
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return newQVector2D((*C.QVector2D)(h))
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}
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// NewQVector2D constructs a new QVector2D object.
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func NewQVector2D() *QVector2D {
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ret := newQVector2D(C.QVector2D_new())
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D2 constructs a new QVector2D object.
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func NewQVector2D2(param1 Initialization) *QVector2D {
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ret := newQVector2D(C.QVector2D_new2((C.int)(param1)))
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D3 constructs a new QVector2D object.
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func NewQVector2D3(xpos float32, ypos float32) *QVector2D {
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ret := newQVector2D(C.QVector2D_new3((C.float)(xpos), (C.float)(ypos)))
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D4 constructs a new QVector2D object.
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func NewQVector2D4(point QPoint) *QVector2D {
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ret := newQVector2D(C.QVector2D_new4(point.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D5 constructs a new QVector2D object.
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func NewQVector2D5(point QPointF) *QVector2D {
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ret := newQVector2D(C.QVector2D_new5(point.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D6 constructs a new QVector2D object.
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func NewQVector2D6(vector QVector3D) *QVector2D {
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ret := newQVector2D(C.QVector2D_new6(vector.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D7 constructs a new QVector2D object.
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func NewQVector2D7(vector QVector4D) *QVector2D {
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ret := newQVector2D(C.QVector2D_new7(vector.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector2D8 constructs a new QVector2D object.
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func NewQVector2D8(param1 *QVector2D) *QVector2D {
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ret := newQVector2D(C.QVector2D_new8(param1.cPointer()))
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ret.isSubclass = true
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return ret
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}
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func (this *QVector2D) IsNull() bool {
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return (bool)(C.QVector2D_IsNull(this.h))
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}
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func (this *QVector2D) X() float32 {
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return (float32)(C.QVector2D_X(this.h))
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}
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func (this *QVector2D) Y() float32 {
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return (float32)(C.QVector2D_Y(this.h))
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}
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func (this *QVector2D) SetX(x float32) {
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C.QVector2D_SetX(this.h, (C.float)(x))
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}
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func (this *QVector2D) SetY(y float32) {
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C.QVector2D_SetY(this.h, (C.float)(y))
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}
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func (this *QVector2D) OperatorSubscript(i int) float32 {
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return (float32)(C.QVector2D_OperatorSubscript(this.h, (C.int)(i)))
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}
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func (this *QVector2D) Length() float32 {
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return (float32)(C.QVector2D_Length(this.h))
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}
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func (this *QVector2D) LengthSquared() float32 {
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return (float32)(C.QVector2D_LengthSquared(this.h))
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}
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func (this *QVector2D) Normalized() *QVector2D {
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_goptr := newQVector2D(C.QVector2D_Normalized(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector2D) Normalize() {
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C.QVector2D_Normalize(this.h)
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}
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func (this *QVector2D) DistanceToPoint(point QVector2D) float32 {
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return (float32)(C.QVector2D_DistanceToPoint(this.h, point.cPointer()))
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}
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func (this *QVector2D) DistanceToLine(point QVector2D, direction QVector2D) float32 {
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return (float32)(C.QVector2D_DistanceToLine(this.h, point.cPointer(), direction.cPointer()))
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}
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func (this *QVector2D) OperatorPlusAssign(vector QVector2D) *QVector2D {
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return newQVector2D(C.QVector2D_OperatorPlusAssign(this.h, vector.cPointer()))
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}
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func (this *QVector2D) OperatorMinusAssign(vector QVector2D) *QVector2D {
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return newQVector2D(C.QVector2D_OperatorMinusAssign(this.h, vector.cPointer()))
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}
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func (this *QVector2D) OperatorMultiplyAssign(factor float32) *QVector2D {
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return newQVector2D(C.QVector2D_OperatorMultiplyAssign(this.h, (C.float)(factor)))
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}
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func (this *QVector2D) OperatorMultiplyAssignWithVector(vector QVector2D) *QVector2D {
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return newQVector2D(C.QVector2D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer()))
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}
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func (this *QVector2D) OperatorDivideAssign(divisor float32) *QVector2D {
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return newQVector2D(C.QVector2D_OperatorDivideAssign(this.h, (C.float)(divisor)))
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}
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func (this *QVector2D) OperatorDivideAssignWithVector(vector QVector2D) *QVector2D {
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return newQVector2D(C.QVector2D_OperatorDivideAssignWithVector(this.h, vector.cPointer()))
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}
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func QVector2D_DotProduct(v1 QVector2D, v2 QVector2D) float32 {
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return (float32)(C.QVector2D_DotProduct(v1.cPointer(), v2.cPointer()))
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}
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func (this *QVector2D) ToVector3D() *QVector3D {
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_goptr := newQVector3D(C.QVector2D_ToVector3D(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector2D) ToVector4D() *QVector4D {
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_goptr := newQVector4D(C.QVector2D_ToVector4D(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector2D) ToPoint() *QPoint {
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_goptr := newQPoint(C.QVector2D_ToPoint(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector2D) ToPointF() *QPointF {
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_goptr := newQPointF(C.QVector2D_ToPointF(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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// Delete this object from C++ memory.
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func (this *QVector2D) Delete() {
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C.QVector2D_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QVector2D) GoGC() {
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runtime.SetFinalizer(this, func(this *QVector2D) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QVector3D struct {
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h *C.QVector3D
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isSubclass bool
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}
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func (this *QVector3D) cPointer() *C.QVector3D {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QVector3D) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQVector3D constructs the type using only CGO pointers.
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func newQVector3D(h *C.QVector3D) *QVector3D {
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if h == nil {
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return nil
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}
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return &QVector3D{h: h}
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}
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// UnsafeNewQVector3D constructs the type using only unsafe pointers.
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func UnsafeNewQVector3D(h unsafe.Pointer) *QVector3D {
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return newQVector3D((*C.QVector3D)(h))
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}
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// NewQVector3D constructs a new QVector3D object.
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func NewQVector3D() *QVector3D {
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ret := newQVector3D(C.QVector3D_new())
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D2 constructs a new QVector3D object.
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func NewQVector3D2(param1 Initialization) *QVector3D {
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ret := newQVector3D(C.QVector3D_new2((C.int)(param1)))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D3 constructs a new QVector3D object.
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func NewQVector3D3(xpos float32, ypos float32, zpos float32) *QVector3D {
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ret := newQVector3D(C.QVector3D_new3((C.float)(xpos), (C.float)(ypos), (C.float)(zpos)))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D4 constructs a new QVector3D object.
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func NewQVector3D4(point QPoint) *QVector3D {
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ret := newQVector3D(C.QVector3D_new4(point.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D5 constructs a new QVector3D object.
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func NewQVector3D5(point QPointF) *QVector3D {
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ret := newQVector3D(C.QVector3D_new5(point.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D6 constructs a new QVector3D object.
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func NewQVector3D6(vector QVector2D) *QVector3D {
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ret := newQVector3D(C.QVector3D_new6(vector.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D7 constructs a new QVector3D object.
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func NewQVector3D7(vector QVector2D, zpos float32) *QVector3D {
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ret := newQVector3D(C.QVector3D_new7(vector.cPointer(), (C.float)(zpos)))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D8 constructs a new QVector3D object.
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func NewQVector3D8(vector QVector4D) *QVector3D {
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ret := newQVector3D(C.QVector3D_new8(vector.cPointer()))
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ret.isSubclass = true
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return ret
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}
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// NewQVector3D9 constructs a new QVector3D object.
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func NewQVector3D9(param1 *QVector3D) *QVector3D {
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ret := newQVector3D(C.QVector3D_new9(param1.cPointer()))
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ret.isSubclass = true
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return ret
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}
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func (this *QVector3D) IsNull() bool {
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return (bool)(C.QVector3D_IsNull(this.h))
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}
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func (this *QVector3D) X() float32 {
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return (float32)(C.QVector3D_X(this.h))
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}
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func (this *QVector3D) Y() float32 {
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return (float32)(C.QVector3D_Y(this.h))
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}
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func (this *QVector3D) Z() float32 {
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return (float32)(C.QVector3D_Z(this.h))
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}
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func (this *QVector3D) SetX(x float32) {
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C.QVector3D_SetX(this.h, (C.float)(x))
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}
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func (this *QVector3D) SetY(y float32) {
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C.QVector3D_SetY(this.h, (C.float)(y))
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}
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func (this *QVector3D) SetZ(z float32) {
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C.QVector3D_SetZ(this.h, (C.float)(z))
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}
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func (this *QVector3D) OperatorSubscript(i int) float32 {
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return (float32)(C.QVector3D_OperatorSubscript(this.h, (C.int)(i)))
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}
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func (this *QVector3D) Length() float32 {
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return (float32)(C.QVector3D_Length(this.h))
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}
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func (this *QVector3D) LengthSquared() float32 {
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return (float32)(C.QVector3D_LengthSquared(this.h))
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}
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func (this *QVector3D) Normalized() *QVector3D {
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_goptr := newQVector3D(C.QVector3D_Normalized(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector3D) Normalize() {
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C.QVector3D_Normalize(this.h)
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}
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func (this *QVector3D) OperatorPlusAssign(vector QVector3D) *QVector3D {
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return newQVector3D(C.QVector3D_OperatorPlusAssign(this.h, vector.cPointer()))
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}
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func (this *QVector3D) OperatorMinusAssign(vector QVector3D) *QVector3D {
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return newQVector3D(C.QVector3D_OperatorMinusAssign(this.h, vector.cPointer()))
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}
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func (this *QVector3D) OperatorMultiplyAssign(factor float32) *QVector3D {
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return newQVector3D(C.QVector3D_OperatorMultiplyAssign(this.h, (C.float)(factor)))
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}
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func (this *QVector3D) OperatorMultiplyAssignWithVector(vector QVector3D) *QVector3D {
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return newQVector3D(C.QVector3D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer()))
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}
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func (this *QVector3D) OperatorDivideAssign(divisor float32) *QVector3D {
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return newQVector3D(C.QVector3D_OperatorDivideAssign(this.h, (C.float)(divisor)))
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}
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func (this *QVector3D) OperatorDivideAssignWithVector(vector QVector3D) *QVector3D {
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return newQVector3D(C.QVector3D_OperatorDivideAssignWithVector(this.h, vector.cPointer()))
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}
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func QVector3D_DotProduct(v1 QVector3D, v2 QVector3D) float32 {
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return (float32)(C.QVector3D_DotProduct(v1.cPointer(), v2.cPointer()))
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}
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func QVector3D_CrossProduct(v1 QVector3D, v2 QVector3D) *QVector3D {
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_goptr := newQVector3D(C.QVector3D_CrossProduct(v1.cPointer(), v2.cPointer()))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func QVector3D_Normal(v1 QVector3D, v2 QVector3D) *QVector3D {
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_goptr := newQVector3D(C.QVector3D_Normal(v1.cPointer(), v2.cPointer()))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func QVector3D_Normal2(v1 QVector3D, v2 QVector3D, v3 QVector3D) *QVector3D {
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_goptr := newQVector3D(C.QVector3D_Normal2(v1.cPointer(), v2.cPointer(), v3.cPointer()))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector3D) Project(modelView *QMatrix4x4, projection *QMatrix4x4, viewport *QRect) *QVector3D {
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_goptr := newQVector3D(C.QVector3D_Project(this.h, modelView.cPointer(), projection.cPointer(), viewport.cPointer()))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector3D) Unproject(modelView *QMatrix4x4, projection *QMatrix4x4, viewport *QRect) *QVector3D {
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_goptr := newQVector3D(C.QVector3D_Unproject(this.h, modelView.cPointer(), projection.cPointer(), viewport.cPointer()))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QVector3D) DistanceToPoint(point QVector3D) float32 {
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return (float32)(C.QVector3D_DistanceToPoint(this.h, point.cPointer()))
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}
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func (this *QVector3D) DistanceToPlane(plane QVector3D, normal QVector3D) float32 {
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return (float32)(C.QVector3D_DistanceToPlane(this.h, plane.cPointer(), normal.cPointer()))
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}
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func (this *QVector3D) DistanceToPlane2(plane1 QVector3D, plane2 QVector3D, plane3 QVector3D) float32 {
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return (float32)(C.QVector3D_DistanceToPlane2(this.h, plane1.cPointer(), plane2.cPointer(), plane3.cPointer()))
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}
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func (this *QVector3D) DistanceToLine(point QVector3D, direction QVector3D) float32 {
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return (float32)(C.QVector3D_DistanceToLine(this.h, point.cPointer(), direction.cPointer()))
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}
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func (this *QVector3D) ToVector2D() *QVector2D {
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_goptr := newQVector2D(C.QVector3D_ToVector2D(this.h))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector3D) ToVector4D() *QVector4D {
|
|
_goptr := newQVector4D(C.QVector3D_ToVector4D(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector3D) ToPoint() *QPoint {
|
|
_goptr := newQPoint(C.QVector3D_ToPoint(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector3D) ToPointF() *QPointF {
|
|
_goptr := newQPointF(C.QVector3D_ToPointF(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
// Delete this object from C++ memory.
|
|
func (this *QVector3D) Delete() {
|
|
C.QVector3D_Delete(this.h, C.bool(this.isSubclass))
|
|
}
|
|
|
|
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
|
|
// from C++ memory once it is unreachable from Go memory.
|
|
func (this *QVector3D) GoGC() {
|
|
runtime.SetFinalizer(this, func(this *QVector3D) {
|
|
this.Delete()
|
|
runtime.KeepAlive(this.h)
|
|
})
|
|
}
|
|
|
|
type QVector4D struct {
|
|
h *C.QVector4D
|
|
isSubclass bool
|
|
}
|
|
|
|
func (this *QVector4D) cPointer() *C.QVector4D {
|
|
if this == nil {
|
|
return nil
|
|
}
|
|
return this.h
|
|
}
|
|
|
|
func (this *QVector4D) UnsafePointer() unsafe.Pointer {
|
|
if this == nil {
|
|
return nil
|
|
}
|
|
return unsafe.Pointer(this.h)
|
|
}
|
|
|
|
// newQVector4D constructs the type using only CGO pointers.
|
|
func newQVector4D(h *C.QVector4D) *QVector4D {
|
|
if h == nil {
|
|
return nil
|
|
}
|
|
|
|
return &QVector4D{h: h}
|
|
}
|
|
|
|
// UnsafeNewQVector4D constructs the type using only unsafe pointers.
|
|
func UnsafeNewQVector4D(h unsafe.Pointer) *QVector4D {
|
|
return newQVector4D((*C.QVector4D)(h))
|
|
}
|
|
|
|
// NewQVector4D constructs a new QVector4D object.
|
|
func NewQVector4D() *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new())
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D2 constructs a new QVector4D object.
|
|
func NewQVector4D2(param1 Initialization) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new2((C.int)(param1)))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D3 constructs a new QVector4D object.
|
|
func NewQVector4D3(xpos float32, ypos float32, zpos float32, wpos float32) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new3((C.float)(xpos), (C.float)(ypos), (C.float)(zpos), (C.float)(wpos)))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D4 constructs a new QVector4D object.
|
|
func NewQVector4D4(point QPoint) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new4(point.cPointer()))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D5 constructs a new QVector4D object.
|
|
func NewQVector4D5(point QPointF) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new5(point.cPointer()))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D6 constructs a new QVector4D object.
|
|
func NewQVector4D6(vector QVector2D) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new6(vector.cPointer()))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D7 constructs a new QVector4D object.
|
|
func NewQVector4D7(vector QVector2D, zpos float32, wpos float32) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new7(vector.cPointer(), (C.float)(zpos), (C.float)(wpos)))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D8 constructs a new QVector4D object.
|
|
func NewQVector4D8(vector QVector3D) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new8(vector.cPointer()))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D9 constructs a new QVector4D object.
|
|
func NewQVector4D9(vector QVector3D, wpos float32) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new9(vector.cPointer(), (C.float)(wpos)))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
// NewQVector4D10 constructs a new QVector4D object.
|
|
func NewQVector4D10(param1 *QVector4D) *QVector4D {
|
|
|
|
ret := newQVector4D(C.QVector4D_new10(param1.cPointer()))
|
|
ret.isSubclass = true
|
|
return ret
|
|
}
|
|
|
|
func (this *QVector4D) IsNull() bool {
|
|
return (bool)(C.QVector4D_IsNull(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) X() float32 {
|
|
return (float32)(C.QVector4D_X(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) Y() float32 {
|
|
return (float32)(C.QVector4D_Y(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) Z() float32 {
|
|
return (float32)(C.QVector4D_Z(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) W() float32 {
|
|
return (float32)(C.QVector4D_W(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) SetX(x float32) {
|
|
C.QVector4D_SetX(this.h, (C.float)(x))
|
|
}
|
|
|
|
func (this *QVector4D) SetY(y float32) {
|
|
C.QVector4D_SetY(this.h, (C.float)(y))
|
|
}
|
|
|
|
func (this *QVector4D) SetZ(z float32) {
|
|
C.QVector4D_SetZ(this.h, (C.float)(z))
|
|
}
|
|
|
|
func (this *QVector4D) SetW(w float32) {
|
|
C.QVector4D_SetW(this.h, (C.float)(w))
|
|
}
|
|
|
|
func (this *QVector4D) OperatorSubscript(i int) float32 {
|
|
return (float32)(C.QVector4D_OperatorSubscript(this.h, (C.int)(i)))
|
|
}
|
|
|
|
func (this *QVector4D) Length() float32 {
|
|
return (float32)(C.QVector4D_Length(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) LengthSquared() float32 {
|
|
return (float32)(C.QVector4D_LengthSquared(this.h))
|
|
}
|
|
|
|
func (this *QVector4D) Normalized() *QVector4D {
|
|
_goptr := newQVector4D(C.QVector4D_Normalized(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector4D) Normalize() {
|
|
C.QVector4D_Normalize(this.h)
|
|
}
|
|
|
|
func (this *QVector4D) OperatorPlusAssign(vector QVector4D) *QVector4D {
|
|
return newQVector4D(C.QVector4D_OperatorPlusAssign(this.h, vector.cPointer()))
|
|
}
|
|
|
|
func (this *QVector4D) OperatorMinusAssign(vector QVector4D) *QVector4D {
|
|
return newQVector4D(C.QVector4D_OperatorMinusAssign(this.h, vector.cPointer()))
|
|
}
|
|
|
|
func (this *QVector4D) OperatorMultiplyAssign(factor float32) *QVector4D {
|
|
return newQVector4D(C.QVector4D_OperatorMultiplyAssign(this.h, (C.float)(factor)))
|
|
}
|
|
|
|
func (this *QVector4D) OperatorMultiplyAssignWithVector(vector QVector4D) *QVector4D {
|
|
return newQVector4D(C.QVector4D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer()))
|
|
}
|
|
|
|
func (this *QVector4D) OperatorDivideAssign(divisor float32) *QVector4D {
|
|
return newQVector4D(C.QVector4D_OperatorDivideAssign(this.h, (C.float)(divisor)))
|
|
}
|
|
|
|
func (this *QVector4D) OperatorDivideAssignWithVector(vector QVector4D) *QVector4D {
|
|
return newQVector4D(C.QVector4D_OperatorDivideAssignWithVector(this.h, vector.cPointer()))
|
|
}
|
|
|
|
func QVector4D_DotProduct(v1 QVector4D, v2 QVector4D) float32 {
|
|
return (float32)(C.QVector4D_DotProduct(v1.cPointer(), v2.cPointer()))
|
|
}
|
|
|
|
func (this *QVector4D) ToVector2D() *QVector2D {
|
|
_goptr := newQVector2D(C.QVector4D_ToVector2D(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector4D) ToVector2DAffine() *QVector2D {
|
|
_goptr := newQVector2D(C.QVector4D_ToVector2DAffine(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector4D) ToVector3D() *QVector3D {
|
|
_goptr := newQVector3D(C.QVector4D_ToVector3D(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector4D) ToVector3DAffine() *QVector3D {
|
|
_goptr := newQVector3D(C.QVector4D_ToVector3DAffine(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector4D) ToPoint() *QPoint {
|
|
_goptr := newQPoint(C.QVector4D_ToPoint(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
func (this *QVector4D) ToPointF() *QPointF {
|
|
_goptr := newQPointF(C.QVector4D_ToPointF(this.h))
|
|
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
|
|
return _goptr
|
|
}
|
|
|
|
// Delete this object from C++ memory.
|
|
func (this *QVector4D) Delete() {
|
|
C.QVector4D_Delete(this.h, C.bool(this.isSubclass))
|
|
}
|
|
|
|
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
|
|
// from C++ memory once it is unreachable from Go memory.
|
|
func (this *QVector4D) GoGC() {
|
|
runtime.SetFinalizer(this, func(this *QVector4D) {
|
|
this.Delete()
|
|
runtime.KeepAlive(this.h)
|
|
})
|
|
}
|