miqt/qt/gen_qtestsupport_widgets.go

94 lines
3.8 KiB
Go

package qt
/*
#include "gen_qtestsupport_widgets.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QTest__QTouchEventWidgetSequence struct {
h *C.QTest__QTouchEventWidgetSequence
*QTest__QTouchEventSequence
}
func (this *QTest__QTouchEventWidgetSequence) cPointer() *C.QTest__QTouchEventWidgetSequence {
if this == nil {
return nil
}
return this.h
}
func newQTest__QTouchEventWidgetSequence(h *C.QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence {
if h == nil {
return nil
}
return &QTest__QTouchEventWidgetSequence{h: h, QTest__QTouchEventSequence: newQTest__QTouchEventSequence_U(unsafe.Pointer(h))}
}
func newQTest__QTouchEventWidgetSequence_U(h unsafe.Pointer) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence((*C.QTest__QTouchEventWidgetSequence)(h))
}
// NewQTest__QTouchEventWidgetSequence constructs a new QTest::QTouchEventWidgetSequence object.
func NewQTest__QTouchEventWidgetSequence(param1 *QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence {
ret := C.QTest__QTouchEventWidgetSequence_new(param1.cPointer())
return newQTest__QTouchEventWidgetSequence(ret)
}
func (this *QTest__QTouchEventWidgetSequence) Press(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Press(this.h, (C.int)(touchId), pt.cPointer())))
}
func (this *QTest__QTouchEventWidgetSequence) Move(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Move(this.h, (C.int)(touchId), pt.cPointer())))
}
func (this *QTest__QTouchEventWidgetSequence) Release(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Release(this.h, (C.int)(touchId), pt.cPointer())))
}
func (this *QTest__QTouchEventWidgetSequence) Stationary(touchId int) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Stationary(this.h, (C.int)(touchId))))
}
func (this *QTest__QTouchEventWidgetSequence) Commit() bool {
return (bool)(C.QTest__QTouchEventWidgetSequence_Commit(this.h))
}
func (this *QTest__QTouchEventWidgetSequence) Press3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Press3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())))
}
func (this *QTest__QTouchEventWidgetSequence) Move3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Move3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())))
}
func (this *QTest__QTouchEventWidgetSequence) Release3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence {
return newQTest__QTouchEventWidgetSequence_U(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Release3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())))
}
func (this *QTest__QTouchEventWidgetSequence) Commit1(processEvents bool) bool {
return (bool)(C.QTest__QTouchEventWidgetSequence_Commit1(this.h, (C.bool)(processEvents)))
}
// Delete this object from C++ memory.
func (this *QTest__QTouchEventWidgetSequence) Delete() {
C.QTest__QTouchEventWidgetSequence_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTest__QTouchEventWidgetSequence) GoGC() {
runtime.SetFinalizer(this, func(this *QTest__QTouchEventWidgetSequence) {
this.Delete()
runtime.KeepAlive(this.h)
})
}