mirror of
https://github.com/mappu/miqt.git
synced 2024-12-23 01:18:37 +00:00
311 lines
8.5 KiB
Go
311 lines
8.5 KiB
Go
package qt
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/*
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#include "gen_qvector3d.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QVector3D struct {
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h *C.QVector3D
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}
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func (this *QVector3D) cPointer() *C.QVector3D {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQVector3D(h *C.QVector3D) *QVector3D {
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if h == nil {
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return nil
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}
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return &QVector3D{h: h}
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}
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func newQVector3D_U(h unsafe.Pointer) *QVector3D {
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return newQVector3D((*C.QVector3D)(h))
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}
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// NewQVector3D constructs a new QVector3D object.
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func NewQVector3D() *QVector3D {
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ret := C.QVector3D_new()
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return newQVector3D(ret)
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}
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// NewQVector3D2 constructs a new QVector3D object.
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func NewQVector3D2(param1 Initialization) *QVector3D {
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ret := C.QVector3D_new2((C.uintptr_t)(param1))
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return newQVector3D(ret)
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}
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// NewQVector3D3 constructs a new QVector3D object.
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func NewQVector3D3(xpos float32, ypos float32, zpos float32) *QVector3D {
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ret := C.QVector3D_new3((C.float)(xpos), (C.float)(ypos), (C.float)(zpos))
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return newQVector3D(ret)
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}
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// NewQVector3D4 constructs a new QVector3D object.
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func NewQVector3D4(point *QPoint) *QVector3D {
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ret := C.QVector3D_new4(point.cPointer())
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return newQVector3D(ret)
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}
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// NewQVector3D5 constructs a new QVector3D object.
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func NewQVector3D5(point *QPointF) *QVector3D {
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ret := C.QVector3D_new5(point.cPointer())
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return newQVector3D(ret)
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}
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// NewQVector3D6 constructs a new QVector3D object.
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func NewQVector3D6(vector *QVector2D) *QVector3D {
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ret := C.QVector3D_new6(vector.cPointer())
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return newQVector3D(ret)
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}
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// NewQVector3D7 constructs a new QVector3D object.
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func NewQVector3D7(vector *QVector2D, zpos float32) *QVector3D {
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ret := C.QVector3D_new7(vector.cPointer(), (C.float)(zpos))
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return newQVector3D(ret)
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}
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// NewQVector3D8 constructs a new QVector3D object.
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func NewQVector3D8(vector *QVector4D) *QVector3D {
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ret := C.QVector3D_new8(vector.cPointer())
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return newQVector3D(ret)
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}
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// NewQVector3D9 constructs a new QVector3D object.
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func NewQVector3D9(param1 *QVector3D) *QVector3D {
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ret := C.QVector3D_new9(param1.cPointer())
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return newQVector3D(ret)
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}
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func (this *QVector3D) IsNull() bool {
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ret := C.QVector3D_IsNull(this.h)
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return (bool)(ret)
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}
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func (this *QVector3D) X() float32 {
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ret := C.QVector3D_X(this.h)
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return (float32)(ret)
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}
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func (this *QVector3D) Y() float32 {
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ret := C.QVector3D_Y(this.h)
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return (float32)(ret)
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}
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func (this *QVector3D) Z() float32 {
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ret := C.QVector3D_Z(this.h)
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return (float32)(ret)
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}
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func (this *QVector3D) SetX(x float32) {
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C.QVector3D_SetX(this.h, (C.float)(x))
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}
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func (this *QVector3D) SetY(y float32) {
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C.QVector3D_SetY(this.h, (C.float)(y))
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}
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func (this *QVector3D) SetZ(z float32) {
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C.QVector3D_SetZ(this.h, (C.float)(z))
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}
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func (this *QVector3D) OperatorSubscript(i int) float32 {
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ret := C.QVector3D_OperatorSubscript(this.h, (C.int)(i))
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return (float32)(ret)
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}
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func (this *QVector3D) Length() float32 {
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ret := C.QVector3D_Length(this.h)
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return (float32)(ret)
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}
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func (this *QVector3D) LengthSquared() float32 {
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ret := C.QVector3D_LengthSquared(this.h)
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return (float32)(ret)
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}
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func (this *QVector3D) Normalized() *QVector3D {
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ret := C.QVector3D_Normalized(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector3D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) Normalize() {
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C.QVector3D_Normalize(this.h)
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}
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func (this *QVector3D) OperatorPlusAssign(vector *QVector3D) *QVector3D {
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ret := C.QVector3D_OperatorPlusAssign(this.h, vector.cPointer())
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return newQVector3D_U(unsafe.Pointer(ret))
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}
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func (this *QVector3D) OperatorMinusAssign(vector *QVector3D) *QVector3D {
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ret := C.QVector3D_OperatorMinusAssign(this.h, vector.cPointer())
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return newQVector3D_U(unsafe.Pointer(ret))
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}
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func (this *QVector3D) OperatorMultiplyAssign(factor float32) *QVector3D {
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ret := C.QVector3D_OperatorMultiplyAssign(this.h, (C.float)(factor))
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return newQVector3D_U(unsafe.Pointer(ret))
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}
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func (this *QVector3D) OperatorMultiplyAssignWithVector(vector *QVector3D) *QVector3D {
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ret := C.QVector3D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer())
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return newQVector3D_U(unsafe.Pointer(ret))
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}
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func (this *QVector3D) OperatorDivideAssign(divisor float32) *QVector3D {
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ret := C.QVector3D_OperatorDivideAssign(this.h, (C.float)(divisor))
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return newQVector3D_U(unsafe.Pointer(ret))
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}
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func (this *QVector3D) OperatorDivideAssignWithVector(vector *QVector3D) *QVector3D {
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ret := C.QVector3D_OperatorDivideAssignWithVector(this.h, vector.cPointer())
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return newQVector3D_U(unsafe.Pointer(ret))
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}
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func QVector3D_DotProduct(v1 *QVector3D, v2 *QVector3D) float32 {
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ret := C.QVector3D_DotProduct(v1.cPointer(), v2.cPointer())
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return (float32)(ret)
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}
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func QVector3D_CrossProduct(v1 *QVector3D, v2 *QVector3D) *QVector3D {
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ret := C.QVector3D_CrossProduct(v1.cPointer(), v2.cPointer())
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector3D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func QVector3D_Normal(v1 *QVector3D, v2 *QVector3D) *QVector3D {
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ret := C.QVector3D_Normal(v1.cPointer(), v2.cPointer())
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector3D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func QVector3D_Normal2(v1 *QVector3D, v2 *QVector3D, v3 *QVector3D) *QVector3D {
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ret := C.QVector3D_Normal2(v1.cPointer(), v2.cPointer(), v3.cPointer())
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector3D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) Project(modelView *QMatrix4x4, projection *QMatrix4x4, viewport *QRect) *QVector3D {
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ret := C.QVector3D_Project(this.h, modelView.cPointer(), projection.cPointer(), viewport.cPointer())
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector3D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) Unproject(modelView *QMatrix4x4, projection *QMatrix4x4, viewport *QRect) *QVector3D {
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ret := C.QVector3D_Unproject(this.h, modelView.cPointer(), projection.cPointer(), viewport.cPointer())
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector3D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector3D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) DistanceToPoint(point *QVector3D) float32 {
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ret := C.QVector3D_DistanceToPoint(this.h, point.cPointer())
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return (float32)(ret)
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}
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func (this *QVector3D) DistanceToPlane(plane *QVector3D, normal *QVector3D) float32 {
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ret := C.QVector3D_DistanceToPlane(this.h, plane.cPointer(), normal.cPointer())
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return (float32)(ret)
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}
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func (this *QVector3D) DistanceToPlane2(plane1 *QVector3D, plane2 *QVector3D, plane3 *QVector3D) float32 {
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ret := C.QVector3D_DistanceToPlane2(this.h, plane1.cPointer(), plane2.cPointer(), plane3.cPointer())
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return (float32)(ret)
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}
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func (this *QVector3D) DistanceToLine(point *QVector3D, direction *QVector3D) float32 {
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ret := C.QVector3D_DistanceToLine(this.h, point.cPointer(), direction.cPointer())
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return (float32)(ret)
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}
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func (this *QVector3D) ToVector2D() *QVector2D {
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ret := C.QVector3D_ToVector2D(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector2D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector2D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) ToVector4D() *QVector4D {
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ret := C.QVector3D_ToVector4D(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQVector4D(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QVector4D) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) ToPoint() *QPoint {
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ret := C.QVector3D_ToPoint(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQPoint(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QPoint) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) ToPointF() *QPointF {
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ret := C.QVector3D_ToPointF(this.h)
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// Qt uses pass-by-value semantics for this type. Mimic with finalizer
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ret1 := newQPointF(ret)
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runtime.SetFinalizer(ret1, func(ret2 *QPointF) {
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ret2.Delete()
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runtime.KeepAlive(ret2.h)
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})
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return ret1
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}
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func (this *QVector3D) Delete() {
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C.QVector3D_Delete(this.h)
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}
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