mirror of
https://github.com/mappu/miqt.git
synced 2024-12-22 17:08:38 +00:00
332 lines
10 KiB
C++
332 lines
10 KiB
C++
#include <QAudioEngine>
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#include <QMetaObject>
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#include <QQuaternion>
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#include <QSpatialSound>
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#include <QString>
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#include <QByteArray>
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#include <cstring>
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#include <QUrl>
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#include <QVector3D>
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#include <qspatialsound.h>
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#include "gen_qspatialsound.h"
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#include "_cgo_export.h"
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QSpatialSound* QSpatialSound_new(QAudioEngine* engine) {
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return new QSpatialSound(engine);
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}
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QMetaObject* QSpatialSound_MetaObject(const QSpatialSound* self) {
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return (QMetaObject*) self->metaObject();
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}
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void* QSpatialSound_Metacast(QSpatialSound* self, const char* param1) {
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return self->qt_metacast(param1);
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}
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struct miqt_string QSpatialSound_Tr(const char* s) {
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QString _ret = QSpatialSound::tr(s);
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// Convert QString from UTF-16 in C++ RAII memory to UTF-8 in manually-managed C memory
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QByteArray _b = _ret.toUtf8();
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struct miqt_string _ms;
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_ms.len = _b.length();
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_ms.data = static_cast<char*>(malloc(_ms.len));
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memcpy(_ms.data, _b.data(), _ms.len);
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return _ms;
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}
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void QSpatialSound_SetSource(QSpatialSound* self, QUrl* url) {
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self->setSource(*url);
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}
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QUrl* QSpatialSound_Source(const QSpatialSound* self) {
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return new QUrl(self->source());
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}
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int QSpatialSound_Loops(const QSpatialSound* self) {
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return self->loops();
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}
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void QSpatialSound_SetLoops(QSpatialSound* self, int loops) {
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self->setLoops(static_cast<int>(loops));
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}
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bool QSpatialSound_AutoPlay(const QSpatialSound* self) {
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return self->autoPlay();
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}
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void QSpatialSound_SetAutoPlay(QSpatialSound* self, bool autoPlay) {
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self->setAutoPlay(autoPlay);
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}
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void QSpatialSound_SetPosition(QSpatialSound* self, QVector3D* pos) {
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self->setPosition(*pos);
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}
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QVector3D* QSpatialSound_Position(const QSpatialSound* self) {
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return new QVector3D(self->position());
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}
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void QSpatialSound_SetRotation(QSpatialSound* self, QQuaternion* q) {
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self->setRotation(*q);
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}
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QQuaternion* QSpatialSound_Rotation(const QSpatialSound* self) {
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return new QQuaternion(self->rotation());
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}
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void QSpatialSound_SetVolume(QSpatialSound* self, float volume) {
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self->setVolume(static_cast<float>(volume));
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}
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float QSpatialSound_Volume(const QSpatialSound* self) {
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return self->volume();
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}
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void QSpatialSound_SetDistanceModel(QSpatialSound* self, int model) {
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self->setDistanceModel(static_cast<QSpatialSound::DistanceModel>(model));
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}
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int QSpatialSound_DistanceModel(const QSpatialSound* self) {
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QSpatialSound::DistanceModel _ret = self->distanceModel();
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return static_cast<int>(_ret);
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}
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void QSpatialSound_SetSize(QSpatialSound* self, float size) {
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self->setSize(static_cast<float>(size));
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}
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float QSpatialSound_Size(const QSpatialSound* self) {
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return self->size();
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}
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void QSpatialSound_SetDistanceCutoff(QSpatialSound* self, float cutoff) {
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self->setDistanceCutoff(static_cast<float>(cutoff));
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}
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float QSpatialSound_DistanceCutoff(const QSpatialSound* self) {
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return self->distanceCutoff();
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}
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void QSpatialSound_SetManualAttenuation(QSpatialSound* self, float attenuation) {
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self->setManualAttenuation(static_cast<float>(attenuation));
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}
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float QSpatialSound_ManualAttenuation(const QSpatialSound* self) {
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return self->manualAttenuation();
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}
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void QSpatialSound_SetOcclusionIntensity(QSpatialSound* self, float occlusion) {
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self->setOcclusionIntensity(static_cast<float>(occlusion));
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}
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float QSpatialSound_OcclusionIntensity(const QSpatialSound* self) {
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return self->occlusionIntensity();
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}
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void QSpatialSound_SetDirectivity(QSpatialSound* self, float alpha) {
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self->setDirectivity(static_cast<float>(alpha));
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}
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float QSpatialSound_Directivity(const QSpatialSound* self) {
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return self->directivity();
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}
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void QSpatialSound_SetDirectivityOrder(QSpatialSound* self, float alpha) {
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self->setDirectivityOrder(static_cast<float>(alpha));
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}
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float QSpatialSound_DirectivityOrder(const QSpatialSound* self) {
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return self->directivityOrder();
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}
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void QSpatialSound_SetNearFieldGain(QSpatialSound* self, float gain) {
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self->setNearFieldGain(static_cast<float>(gain));
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}
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float QSpatialSound_NearFieldGain(const QSpatialSound* self) {
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return self->nearFieldGain();
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}
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QAudioEngine* QSpatialSound_Engine(const QSpatialSound* self) {
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return self->engine();
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}
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void QSpatialSound_SourceChanged(QSpatialSound* self) {
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self->sourceChanged();
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}
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void QSpatialSound_connect_SourceChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::sourceChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_SourceChanged(slot);
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});
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}
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void QSpatialSound_LoopsChanged(QSpatialSound* self) {
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self->loopsChanged();
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}
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void QSpatialSound_connect_LoopsChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::loopsChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_LoopsChanged(slot);
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});
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}
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void QSpatialSound_AutoPlayChanged(QSpatialSound* self) {
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self->autoPlayChanged();
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}
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void QSpatialSound_connect_AutoPlayChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::autoPlayChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_AutoPlayChanged(slot);
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});
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}
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void QSpatialSound_PositionChanged(QSpatialSound* self) {
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self->positionChanged();
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}
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void QSpatialSound_connect_PositionChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::positionChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_PositionChanged(slot);
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});
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}
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void QSpatialSound_RotationChanged(QSpatialSound* self) {
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self->rotationChanged();
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}
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void QSpatialSound_connect_RotationChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::rotationChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_RotationChanged(slot);
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});
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}
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void QSpatialSound_VolumeChanged(QSpatialSound* self) {
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self->volumeChanged();
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}
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void QSpatialSound_connect_VolumeChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::volumeChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_VolumeChanged(slot);
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});
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}
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void QSpatialSound_DistanceModelChanged(QSpatialSound* self) {
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self->distanceModelChanged();
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}
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void QSpatialSound_connect_DistanceModelChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::distanceModelChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_DistanceModelChanged(slot);
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});
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}
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void QSpatialSound_SizeChanged(QSpatialSound* self) {
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self->sizeChanged();
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}
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void QSpatialSound_connect_SizeChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::sizeChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_SizeChanged(slot);
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});
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}
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void QSpatialSound_DistanceCutoffChanged(QSpatialSound* self) {
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self->distanceCutoffChanged();
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}
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void QSpatialSound_connect_DistanceCutoffChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::distanceCutoffChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_DistanceCutoffChanged(slot);
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});
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}
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void QSpatialSound_ManualAttenuationChanged(QSpatialSound* self) {
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self->manualAttenuationChanged();
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}
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void QSpatialSound_connect_ManualAttenuationChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::manualAttenuationChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_ManualAttenuationChanged(slot);
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});
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}
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void QSpatialSound_OcclusionIntensityChanged(QSpatialSound* self) {
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self->occlusionIntensityChanged();
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}
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void QSpatialSound_connect_OcclusionIntensityChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::occlusionIntensityChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_OcclusionIntensityChanged(slot);
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});
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}
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void QSpatialSound_DirectivityChanged(QSpatialSound* self) {
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self->directivityChanged();
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}
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void QSpatialSound_connect_DirectivityChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::directivityChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_DirectivityChanged(slot);
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});
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}
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void QSpatialSound_DirectivityOrderChanged(QSpatialSound* self) {
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self->directivityOrderChanged();
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}
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void QSpatialSound_connect_DirectivityOrderChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::directivityOrderChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_DirectivityOrderChanged(slot);
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});
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}
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void QSpatialSound_NearFieldGainChanged(QSpatialSound* self) {
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self->nearFieldGainChanged();
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}
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void QSpatialSound_connect_NearFieldGainChanged(QSpatialSound* self, intptr_t slot) {
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QSpatialSound::connect(self, static_cast<void (QSpatialSound::*)()>(&QSpatialSound::nearFieldGainChanged), self, [=]() {
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miqt_exec_callback_QSpatialSound_NearFieldGainChanged(slot);
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});
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}
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void QSpatialSound_Play(QSpatialSound* self) {
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self->play();
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}
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void QSpatialSound_Pause(QSpatialSound* self) {
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self->pause();
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}
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void QSpatialSound_Stop(QSpatialSound* self) {
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self->stop();
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}
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struct miqt_string QSpatialSound_Tr2(const char* s, const char* c) {
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QString _ret = QSpatialSound::tr(s, c);
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// Convert QString from UTF-16 in C++ RAII memory to UTF-8 in manually-managed C memory
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QByteArray _b = _ret.toUtf8();
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struct miqt_string _ms;
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_ms.len = _b.length();
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_ms.data = static_cast<char*>(malloc(_ms.len));
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memcpy(_ms.data, _b.data(), _ms.len);
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return _ms;
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}
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struct miqt_string QSpatialSound_Tr3(const char* s, const char* c, int n) {
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QString _ret = QSpatialSound::tr(s, c, static_cast<int>(n));
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// Convert QString from UTF-16 in C++ RAII memory to UTF-8 in manually-managed C memory
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QByteArray _b = _ret.toUtf8();
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struct miqt_string _ms;
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_ms.len = _b.length();
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_ms.data = static_cast<char*>(malloc(_ms.len));
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memcpy(_ms.data, _b.data(), _ms.len);
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return _ms;
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}
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void QSpatialSound_Delete(QSpatialSound* self) {
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delete self;
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}
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