miqt/qt/gen_qparallelanimationgroup.go

140 lines
4.2 KiB
Go

package qt
/*
#include "gen_qparallelanimationgroup.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QParallelAnimationGroup struct {
h *C.QParallelAnimationGroup
*QAnimationGroup
}
func (this *QParallelAnimationGroup) cPointer() *C.QParallelAnimationGroup {
if this == nil {
return nil
}
return this.h
}
func newQParallelAnimationGroup(h *C.QParallelAnimationGroup) *QParallelAnimationGroup {
if h == nil {
return nil
}
return &QParallelAnimationGroup{h: h, QAnimationGroup: newQAnimationGroup_U(unsafe.Pointer(h))}
}
func newQParallelAnimationGroup_U(h unsafe.Pointer) *QParallelAnimationGroup {
return newQParallelAnimationGroup((*C.QParallelAnimationGroup)(h))
}
// NewQParallelAnimationGroup constructs a new QParallelAnimationGroup object.
func NewQParallelAnimationGroup() *QParallelAnimationGroup {
ret := C.QParallelAnimationGroup_new()
return newQParallelAnimationGroup(ret)
}
// NewQParallelAnimationGroup2 constructs a new QParallelAnimationGroup object.
func NewQParallelAnimationGroup2(parent *QObject) *QParallelAnimationGroup {
ret := C.QParallelAnimationGroup_new2(parent.cPointer())
return newQParallelAnimationGroup(ret)
}
func (this *QParallelAnimationGroup) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QParallelAnimationGroup_MetaObject(this.h)))
}
func (this *QParallelAnimationGroup) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return C.QParallelAnimationGroup_Metacast(this.h, param1_Cstring)
}
func QParallelAnimationGroup_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QParallelAnimationGroup_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QParallelAnimationGroup_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QParallelAnimationGroup_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QParallelAnimationGroup) Duration() int {
return (int)(C.QParallelAnimationGroup_Duration(this.h))
}
func QParallelAnimationGroup_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QParallelAnimationGroup_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QParallelAnimationGroup_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QParallelAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QParallelAnimationGroup_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QParallelAnimationGroup_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QParallelAnimationGroup_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QParallelAnimationGroup_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QParallelAnimationGroup) Delete() {
C.QParallelAnimationGroup_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QParallelAnimationGroup) GoGC() {
runtime.SetFinalizer(this, func(this *QParallelAnimationGroup) {
this.Delete()
runtime.KeepAlive(this.h)
})
}