mirror of
https://github.com/mappu/miqt.git
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146 lines
3.8 KiB
Go
146 lines
3.8 KiB
Go
package qt6
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/*
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#include "gen_qpaintdevice.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QPaintDevice__PaintDeviceMetric int
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const (
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QPaintDevice__PdmWidth QPaintDevice__PaintDeviceMetric = 1
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QPaintDevice__PdmHeight QPaintDevice__PaintDeviceMetric = 2
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QPaintDevice__PdmWidthMM QPaintDevice__PaintDeviceMetric = 3
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QPaintDevice__PdmHeightMM QPaintDevice__PaintDeviceMetric = 4
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QPaintDevice__PdmNumColors QPaintDevice__PaintDeviceMetric = 5
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QPaintDevice__PdmDepth QPaintDevice__PaintDeviceMetric = 6
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QPaintDevice__PdmDpiX QPaintDevice__PaintDeviceMetric = 7
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QPaintDevice__PdmDpiY QPaintDevice__PaintDeviceMetric = 8
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QPaintDevice__PdmPhysicalDpiX QPaintDevice__PaintDeviceMetric = 9
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QPaintDevice__PdmPhysicalDpiY QPaintDevice__PaintDeviceMetric = 10
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QPaintDevice__PdmDevicePixelRatio QPaintDevice__PaintDeviceMetric = 11
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QPaintDevice__PdmDevicePixelRatioScaled QPaintDevice__PaintDeviceMetric = 12
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)
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type QPaintDevice struct {
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h *C.QPaintDevice
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isSubclass bool
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}
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func (this *QPaintDevice) cPointer() *C.QPaintDevice {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QPaintDevice) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQPaintDevice constructs the type using only CGO pointers.
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func newQPaintDevice(h *C.QPaintDevice) *QPaintDevice {
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if h == nil {
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return nil
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}
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return &QPaintDevice{h: h}
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}
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// UnsafeNewQPaintDevice constructs the type using only unsafe pointers.
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func UnsafeNewQPaintDevice(h unsafe.Pointer) *QPaintDevice {
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if h == nil {
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return nil
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}
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return &QPaintDevice{h: (*C.QPaintDevice)(h)}
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}
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func (this *QPaintDevice) DevType() int {
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return (int)(C.QPaintDevice_DevType(this.h))
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}
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func (this *QPaintDevice) PaintingActive() bool {
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return (bool)(C.QPaintDevice_PaintingActive(this.h))
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}
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func (this *QPaintDevice) PaintEngine() *QPaintEngine {
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return UnsafeNewQPaintEngine(unsafe.Pointer(C.QPaintDevice_PaintEngine(this.h)))
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}
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func (this *QPaintDevice) Width() int {
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return (int)(C.QPaintDevice_Width(this.h))
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}
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func (this *QPaintDevice) Height() int {
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return (int)(C.QPaintDevice_Height(this.h))
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}
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func (this *QPaintDevice) WidthMM() int {
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return (int)(C.QPaintDevice_WidthMM(this.h))
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}
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func (this *QPaintDevice) HeightMM() int {
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return (int)(C.QPaintDevice_HeightMM(this.h))
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}
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func (this *QPaintDevice) LogicalDpiX() int {
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return (int)(C.QPaintDevice_LogicalDpiX(this.h))
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}
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func (this *QPaintDevice) LogicalDpiY() int {
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return (int)(C.QPaintDevice_LogicalDpiY(this.h))
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}
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func (this *QPaintDevice) PhysicalDpiX() int {
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return (int)(C.QPaintDevice_PhysicalDpiX(this.h))
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}
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func (this *QPaintDevice) PhysicalDpiY() int {
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return (int)(C.QPaintDevice_PhysicalDpiY(this.h))
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}
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func (this *QPaintDevice) DevicePixelRatio() float64 {
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return (float64)(C.QPaintDevice_DevicePixelRatio(this.h))
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}
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func (this *QPaintDevice) DevicePixelRatioF() float64 {
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return (float64)(C.QPaintDevice_DevicePixelRatioF(this.h))
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}
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func (this *QPaintDevice) ColorCount() int {
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return (int)(C.QPaintDevice_ColorCount(this.h))
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}
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func (this *QPaintDevice) Depth() int {
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return (int)(C.QPaintDevice_Depth(this.h))
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}
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func QPaintDevice_DevicePixelRatioFScale() float64 {
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return (float64)(C.QPaintDevice_DevicePixelRatioFScale())
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}
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// Delete this object from C++ memory.
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func (this *QPaintDevice) Delete() {
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C.QPaintDevice_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QPaintDevice) GoGC() {
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runtime.SetFinalizer(this, func(this *QPaintDevice) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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