mirror of
https://github.com/mappu/miqt.git
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81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
#pragma once
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#ifndef MIQT_QT6_GEN_QQUATERNION_H
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#define MIQT_QT6_GEN_QQUATERNION_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#include "../libmiqt/libmiqt.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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class QQuaternion;
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class QVector3D;
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class QVector4D;
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#else
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typedef struct QQuaternion QQuaternion;
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typedef struct QVector3D QVector3D;
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typedef struct QVector4D QVector4D;
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#endif
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void QQuaternion_new(QQuaternion** outptr_QQuaternion);
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void QQuaternion_new2(int param1, QQuaternion** outptr_QQuaternion);
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void QQuaternion_new3(float scalar, float xpos, float ypos, float zpos, QQuaternion** outptr_QQuaternion);
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void QQuaternion_new4(float scalar, QVector3D* vector, QQuaternion** outptr_QQuaternion);
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void QQuaternion_new5(QVector4D* vector, QQuaternion** outptr_QQuaternion);
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void QQuaternion_new6(QQuaternion* param1, QQuaternion** outptr_QQuaternion);
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bool QQuaternion_IsNull(const QQuaternion* self);
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bool QQuaternion_IsIdentity(const QQuaternion* self);
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QVector3D* QQuaternion_Vector(const QQuaternion* self);
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void QQuaternion_SetVector(QQuaternion* self, QVector3D* vector);
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void QQuaternion_SetVector2(QQuaternion* self, float x, float y, float z);
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float QQuaternion_X(const QQuaternion* self);
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float QQuaternion_Y(const QQuaternion* self);
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float QQuaternion_Z(const QQuaternion* self);
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float QQuaternion_Scalar(const QQuaternion* self);
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void QQuaternion_SetX(QQuaternion* self, float x);
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void QQuaternion_SetY(QQuaternion* self, float y);
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void QQuaternion_SetZ(QQuaternion* self, float z);
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void QQuaternion_SetScalar(QQuaternion* self, float scalar);
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float QQuaternion_DotProduct(QQuaternion* q1, QQuaternion* q2);
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float QQuaternion_Length(const QQuaternion* self);
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float QQuaternion_LengthSquared(const QQuaternion* self);
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QQuaternion* QQuaternion_Normalized(const QQuaternion* self);
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void QQuaternion_Normalize(QQuaternion* self);
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QQuaternion* QQuaternion_Inverted(const QQuaternion* self);
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QQuaternion* QQuaternion_Conjugated(const QQuaternion* self);
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QVector3D* QQuaternion_RotatedVector(const QQuaternion* self, QVector3D* vector);
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QQuaternion* QQuaternion_OperatorPlusAssign(QQuaternion* self, QQuaternion* quaternion);
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QQuaternion* QQuaternion_OperatorMinusAssign(QQuaternion* self, QQuaternion* quaternion);
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QQuaternion* QQuaternion_OperatorMultiplyAssign(QQuaternion* self, float factor);
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QQuaternion* QQuaternion_OperatorMultiplyAssignWithQuaternion(QQuaternion* self, QQuaternion* quaternion);
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QQuaternion* QQuaternion_OperatorDivideAssign(QQuaternion* self, float divisor);
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QVector4D* QQuaternion_ToVector4D(const QQuaternion* self);
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void QQuaternion_GetAxisAndAngle(const QQuaternion* self, QVector3D* axis, float* angle);
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QQuaternion* QQuaternion_FromAxisAndAngle(QVector3D* axis, float angle);
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void QQuaternion_GetAxisAndAngle2(const QQuaternion* self, float* x, float* y, float* z, float* angle);
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QQuaternion* QQuaternion_FromAxisAndAngle2(float x, float y, float z, float angle);
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QVector3D* QQuaternion_ToEulerAngles(const QQuaternion* self);
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QQuaternion* QQuaternion_FromEulerAngles(QVector3D* eulerAngles);
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void QQuaternion_GetEulerAngles(const QQuaternion* self, float* pitch, float* yaw, float* roll);
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QQuaternion* QQuaternion_FromEulerAngles2(float pitch, float yaw, float roll);
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void QQuaternion_GetAxes(const QQuaternion* self, QVector3D* xAxis, QVector3D* yAxis, QVector3D* zAxis);
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QQuaternion* QQuaternion_FromAxes(QVector3D* xAxis, QVector3D* yAxis, QVector3D* zAxis);
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QQuaternion* QQuaternion_FromDirection(QVector3D* direction, QVector3D* up);
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QQuaternion* QQuaternion_RotationTo(QVector3D* from, QVector3D* to);
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QQuaternion* QQuaternion_Slerp(QQuaternion* q1, QQuaternion* q2, float t);
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QQuaternion* QQuaternion_Nlerp(QQuaternion* q1, QQuaternion* q2, float t);
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void QQuaternion_Delete(QQuaternion* self, bool isSubclass);
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif
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