miqt/qt6/gen_qsequentialanimationgroup.go

290 lines
12 KiB
Go

package qt6
/*
#include "gen_qsequentialanimationgroup.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"runtime/cgo"
"unsafe"
)
type QSequentialAnimationGroup struct {
h *C.QSequentialAnimationGroup
isSubclass bool
*QAnimationGroup
}
func (this *QSequentialAnimationGroup) cPointer() *C.QSequentialAnimationGroup {
if this == nil {
return nil
}
return this.h
}
func (this *QSequentialAnimationGroup) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQSequentialAnimationGroup constructs the type using only CGO pointers.
func newQSequentialAnimationGroup(h *C.QSequentialAnimationGroup, h_QAnimationGroup *C.QAnimationGroup, h_QAbstractAnimation *C.QAbstractAnimation, h_QObject *C.QObject) *QSequentialAnimationGroup {
if h == nil {
return nil
}
return &QSequentialAnimationGroup{h: h,
QAnimationGroup: newQAnimationGroup(h_QAnimationGroup, h_QAbstractAnimation, h_QObject)}
}
// UnsafeNewQSequentialAnimationGroup constructs the type using only unsafe pointers.
func UnsafeNewQSequentialAnimationGroup(h unsafe.Pointer, h_QAnimationGroup unsafe.Pointer, h_QAbstractAnimation unsafe.Pointer, h_QObject unsafe.Pointer) *QSequentialAnimationGroup {
if h == nil {
return nil
}
return &QSequentialAnimationGroup{h: (*C.QSequentialAnimationGroup)(h),
QAnimationGroup: UnsafeNewQAnimationGroup(h_QAnimationGroup, h_QAbstractAnimation, h_QObject)}
}
// NewQSequentialAnimationGroup constructs a new QSequentialAnimationGroup object.
func NewQSequentialAnimationGroup() *QSequentialAnimationGroup {
var outptr_QSequentialAnimationGroup *C.QSequentialAnimationGroup = nil
var outptr_QAnimationGroup *C.QAnimationGroup = nil
var outptr_QAbstractAnimation *C.QAbstractAnimation = nil
var outptr_QObject *C.QObject = nil
C.QSequentialAnimationGroup_new(&outptr_QSequentialAnimationGroup, &outptr_QAnimationGroup, &outptr_QAbstractAnimation, &outptr_QObject)
ret := newQSequentialAnimationGroup(outptr_QSequentialAnimationGroup, outptr_QAnimationGroup, outptr_QAbstractAnimation, outptr_QObject)
ret.isSubclass = true
return ret
}
// NewQSequentialAnimationGroup2 constructs a new QSequentialAnimationGroup object.
func NewQSequentialAnimationGroup2(parent *QObject) *QSequentialAnimationGroup {
var outptr_QSequentialAnimationGroup *C.QSequentialAnimationGroup = nil
var outptr_QAnimationGroup *C.QAnimationGroup = nil
var outptr_QAbstractAnimation *C.QAbstractAnimation = nil
var outptr_QObject *C.QObject = nil
C.QSequentialAnimationGroup_new2(parent.cPointer(), &outptr_QSequentialAnimationGroup, &outptr_QAnimationGroup, &outptr_QAbstractAnimation, &outptr_QObject)
ret := newQSequentialAnimationGroup(outptr_QSequentialAnimationGroup, outptr_QAnimationGroup, outptr_QAbstractAnimation, outptr_QObject)
ret.isSubclass = true
return ret
}
func (this *QSequentialAnimationGroup) MetaObject() *QMetaObject {
return UnsafeNewQMetaObject(unsafe.Pointer(C.QSequentialAnimationGroup_MetaObject(this.h)))
}
func (this *QSequentialAnimationGroup) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QSequentialAnimationGroup_Metacast(this.h, param1_Cstring))
}
func QSequentialAnimationGroup_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QSequentialAnimationGroup) AddPause(msecs int) *QPauseAnimation {
return UnsafeNewQPauseAnimation(unsafe.Pointer(C.QSequentialAnimationGroup_AddPause(this.h, (C.int)(msecs))), nil, nil)
}
func (this *QSequentialAnimationGroup) InsertPause(index int, msecs int) *QPauseAnimation {
return UnsafeNewQPauseAnimation(unsafe.Pointer(C.QSequentialAnimationGroup_InsertPause(this.h, (C.int)(index), (C.int)(msecs))), nil, nil)
}
func (this *QSequentialAnimationGroup) CurrentAnimation() *QAbstractAnimation {
return UnsafeNewQAbstractAnimation(unsafe.Pointer(C.QSequentialAnimationGroup_CurrentAnimation(this.h)), nil)
}
func (this *QSequentialAnimationGroup) Duration() int {
return (int)(C.QSequentialAnimationGroup_Duration(this.h))
}
func (this *QSequentialAnimationGroup) CurrentAnimationChanged(current *QAbstractAnimation) {
C.QSequentialAnimationGroup_CurrentAnimationChanged(this.h, current.cPointer())
}
func (this *QSequentialAnimationGroup) OnCurrentAnimationChanged(slot func(current *QAbstractAnimation)) {
C.QSequentialAnimationGroup_connect_CurrentAnimationChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QSequentialAnimationGroup_CurrentAnimationChanged
func miqt_exec_callback_QSequentialAnimationGroup_CurrentAnimationChanged(cb C.intptr_t, current *C.QAbstractAnimation) {
gofunc, ok := cgo.Handle(cb).Value().(func(current *QAbstractAnimation))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := UnsafeNewQAbstractAnimation(unsafe.Pointer(current), nil)
gofunc(slotval1)
}
func QSequentialAnimationGroup_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QSequentialAnimationGroup_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QSequentialAnimationGroup) callVirtualBase_Duration() int {
return (int)(C.QSequentialAnimationGroup_virtualbase_Duration(unsafe.Pointer(this.h)))
}
func (this *QSequentialAnimationGroup) OnDuration(slot func(super func() int) int) {
C.QSequentialAnimationGroup_override_virtual_Duration(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QSequentialAnimationGroup_Duration
func miqt_exec_callback_QSequentialAnimationGroup_Duration(self *C.QSequentialAnimationGroup, cb C.intptr_t) C.int {
gofunc, ok := cgo.Handle(cb).Value().(func(super func() int) int)
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
virtualReturn := gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_Duration)
return (C.int)(virtualReturn)
}
func (this *QSequentialAnimationGroup) callVirtualBase_Event(event *QEvent) bool {
return (bool)(C.QSequentialAnimationGroup_virtualbase_Event(unsafe.Pointer(this.h), event.cPointer()))
}
func (this *QSequentialAnimationGroup) OnEvent(slot func(super func(event *QEvent) bool, event *QEvent) bool) {
C.QSequentialAnimationGroup_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QSequentialAnimationGroup_Event
func miqt_exec_callback_QSequentialAnimationGroup_Event(self *C.QSequentialAnimationGroup, cb C.intptr_t, event *C.QEvent) C.bool {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(event *QEvent) bool, event *QEvent) bool)
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := UnsafeNewQEvent(unsafe.Pointer(event))
virtualReturn := gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_Event, slotval1)
return (C.bool)(virtualReturn)
}
func (this *QSequentialAnimationGroup) callVirtualBase_UpdateCurrentTime(param1 int) {
C.QSequentialAnimationGroup_virtualbase_UpdateCurrentTime(unsafe.Pointer(this.h), (C.int)(param1))
}
func (this *QSequentialAnimationGroup) OnUpdateCurrentTime(slot func(super func(param1 int), param1 int)) {
C.QSequentialAnimationGroup_override_virtual_UpdateCurrentTime(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QSequentialAnimationGroup_UpdateCurrentTime
func miqt_exec_callback_QSequentialAnimationGroup_UpdateCurrentTime(self *C.QSequentialAnimationGroup, cb C.intptr_t, param1 C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(param1 int), param1 int))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (int)(param1)
gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_UpdateCurrentTime, slotval1)
}
func (this *QSequentialAnimationGroup) callVirtualBase_UpdateState(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) {
C.QSequentialAnimationGroup_virtualbase_UpdateState(unsafe.Pointer(this.h), (C.int)(newState), (C.int)(oldState))
}
func (this *QSequentialAnimationGroup) OnUpdateState(slot func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) {
C.QSequentialAnimationGroup_override_virtual_UpdateState(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QSequentialAnimationGroup_UpdateState
func miqt_exec_callback_QSequentialAnimationGroup_UpdateState(self *C.QSequentialAnimationGroup, cb C.intptr_t, newState C.int, oldState C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAbstractAnimation__State)(newState)
slotval2 := (QAbstractAnimation__State)(oldState)
gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_UpdateState, slotval1, slotval2)
}
func (this *QSequentialAnimationGroup) callVirtualBase_UpdateDirection(direction QAbstractAnimation__Direction) {
C.QSequentialAnimationGroup_virtualbase_UpdateDirection(unsafe.Pointer(this.h), (C.int)(direction))
}
func (this *QSequentialAnimationGroup) OnUpdateDirection(slot func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) {
C.QSequentialAnimationGroup_override_virtual_UpdateDirection(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QSequentialAnimationGroup_UpdateDirection
func miqt_exec_callback_QSequentialAnimationGroup_UpdateDirection(self *C.QSequentialAnimationGroup, cb C.intptr_t, direction C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAbstractAnimation__Direction)(direction)
gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_UpdateDirection, slotval1)
}
// Delete this object from C++ memory.
func (this *QSequentialAnimationGroup) Delete() {
C.QSequentialAnimationGroup_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QSequentialAnimationGroup) GoGC() {
runtime.SetFinalizer(this, func(this *QSequentialAnimationGroup) {
this.Delete()
runtime.KeepAlive(this.h)
})
}