mirror of
https://github.com/mappu/miqt.git
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115 lines
2.9 KiB
Go
115 lines
2.9 KiB
Go
package qt
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/*
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#include "gen_qwaitcondition.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QWaitCondition struct {
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h *C.QWaitCondition
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isSubclass bool
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}
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func (this *QWaitCondition) cPointer() *C.QWaitCondition {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QWaitCondition) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQWaitCondition constructs the type using only CGO pointers.
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func newQWaitCondition(h *C.QWaitCondition) *QWaitCondition {
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if h == nil {
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return nil
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}
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return &QWaitCondition{h: h}
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}
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// UnsafeNewQWaitCondition constructs the type using only unsafe pointers.
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func UnsafeNewQWaitCondition(h unsafe.Pointer) *QWaitCondition {
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if h == nil {
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return nil
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}
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return &QWaitCondition{h: (*C.QWaitCondition)(h)}
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}
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// NewQWaitCondition constructs a new QWaitCondition object.
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func NewQWaitCondition() *QWaitCondition {
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var outptr_QWaitCondition *C.QWaitCondition = nil
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C.QWaitCondition_new(&outptr_QWaitCondition)
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ret := newQWaitCondition(outptr_QWaitCondition)
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ret.isSubclass = true
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return ret
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}
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func (this *QWaitCondition) Wait(lockedMutex *QMutex) bool {
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return (bool)(C.QWaitCondition_Wait(this.h, lockedMutex.cPointer()))
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}
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func (this *QWaitCondition) Wait2(lockedMutex *QMutex, time uint64) bool {
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return (bool)(C.QWaitCondition_Wait2(this.h, lockedMutex.cPointer(), (C.ulong)(time)))
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}
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func (this *QWaitCondition) WaitWithLockedReadWriteLock(lockedReadWriteLock *QReadWriteLock) bool {
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return (bool)(C.QWaitCondition_WaitWithLockedReadWriteLock(this.h, lockedReadWriteLock.cPointer()))
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}
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func (this *QWaitCondition) Wait3(lockedReadWriteLock *QReadWriteLock, time uint64) bool {
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return (bool)(C.QWaitCondition_Wait3(this.h, lockedReadWriteLock.cPointer(), (C.ulong)(time)))
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}
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func (this *QWaitCondition) WakeOne() {
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C.QWaitCondition_WakeOne(this.h)
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}
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func (this *QWaitCondition) WakeAll() {
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C.QWaitCondition_WakeAll(this.h)
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}
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func (this *QWaitCondition) NotifyOne() {
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C.QWaitCondition_NotifyOne(this.h)
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}
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func (this *QWaitCondition) NotifyAll() {
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C.QWaitCondition_NotifyAll(this.h)
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}
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func (this *QWaitCondition) Wait22(lockedMutex *QMutex, deadline QDeadlineTimer) bool {
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return (bool)(C.QWaitCondition_Wait22(this.h, lockedMutex.cPointer(), deadline.cPointer()))
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}
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func (this *QWaitCondition) Wait23(lockedReadWriteLock *QReadWriteLock, deadline QDeadlineTimer) bool {
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return (bool)(C.QWaitCondition_Wait23(this.h, lockedReadWriteLock.cPointer(), deadline.cPointer()))
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}
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// Delete this object from C++ memory.
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func (this *QWaitCondition) Delete() {
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C.QWaitCondition_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QWaitCondition) GoGC() {
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runtime.SetFinalizer(this, func(this *QWaitCondition) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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