mirror of
https://github.com/mappu/miqt.git
synced 2024-12-23 01:18:37 +00:00
116 lines
2.8 KiB
Go
116 lines
2.8 KiB
Go
package script
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/*
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#include "gen_qscriptstring.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QScriptString struct {
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h *C.QScriptString
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isSubclass bool
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}
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func (this *QScriptString) cPointer() *C.QScriptString {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QScriptString) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQScriptString constructs the type using only CGO pointers.
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func newQScriptString(h *C.QScriptString) *QScriptString {
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if h == nil {
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return nil
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}
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return &QScriptString{h: h}
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}
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// UnsafeNewQScriptString constructs the type using only unsafe pointers.
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func UnsafeNewQScriptString(h unsafe.Pointer) *QScriptString {
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if h == nil {
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return nil
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}
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return &QScriptString{h: (*C.QScriptString)(h)}
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}
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// NewQScriptString constructs a new QScriptString object.
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func NewQScriptString() *QScriptString {
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var outptr_QScriptString *C.QScriptString = nil
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C.QScriptString_new(&outptr_QScriptString)
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ret := newQScriptString(outptr_QScriptString)
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ret.isSubclass = true
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return ret
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}
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// NewQScriptString2 constructs a new QScriptString object.
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func NewQScriptString2(other *QScriptString) *QScriptString {
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var outptr_QScriptString *C.QScriptString = nil
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C.QScriptString_new2(other.cPointer(), &outptr_QScriptString)
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ret := newQScriptString(outptr_QScriptString)
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ret.isSubclass = true
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return ret
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}
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func (this *QScriptString) OperatorAssign(other *QScriptString) {
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C.QScriptString_OperatorAssign(this.h, other.cPointer())
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}
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func (this *QScriptString) IsValid() bool {
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return (bool)(C.QScriptString_IsValid(this.h))
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}
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func (this *QScriptString) OperatorEqual(other *QScriptString) bool {
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return (bool)(C.QScriptString_OperatorEqual(this.h, other.cPointer()))
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}
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func (this *QScriptString) OperatorNotEqual(other *QScriptString) bool {
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return (bool)(C.QScriptString_OperatorNotEqual(this.h, other.cPointer()))
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}
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func (this *QScriptString) ToArrayIndex() uint {
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return (uint)(C.QScriptString_ToArrayIndex(this.h))
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}
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func (this *QScriptString) ToString() string {
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var _ms C.struct_miqt_string = C.QScriptString_ToString(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QScriptString) ToArrayIndex1(ok *bool) uint {
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return (uint)(C.QScriptString_ToArrayIndex1(this.h, (*C.bool)(unsafe.Pointer(ok))))
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}
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// Delete this object from C++ memory.
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func (this *QScriptString) Delete() {
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C.QScriptString_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QScriptString) GoGC() {
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runtime.SetFinalizer(this, func(this *QScriptString) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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