mirror of
https://github.com/mappu/miqt.git
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148 lines
3.5 KiB
Go
148 lines
3.5 KiB
Go
package qt
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/*
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#cgo CFLAGS: -fPIC
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#cgo pkg-config: Qt5Widgets
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#include "gen_qmap.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"unsafe"
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)
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type QMapNodeBase struct {
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h *C.QMapNodeBase
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}
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func (this *QMapNodeBase) cPointer() *C.QMapNodeBase {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQMapNodeBase(h *C.QMapNodeBase) *QMapNodeBase {
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return &QMapNodeBase{h: h}
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}
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func newQMapNodeBase_U(h unsafe.Pointer) *QMapNodeBase {
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return newQMapNodeBase((*C.QMapNodeBase)(h))
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}
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// NewQMapNodeBase constructs a new QMapNodeBase object.
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func NewQMapNodeBase(param1 *QMapNodeBase) *QMapNodeBase {
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ret := C.QMapNodeBase_new(param1.cPointer())
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return newQMapNodeBase(ret)
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}
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func (this *QMapNodeBase) NextNode() *QMapNodeBase {
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ret := C.QMapNodeBase_NextNode(this.h)
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return newQMapNodeBase_U(unsafe.Pointer(ret))
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}
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func (this *QMapNodeBase) NextNode2() *QMapNodeBase {
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ret := C.QMapNodeBase_NextNode2(this.h)
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return newQMapNodeBase_U(unsafe.Pointer(ret))
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}
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func (this *QMapNodeBase) PreviousNode() *QMapNodeBase {
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ret := C.QMapNodeBase_PreviousNode(this.h)
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return newQMapNodeBase_U(unsafe.Pointer(ret))
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}
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func (this *QMapNodeBase) PreviousNode2() *QMapNodeBase {
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ret := C.QMapNodeBase_PreviousNode2(this.h)
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return newQMapNodeBase_U(unsafe.Pointer(ret))
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}
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func (this *QMapNodeBase) Color() uintptr {
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ret := C.QMapNodeBase_Color(this.h)
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return (uintptr)(ret)
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}
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func (this *QMapNodeBase) SetColor(c uintptr) {
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C.QMapNodeBase_SetColor(this.h, (C.uintptr_t)(c))
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}
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func (this *QMapNodeBase) Parent() *QMapNodeBase {
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ret := C.QMapNodeBase_Parent(this.h)
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return newQMapNodeBase_U(unsafe.Pointer(ret))
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}
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func (this *QMapNodeBase) SetParent(pp *QMapNodeBase) {
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C.QMapNodeBase_SetParent(this.h, pp.cPointer())
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}
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func (this *QMapNodeBase) OperatorAssign(param1 *QMapNodeBase) {
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C.QMapNodeBase_OperatorAssign(this.h, param1.cPointer())
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}
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func (this *QMapNodeBase) Delete() {
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C.QMapNodeBase_Delete(this.h)
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}
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type QMapDataBase struct {
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h *C.QMapDataBase
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}
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func (this *QMapDataBase) cPointer() *C.QMapDataBase {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQMapDataBase(h *C.QMapDataBase) *QMapDataBase {
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return &QMapDataBase{h: h}
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}
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func newQMapDataBase_U(h unsafe.Pointer) *QMapDataBase {
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return newQMapDataBase((*C.QMapDataBase)(h))
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}
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func (this *QMapDataBase) RotateLeft(x *QMapNodeBase) {
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C.QMapDataBase_RotateLeft(this.h, x.cPointer())
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}
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func (this *QMapDataBase) RotateRight(x *QMapNodeBase) {
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C.QMapDataBase_RotateRight(this.h, x.cPointer())
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}
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func (this *QMapDataBase) Rebalance(x *QMapNodeBase) {
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C.QMapDataBase_Rebalance(this.h, x.cPointer())
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}
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func (this *QMapDataBase) FreeNodeAndRebalance(z *QMapNodeBase) {
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C.QMapDataBase_FreeNodeAndRebalance(this.h, z.cPointer())
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}
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func (this *QMapDataBase) RecalcMostLeftNode() {
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C.QMapDataBase_RecalcMostLeftNode(this.h)
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}
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func (this *QMapDataBase) CreateNode(size int, alignment int, parent *QMapNodeBase, left bool) *QMapNodeBase {
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ret := C.QMapDataBase_CreateNode(this.h, (C.int)(size), (C.int)(alignment), parent.cPointer(), (C.bool)(left))
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return newQMapNodeBase_U(unsafe.Pointer(ret))
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}
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func (this *QMapDataBase) FreeTree(root *QMapNodeBase, alignment int) {
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C.QMapDataBase_FreeTree(this.h, root.cPointer(), (C.int)(alignment))
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}
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func QMapDataBase_CreateData() *QMapDataBase {
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ret := C.QMapDataBase_CreateData()
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return newQMapDataBase_U(unsafe.Pointer(ret))
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}
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func QMapDataBase_FreeData(d *QMapDataBase) {
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C.QMapDataBase_FreeData(d.cPointer())
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}
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func (this *QMapDataBase) Delete() {
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C.QMapDataBase_Delete(this.h)
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}
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