miqt/qt/gen_qabstractanimation.go

481 lines
14 KiB
Go

package qt
/*
#include "gen_qabstractanimation.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"runtime/cgo"
"unsafe"
)
type QAbstractAnimation__Direction int
const (
QAbstractAnimation__Forward QAbstractAnimation__Direction = 0
QAbstractAnimation__Backward QAbstractAnimation__Direction = 1
)
type QAbstractAnimation__State int
const (
QAbstractAnimation__Stopped QAbstractAnimation__State = 0
QAbstractAnimation__Paused QAbstractAnimation__State = 1
QAbstractAnimation__Running QAbstractAnimation__State = 2
)
type QAbstractAnimation__DeletionPolicy int
const (
QAbstractAnimation__KeepWhenStopped QAbstractAnimation__DeletionPolicy = 0
QAbstractAnimation__DeleteWhenStopped QAbstractAnimation__DeletionPolicy = 1
)
type QAbstractAnimation struct {
h *C.QAbstractAnimation
*QObject
}
func (this *QAbstractAnimation) cPointer() *C.QAbstractAnimation {
if this == nil {
return nil
}
return this.h
}
func newQAbstractAnimation(h *C.QAbstractAnimation) *QAbstractAnimation {
if h == nil {
return nil
}
return &QAbstractAnimation{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
}
func newQAbstractAnimation_U(h unsafe.Pointer) *QAbstractAnimation {
return newQAbstractAnimation((*C.QAbstractAnimation)(h))
}
func (this *QAbstractAnimation) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QAbstractAnimation_MetaObject(this.h)))
}
func (this *QAbstractAnimation) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return C.QAbstractAnimation_Metacast(this.h, param1_Cstring)
}
func QAbstractAnimation_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QAbstractAnimation_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAbstractAnimation_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QAbstractAnimation_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QAbstractAnimation) State() QAbstractAnimation__State {
return (QAbstractAnimation__State)(C.QAbstractAnimation_State(this.h))
}
func (this *QAbstractAnimation) Group() *QAnimationGroup {
return newQAnimationGroup_U(unsafe.Pointer(C.QAbstractAnimation_Group(this.h)))
}
func (this *QAbstractAnimation) Direction() QAbstractAnimation__Direction {
return (QAbstractAnimation__Direction)(C.QAbstractAnimation_Direction(this.h))
}
func (this *QAbstractAnimation) SetDirection(direction QAbstractAnimation__Direction) {
C.QAbstractAnimation_SetDirection(this.h, (C.int)(direction))
}
func (this *QAbstractAnimation) CurrentTime() int {
return (int)(C.QAbstractAnimation_CurrentTime(this.h))
}
func (this *QAbstractAnimation) CurrentLoopTime() int {
return (int)(C.QAbstractAnimation_CurrentLoopTime(this.h))
}
func (this *QAbstractAnimation) LoopCount() int {
return (int)(C.QAbstractAnimation_LoopCount(this.h))
}
func (this *QAbstractAnimation) SetLoopCount(loopCount int) {
C.QAbstractAnimation_SetLoopCount(this.h, (C.int)(loopCount))
}
func (this *QAbstractAnimation) CurrentLoop() int {
return (int)(C.QAbstractAnimation_CurrentLoop(this.h))
}
func (this *QAbstractAnimation) Duration() int {
return (int)(C.QAbstractAnimation_Duration(this.h))
}
func (this *QAbstractAnimation) TotalDuration() int {
return (int)(C.QAbstractAnimation_TotalDuration(this.h))
}
func (this *QAbstractAnimation) Finished() {
C.QAbstractAnimation_Finished(this.h)
}
func (this *QAbstractAnimation) OnFinished(slot func()) {
C.QAbstractAnimation_connect_Finished(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QAbstractAnimation_Finished
func miqt_exec_callback_QAbstractAnimation_Finished(cb *C.void) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func (this *QAbstractAnimation) StateChanged(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) {
C.QAbstractAnimation_StateChanged(this.h, (C.int)(newState), (C.int)(oldState))
}
func (this *QAbstractAnimation) OnStateChanged(slot func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) {
C.QAbstractAnimation_connect_StateChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QAbstractAnimation_StateChanged
func miqt_exec_callback_QAbstractAnimation_StateChanged(cb *C.void, newState C.int, oldState C.int) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAbstractAnimation__State)(newState)
slotval2 := (QAbstractAnimation__State)(oldState)
gofunc(slotval1, slotval2)
}
func (this *QAbstractAnimation) CurrentLoopChanged(currentLoop int) {
C.QAbstractAnimation_CurrentLoopChanged(this.h, (C.int)(currentLoop))
}
func (this *QAbstractAnimation) OnCurrentLoopChanged(slot func(currentLoop int)) {
C.QAbstractAnimation_connect_CurrentLoopChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QAbstractAnimation_CurrentLoopChanged
func miqt_exec_callback_QAbstractAnimation_CurrentLoopChanged(cb *C.void, currentLoop C.int) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(currentLoop int))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (int)(currentLoop)
gofunc(slotval1)
}
func (this *QAbstractAnimation) DirectionChanged(param1 QAbstractAnimation__Direction) {
C.QAbstractAnimation_DirectionChanged(this.h, (C.int)(param1))
}
func (this *QAbstractAnimation) OnDirectionChanged(slot func(param1 QAbstractAnimation__Direction)) {
C.QAbstractAnimation_connect_DirectionChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QAbstractAnimation_DirectionChanged
func miqt_exec_callback_QAbstractAnimation_DirectionChanged(cb *C.void, param1 C.int) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(param1 QAbstractAnimation__Direction))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAbstractAnimation__Direction)(param1)
gofunc(slotval1)
}
func (this *QAbstractAnimation) Start() {
C.QAbstractAnimation_Start(this.h)
}
func (this *QAbstractAnimation) Pause() {
C.QAbstractAnimation_Pause(this.h)
}
func (this *QAbstractAnimation) Resume() {
C.QAbstractAnimation_Resume(this.h)
}
func (this *QAbstractAnimation) SetPaused(paused bool) {
C.QAbstractAnimation_SetPaused(this.h, (C.bool)(paused))
}
func (this *QAbstractAnimation) Stop() {
C.QAbstractAnimation_Stop(this.h)
}
func (this *QAbstractAnimation) SetCurrentTime(msecs int) {
C.QAbstractAnimation_SetCurrentTime(this.h, (C.int)(msecs))
}
func QAbstractAnimation_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAbstractAnimation_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAbstractAnimation_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAbstractAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAbstractAnimation_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAbstractAnimation_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAbstractAnimation_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAbstractAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QAbstractAnimation) Start1(policy QAbstractAnimation__DeletionPolicy) {
C.QAbstractAnimation_Start1(this.h, (C.int)(policy))
}
// Delete this object from C++ memory.
func (this *QAbstractAnimation) Delete() {
C.QAbstractAnimation_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAbstractAnimation) GoGC() {
runtime.SetFinalizer(this, func(this *QAbstractAnimation) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QAnimationDriver struct {
h *C.QAnimationDriver
*QObject
}
func (this *QAnimationDriver) cPointer() *C.QAnimationDriver {
if this == nil {
return nil
}
return this.h
}
func newQAnimationDriver(h *C.QAnimationDriver) *QAnimationDriver {
if h == nil {
return nil
}
return &QAnimationDriver{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
}
func newQAnimationDriver_U(h unsafe.Pointer) *QAnimationDriver {
return newQAnimationDriver((*C.QAnimationDriver)(h))
}
// NewQAnimationDriver constructs a new QAnimationDriver object.
func NewQAnimationDriver() *QAnimationDriver {
ret := C.QAnimationDriver_new()
return newQAnimationDriver(ret)
}
// NewQAnimationDriver2 constructs a new QAnimationDriver object.
func NewQAnimationDriver2(parent *QObject) *QAnimationDriver {
ret := C.QAnimationDriver_new2(parent.cPointer())
return newQAnimationDriver(ret)
}
func (this *QAnimationDriver) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QAnimationDriver_MetaObject(this.h)))
}
func (this *QAnimationDriver) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return C.QAnimationDriver_Metacast(this.h, param1_Cstring)
}
func QAnimationDriver_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationDriver_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationDriver_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationDriver_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QAnimationDriver) Advance() {
C.QAnimationDriver_Advance(this.h)
}
func (this *QAnimationDriver) Install() {
C.QAnimationDriver_Install(this.h)
}
func (this *QAnimationDriver) Uninstall() {
C.QAnimationDriver_Uninstall(this.h)
}
func (this *QAnimationDriver) IsRunning() bool {
return (bool)(C.QAnimationDriver_IsRunning(this.h))
}
func (this *QAnimationDriver) Elapsed() int64 {
return (int64)(C.QAnimationDriver_Elapsed(this.h))
}
func (this *QAnimationDriver) SetStartTime(startTime int64) {
C.QAnimationDriver_SetStartTime(this.h, (C.longlong)(startTime))
}
func (this *QAnimationDriver) StartTime() int64 {
return (int64)(C.QAnimationDriver_StartTime(this.h))
}
func (this *QAnimationDriver) Started() {
C.QAnimationDriver_Started(this.h)
}
func (this *QAnimationDriver) OnStarted(slot func()) {
C.QAnimationDriver_connect_Started(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QAnimationDriver_Started
func miqt_exec_callback_QAnimationDriver_Started(cb *C.void) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func (this *QAnimationDriver) Stopped() {
C.QAnimationDriver_Stopped(this.h)
}
func (this *QAnimationDriver) OnStopped(slot func()) {
C.QAnimationDriver_connect_Stopped(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QAnimationDriver_Stopped
func miqt_exec_callback_QAnimationDriver_Stopped(cb *C.void) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func QAnimationDriver_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationDriver_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationDriver_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationDriver_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationDriver_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationDriver_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QAnimationDriver_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QAnimationDriver_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QAnimationDriver) Delete() {
C.QAnimationDriver_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAnimationDriver) GoGC() {
runtime.SetFinalizer(this, func(this *QAnimationDriver) {
this.Delete()
runtime.KeepAlive(this.h)
})
}