mirror of
https://github.com/mappu/miqt.git
synced 2024-12-23 01:18:37 +00:00
382 lines
12 KiB
Go
382 lines
12 KiB
Go
package network
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/*
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#include "gen_qlocalsocket.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"github.com/mappu/miqt/qt6"
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QLocalSocket__LocalSocketError int
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const (
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QLocalSocket__ConnectionRefusedError QLocalSocket__LocalSocketError = 0
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QLocalSocket__PeerClosedError QLocalSocket__LocalSocketError = 1
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QLocalSocket__ServerNotFoundError QLocalSocket__LocalSocketError = 2
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QLocalSocket__SocketAccessError QLocalSocket__LocalSocketError = 3
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QLocalSocket__SocketResourceError QLocalSocket__LocalSocketError = 4
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QLocalSocket__SocketTimeoutError QLocalSocket__LocalSocketError = 5
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QLocalSocket__DatagramTooLargeError QLocalSocket__LocalSocketError = 6
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QLocalSocket__ConnectionError QLocalSocket__LocalSocketError = 7
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QLocalSocket__UnsupportedSocketOperationError QLocalSocket__LocalSocketError = 10
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QLocalSocket__UnknownSocketError QLocalSocket__LocalSocketError = -1
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QLocalSocket__OperationError QLocalSocket__LocalSocketError = 19
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)
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type QLocalSocket__LocalSocketState int
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const (
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QLocalSocket__UnconnectedState QLocalSocket__LocalSocketState = 0
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QLocalSocket__ConnectingState QLocalSocket__LocalSocketState = 2
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QLocalSocket__ConnectedState QLocalSocket__LocalSocketState = 3
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QLocalSocket__ClosingState QLocalSocket__LocalSocketState = 6
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)
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type QLocalSocket__SocketOption int
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const (
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QLocalSocket__NoOptions QLocalSocket__SocketOption = 0
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QLocalSocket__AbstractNamespaceOption QLocalSocket__SocketOption = 1
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)
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type QLocalSocket struct {
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h *C.QLocalSocket
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*qt6.QIODevice
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}
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func (this *QLocalSocket) cPointer() *C.QLocalSocket {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QLocalSocket) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQLocalSocket(h *C.QLocalSocket) *QLocalSocket {
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if h == nil {
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return nil
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}
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return &QLocalSocket{h: h, QIODevice: qt6.UnsafeNewQIODevice(unsafe.Pointer(h))}
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}
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func UnsafeNewQLocalSocket(h unsafe.Pointer) *QLocalSocket {
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return newQLocalSocket((*C.QLocalSocket)(h))
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}
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// NewQLocalSocket constructs a new QLocalSocket object.
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func NewQLocalSocket() *QLocalSocket {
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ret := C.QLocalSocket_new()
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return newQLocalSocket(ret)
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}
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// NewQLocalSocket2 constructs a new QLocalSocket object.
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func NewQLocalSocket2(parent *qt6.QObject) *QLocalSocket {
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ret := C.QLocalSocket_new2((*C.QObject)(parent.UnsafePointer()))
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return newQLocalSocket(ret)
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}
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func (this *QLocalSocket) MetaObject() *qt6.QMetaObject {
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return qt6.UnsafeNewQMetaObject(unsafe.Pointer(C.QLocalSocket_MetaObject(this.h)))
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}
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func (this *QLocalSocket) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return (unsafe.Pointer)(C.QLocalSocket_Metacast(this.h, param1_Cstring))
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}
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func QLocalSocket_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QLocalSocket_Tr(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QLocalSocket) ConnectToServer() {
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C.QLocalSocket_ConnectToServer(this.h)
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}
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func (this *QLocalSocket) ConnectToServerWithName(name string) {
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name_ms := C.struct_miqt_string{}
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name_ms.data = C.CString(name)
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name_ms.len = C.size_t(len(name))
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defer C.free(unsafe.Pointer(name_ms.data))
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C.QLocalSocket_ConnectToServerWithName(this.h, name_ms)
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}
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func (this *QLocalSocket) DisconnectFromServer() {
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C.QLocalSocket_DisconnectFromServer(this.h)
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}
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func (this *QLocalSocket) SetServerName(name string) {
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name_ms := C.struct_miqt_string{}
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name_ms.data = C.CString(name)
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name_ms.len = C.size_t(len(name))
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defer C.free(unsafe.Pointer(name_ms.data))
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C.QLocalSocket_SetServerName(this.h, name_ms)
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}
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func (this *QLocalSocket) ServerName() string {
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var _ms C.struct_miqt_string = C.QLocalSocket_ServerName(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QLocalSocket) FullServerName() string {
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var _ms C.struct_miqt_string = C.QLocalSocket_FullServerName(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QLocalSocket) Abort() {
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C.QLocalSocket_Abort(this.h)
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}
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func (this *QLocalSocket) IsSequential() bool {
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return (bool)(C.QLocalSocket_IsSequential(this.h))
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}
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func (this *QLocalSocket) BytesAvailable() int64 {
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return (int64)(C.QLocalSocket_BytesAvailable(this.h))
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}
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func (this *QLocalSocket) BytesToWrite() int64 {
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return (int64)(C.QLocalSocket_BytesToWrite(this.h))
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}
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func (this *QLocalSocket) CanReadLine() bool {
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return (bool)(C.QLocalSocket_CanReadLine(this.h))
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}
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func (this *QLocalSocket) Open() bool {
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return (bool)(C.QLocalSocket_Open(this.h))
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}
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func (this *QLocalSocket) Close() {
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C.QLocalSocket_Close(this.h)
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}
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func (this *QLocalSocket) Error() QLocalSocket__LocalSocketError {
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return (QLocalSocket__LocalSocketError)(C.QLocalSocket_Error(this.h))
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}
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func (this *QLocalSocket) Flush() bool {
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return (bool)(C.QLocalSocket_Flush(this.h))
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}
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func (this *QLocalSocket) IsValid() bool {
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return (bool)(C.QLocalSocket_IsValid(this.h))
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}
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func (this *QLocalSocket) ReadBufferSize() int64 {
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return (int64)(C.QLocalSocket_ReadBufferSize(this.h))
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}
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func (this *QLocalSocket) SetReadBufferSize(size int64) {
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C.QLocalSocket_SetReadBufferSize(this.h, (C.longlong)(size))
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}
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func (this *QLocalSocket) SetSocketDescriptor(socketDescriptor uintptr) bool {
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return (bool)(C.QLocalSocket_SetSocketDescriptor(this.h, (C.intptr_t)(socketDescriptor)))
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}
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func (this *QLocalSocket) SocketDescriptor() uintptr {
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return (uintptr)(C.QLocalSocket_SocketDescriptor(this.h))
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}
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func (this *QLocalSocket) SetSocketOptions(option QLocalSocket__SocketOption) {
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C.QLocalSocket_SetSocketOptions(this.h, (C.int)(option))
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}
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func (this *QLocalSocket) SocketOptions() QLocalSocket__SocketOption {
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return (QLocalSocket__SocketOption)(C.QLocalSocket_SocketOptions(this.h))
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}
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func (this *QLocalSocket) State() QLocalSocket__LocalSocketState {
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return (QLocalSocket__LocalSocketState)(C.QLocalSocket_State(this.h))
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}
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func (this *QLocalSocket) WaitForBytesWritten() bool {
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return (bool)(C.QLocalSocket_WaitForBytesWritten(this.h))
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}
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func (this *QLocalSocket) WaitForConnected() bool {
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return (bool)(C.QLocalSocket_WaitForConnected(this.h))
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}
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func (this *QLocalSocket) WaitForDisconnected() bool {
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return (bool)(C.QLocalSocket_WaitForDisconnected(this.h))
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}
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func (this *QLocalSocket) WaitForReadyRead() bool {
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return (bool)(C.QLocalSocket_WaitForReadyRead(this.h))
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}
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func (this *QLocalSocket) Connected() {
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C.QLocalSocket_Connected(this.h)
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}
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func (this *QLocalSocket) OnConnected(slot func()) {
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C.QLocalSocket_connect_Connected(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QLocalSocket_Connected
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func miqt_exec_callback_QLocalSocket_Connected(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QLocalSocket) Disconnected() {
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C.QLocalSocket_Disconnected(this.h)
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}
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func (this *QLocalSocket) OnDisconnected(slot func()) {
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C.QLocalSocket_connect_Disconnected(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QLocalSocket_Disconnected
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func miqt_exec_callback_QLocalSocket_Disconnected(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QLocalSocket) ErrorOccurred(socketError QLocalSocket__LocalSocketError) {
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C.QLocalSocket_ErrorOccurred(this.h, (C.int)(socketError))
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}
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func (this *QLocalSocket) OnErrorOccurred(slot func(socketError QLocalSocket__LocalSocketError)) {
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C.QLocalSocket_connect_ErrorOccurred(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QLocalSocket_ErrorOccurred
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func miqt_exec_callback_QLocalSocket_ErrorOccurred(cb C.intptr_t, socketError C.int) {
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gofunc, ok := cgo.Handle(cb).Value().(func(socketError QLocalSocket__LocalSocketError))
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := (QLocalSocket__LocalSocketError)(socketError)
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gofunc(slotval1)
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}
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func (this *QLocalSocket) StateChanged(socketState QLocalSocket__LocalSocketState) {
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C.QLocalSocket_StateChanged(this.h, (C.int)(socketState))
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}
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func (this *QLocalSocket) OnStateChanged(slot func(socketState QLocalSocket__LocalSocketState)) {
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C.QLocalSocket_connect_StateChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QLocalSocket_StateChanged
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func miqt_exec_callback_QLocalSocket_StateChanged(cb C.intptr_t, socketState C.int) {
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gofunc, ok := cgo.Handle(cb).Value().(func(socketState QLocalSocket__LocalSocketState))
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := (QLocalSocket__LocalSocketState)(socketState)
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gofunc(slotval1)
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}
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func QLocalSocket_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QLocalSocket_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QLocalSocket_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QLocalSocket_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QLocalSocket) ConnectToServer1(openMode qt6.QIODeviceBase__OpenModeFlag) {
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C.QLocalSocket_ConnectToServer1(this.h, (C.int)(openMode))
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}
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func (this *QLocalSocket) ConnectToServer2(name string, openMode qt6.QIODeviceBase__OpenModeFlag) {
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name_ms := C.struct_miqt_string{}
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name_ms.data = C.CString(name)
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name_ms.len = C.size_t(len(name))
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defer C.free(unsafe.Pointer(name_ms.data))
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C.QLocalSocket_ConnectToServer2(this.h, name_ms, (C.int)(openMode))
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}
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func (this *QLocalSocket) Open1(openMode qt6.QIODeviceBase__OpenModeFlag) bool {
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return (bool)(C.QLocalSocket_Open1(this.h, (C.int)(openMode)))
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}
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func (this *QLocalSocket) SetSocketDescriptor2(socketDescriptor uintptr, socketState QLocalSocket__LocalSocketState) bool {
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return (bool)(C.QLocalSocket_SetSocketDescriptor2(this.h, (C.intptr_t)(socketDescriptor), (C.int)(socketState)))
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}
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func (this *QLocalSocket) SetSocketDescriptor3(socketDescriptor uintptr, socketState QLocalSocket__LocalSocketState, openMode qt6.QIODeviceBase__OpenModeFlag) bool {
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return (bool)(C.QLocalSocket_SetSocketDescriptor3(this.h, (C.intptr_t)(socketDescriptor), (C.int)(socketState), (C.int)(openMode)))
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}
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func (this *QLocalSocket) WaitForBytesWritten1(msecs int) bool {
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return (bool)(C.QLocalSocket_WaitForBytesWritten1(this.h, (C.int)(msecs)))
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}
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func (this *QLocalSocket) WaitForConnected1(msecs int) bool {
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return (bool)(C.QLocalSocket_WaitForConnected1(this.h, (C.int)(msecs)))
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}
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func (this *QLocalSocket) WaitForDisconnected1(msecs int) bool {
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return (bool)(C.QLocalSocket_WaitForDisconnected1(this.h, (C.int)(msecs)))
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}
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func (this *QLocalSocket) WaitForReadyRead1(msecs int) bool {
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return (bool)(C.QLocalSocket_WaitForReadyRead1(this.h, (C.int)(msecs)))
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}
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// Delete this object from C++ memory.
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func (this *QLocalSocket) Delete() {
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C.QLocalSocket_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QLocalSocket) GoGC() {
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runtime.SetFinalizer(this, func(this *QLocalSocket) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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