miqt/qt6/gen_qtestsupport_gui.go

97 lines
3.2 KiB
Go

package qt6
/*
#include "gen_qtestsupport_gui.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QTest__QTouchEventSequence struct {
h *C.QTest__QTouchEventSequence
isSubclass bool
}
func (this *QTest__QTouchEventSequence) cPointer() *C.QTest__QTouchEventSequence {
if this == nil {
return nil
}
return this.h
}
func (this *QTest__QTouchEventSequence) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQTest__QTouchEventSequence constructs the type using only CGO pointers.
func newQTest__QTouchEventSequence(h *C.QTest__QTouchEventSequence) *QTest__QTouchEventSequence {
if h == nil {
return nil
}
return &QTest__QTouchEventSequence{h: h}
}
// UnsafeNewQTest__QTouchEventSequence constructs the type using only unsafe pointers.
func UnsafeNewQTest__QTouchEventSequence(h unsafe.Pointer) *QTest__QTouchEventSequence {
if h == nil {
return nil
}
return &QTest__QTouchEventSequence{h: (*C.QTest__QTouchEventSequence)(h)}
}
func (this *QTest__QTouchEventSequence) Press(touchId int, pt *QPoint) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Press(this.h, (C.int)(touchId), pt.cPointer()))
}
func (this *QTest__QTouchEventSequence) Move(touchId int, pt *QPoint) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Move(this.h, (C.int)(touchId), pt.cPointer()))
}
func (this *QTest__QTouchEventSequence) Release(touchId int, pt *QPoint) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Release(this.h, (C.int)(touchId), pt.cPointer()))
}
func (this *QTest__QTouchEventSequence) Stationary(touchId int) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Stationary(this.h, (C.int)(touchId)))
}
func (this *QTest__QTouchEventSequence) Commit(processEvents bool) bool {
return (bool)(C.QTest__QTouchEventSequence_Commit(this.h, (C.bool)(processEvents)))
}
func (this *QTest__QTouchEventSequence) Press3(touchId int, pt *QPoint, window *QWindow) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Press3(this.h, (C.int)(touchId), pt.cPointer(), window.cPointer()))
}
func (this *QTest__QTouchEventSequence) Move3(touchId int, pt *QPoint, window *QWindow) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Move3(this.h, (C.int)(touchId), pt.cPointer(), window.cPointer()))
}
func (this *QTest__QTouchEventSequence) Release3(touchId int, pt *QPoint, window *QWindow) *QTest__QTouchEventSequence {
return newQTest__QTouchEventSequence(C.QTest__QTouchEventSequence_Release3(this.h, (C.int)(touchId), pt.cPointer(), window.cPointer()))
}
// Delete this object from C++ memory.
func (this *QTest__QTouchEventSequence) Delete() {
C.QTest__QTouchEventSequence_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTest__QTouchEventSequence) GoGC() {
runtime.SetFinalizer(this, func(this *QTest__QTouchEventSequence) {
this.Delete()
runtime.KeepAlive(this.h)
})
}