miqt/qt/gen_qtimer.go

178 lines
4.1 KiB
Go

package qt
/*
#include "gen_qtimer.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QTimer struct {
h *C.QTimer
*QObject
}
func (this *QTimer) cPointer() *C.QTimer {
if this == nil {
return nil
}
return this.h
}
func newQTimer(h *C.QTimer) *QTimer {
if h == nil {
return nil
}
return &QTimer{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
}
func newQTimer_U(h unsafe.Pointer) *QTimer {
return newQTimer((*C.QTimer)(h))
}
// NewQTimer constructs a new QTimer object.
func NewQTimer() *QTimer {
ret := C.QTimer_new()
return newQTimer(ret)
}
// NewQTimer2 constructs a new QTimer object.
func NewQTimer2(parent *QObject) *QTimer {
ret := C.QTimer_new2(parent.cPointer())
return newQTimer(ret)
}
func (this *QTimer) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QTimer_MetaObject(this.h)))
}
func QTimer_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QTimer_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QTimer_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QTimer_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QTimer) IsActive() bool {
return (bool)(C.QTimer_IsActive(this.h))
}
func (this *QTimer) TimerId() int {
return (int)(C.QTimer_TimerId(this.h))
}
func (this *QTimer) SetInterval(msec int) {
C.QTimer_SetInterval(this.h, (C.int)(msec))
}
func (this *QTimer) Interval() int {
return (int)(C.QTimer_Interval(this.h))
}
func (this *QTimer) RemainingTime() int {
return (int)(C.QTimer_RemainingTime(this.h))
}
func (this *QTimer) SetTimerType(atype TimerType) {
C.QTimer_SetTimerType(this.h, (C.uintptr_t)(atype))
}
func (this *QTimer) TimerType() TimerType {
return (TimerType)(C.QTimer_TimerType(this.h))
}
func (this *QTimer) SetSingleShot(singleShot bool) {
C.QTimer_SetSingleShot(this.h, (C.bool)(singleShot))
}
func (this *QTimer) IsSingleShot() bool {
return (bool)(C.QTimer_IsSingleShot(this.h))
}
func (this *QTimer) Start(msec int) {
C.QTimer_Start(this.h, (C.int)(msec))
}
func (this *QTimer) Start2() {
C.QTimer_Start2(this.h)
}
func (this *QTimer) Stop() {
C.QTimer_Stop(this.h)
}
func QTimer_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QTimer_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QTimer_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QTimer_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QTimer_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QTimer_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QTimer_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QTimer_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QTimer) Delete() {
C.QTimer_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTimer) GoGC() {
runtime.SetFinalizer(this, func(this *QTimer) {
this.Delete()
runtime.KeepAlive(this.h)
})
}