miqt/qt/gen_qbytearraymatcher.go

162 lines
4.4 KiB
Go

package qt
/*
#include "gen_qbytearraymatcher.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QByteArrayMatcher struct {
h *C.QByteArrayMatcher
}
func (this *QByteArrayMatcher) cPointer() *C.QByteArrayMatcher {
if this == nil {
return nil
}
return this.h
}
func (this *QByteArrayMatcher) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQByteArrayMatcher(h *C.QByteArrayMatcher) *QByteArrayMatcher {
if h == nil {
return nil
}
return &QByteArrayMatcher{h: h}
}
func UnsafeNewQByteArrayMatcher(h unsafe.Pointer) *QByteArrayMatcher {
return newQByteArrayMatcher((*C.QByteArrayMatcher)(h))
}
// NewQByteArrayMatcher constructs a new QByteArrayMatcher object.
func NewQByteArrayMatcher() *QByteArrayMatcher {
ret := C.QByteArrayMatcher_new()
return newQByteArrayMatcher(ret)
}
// NewQByteArrayMatcher2 constructs a new QByteArrayMatcher object.
func NewQByteArrayMatcher2(pattern *QByteArray) *QByteArrayMatcher {
ret := C.QByteArrayMatcher_new2(pattern.cPointer())
return newQByteArrayMatcher(ret)
}
// NewQByteArrayMatcher3 constructs a new QByteArrayMatcher object.
func NewQByteArrayMatcher3(pattern string, length int) *QByteArrayMatcher {
pattern_Cstring := C.CString(pattern)
defer C.free(unsafe.Pointer(pattern_Cstring))
ret := C.QByteArrayMatcher_new3(pattern_Cstring, (C.int)(length))
return newQByteArrayMatcher(ret)
}
// NewQByteArrayMatcher4 constructs a new QByteArrayMatcher object.
func NewQByteArrayMatcher4(other *QByteArrayMatcher) *QByteArrayMatcher {
ret := C.QByteArrayMatcher_new4(other.cPointer())
return newQByteArrayMatcher(ret)
}
func (this *QByteArrayMatcher) OperatorAssign(other *QByteArrayMatcher) {
C.QByteArrayMatcher_OperatorAssign(this.h, other.cPointer())
}
func (this *QByteArrayMatcher) SetPattern(pattern *QByteArray) {
C.QByteArrayMatcher_SetPattern(this.h, pattern.cPointer())
}
func (this *QByteArrayMatcher) IndexIn(ba *QByteArray) int {
return (int)(C.QByteArrayMatcher_IndexIn(this.h, ba.cPointer()))
}
func (this *QByteArrayMatcher) IndexIn2(str string, lenVal int) int {
str_Cstring := C.CString(str)
defer C.free(unsafe.Pointer(str_Cstring))
return (int)(C.QByteArrayMatcher_IndexIn2(this.h, str_Cstring, (C.int)(lenVal)))
}
func (this *QByteArrayMatcher) Pattern() *QByteArray {
_ret := C.QByteArrayMatcher_Pattern(this.h)
_goptr := newQByteArray(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QByteArrayMatcher) IndexIn22(ba *QByteArray, from int) int {
return (int)(C.QByteArrayMatcher_IndexIn22(this.h, ba.cPointer(), (C.int)(from)))
}
func (this *QByteArrayMatcher) IndexIn3(str string, lenVal int, from int) int {
str_Cstring := C.CString(str)
defer C.free(unsafe.Pointer(str_Cstring))
return (int)(C.QByteArrayMatcher_IndexIn3(this.h, str_Cstring, (C.int)(lenVal), (C.int)(from)))
}
// Delete this object from C++ memory.
func (this *QByteArrayMatcher) Delete() {
C.QByteArrayMatcher_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QByteArrayMatcher) GoGC() {
runtime.SetFinalizer(this, func(this *QByteArrayMatcher) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QStaticByteArrayMatcherBase struct {
h *C.QStaticByteArrayMatcherBase
}
func (this *QStaticByteArrayMatcherBase) cPointer() *C.QStaticByteArrayMatcherBase {
if this == nil {
return nil
}
return this.h
}
func (this *QStaticByteArrayMatcherBase) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQStaticByteArrayMatcherBase(h *C.QStaticByteArrayMatcherBase) *QStaticByteArrayMatcherBase {
if h == nil {
return nil
}
return &QStaticByteArrayMatcherBase{h: h}
}
func UnsafeNewQStaticByteArrayMatcherBase(h unsafe.Pointer) *QStaticByteArrayMatcherBase {
return newQStaticByteArrayMatcherBase((*C.QStaticByteArrayMatcherBase)(h))
}
// Delete this object from C++ memory.
func (this *QStaticByteArrayMatcherBase) Delete() {
C.QStaticByteArrayMatcherBase_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QStaticByteArrayMatcherBase) GoGC() {
runtime.SetFinalizer(this, func(this *QStaticByteArrayMatcherBase) {
this.Delete()
runtime.KeepAlive(this.h)
})
}